I know probs this isn't the place to ask such questions, but could you also implement the opinion modifiers as trait effects, as twin_opinion already is?
Update:
- Untangled and made cardinal election moddable
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
These opinions are by default set to zero, but setting them to any other value will apply them in the game.
Great, now I can properly scope river commerce events!- Added trigger borders_major_river
Oh god yes, yes, YES.- Added set_graphical_culture effect
Update:
- Untangled and made cardinal election moddable
How much is this moddable? I could use this succession law to elect a feudal / republican ruler too?
As said in the Suggestion thread I wanted to use it to emulate the Senate of the Roman Republic that should elect the Consul (and after the Emperor) not a priest.
I know probs this isn't the place to ask such questions, but could you also implement the opinion modifiers as trait effects, as twin_opinion already is?
So I can now make a Confucian religion that gives characters an opinion bonus for their parents, for example?
Right now we have muslim_opinion, christian_opinion and zoroastrian_opinion; any chance that can be made dynamic (<religion/religion_group>_opinion) so we can enter for example norse_opinion, or outside of "real world", we could enter "eight_divines_opinion"?
For that matter, is there a possibility of adding bonuses per religion on traits?
Celibate for example should give a bonus to piety in Christianity, but not necessarily in Islam. Outside of vanilla, again in total conversions we can have numerous religions that may view certain traits as "pious", and others as "unpious". Hedonist should give piety under Sanguine for example, but not under the Eight Divines. Right now I'm using triggered modifiers to handle this but doing it straight into the trait would be easier from a modding perspective, and (hopefully) use less resources.
It's way too complicated to remove the religious ties from it. What you can do now is remove the is_theocracy = yes from the cardinal title, and mod whether the new ruler of k_papal_state should lose his old holdings and minor religious titles on election or not.
If it's relatively easy to add, it could possibly help in modding somehow.Why?
If it's relatively easy to add, it could possibly help in modding somehow.
A "Family man" trait could give a relation bonus with family members to holders of the trait, instead of everyone having a relation bonus with their families.But I still don't understand how you will use it compared to how the opinions work.
Can't mods post in locked threads? Maybe you should restart this thread but keep it locked as an update or do like a lot of forum users do and just edit all the information into the first post and let the rest of the thread do whatever.
I'm not sure if this is the place to ask, but I was wondering if it was possible for the modifiers such as "feminist = yes", "pacifist = yes" and "land_morale" to be made available for cultures?