Is this thread good for asking you questions Captain?
http://forum.paradoxplaza.com/forum/showthread.php?804105-Questions-for-the-Captain
http://forum.paradoxplaza.com/forum/showthread.php?804105-Questions-for-the-Captain
Update:
- Added support for triggered event titles
- Added support for triggered event descriptions
Will all your recent changes be ready for the October 14th release of CM and its subsequent patch?
I would love to get my hands on some of these soon.
Will all your recent changes be ready for the October 14th release of CM and its subsequent patch?
I would love to get my hands on some of these soon.
Will we see some more culture modifiers and grammar transforms in the future? Currently there is only a 'default' culture modifier which apparently does nothing, and only French and Spanish grammar transforms. Is exporting the rules for how these work -- and indeed, the possibility of adding others -- out of the question, or something you could consider doing? The very possibility of doing so would let modders improve a number of existing cultures, and give us the opportunity to add countless more.
Thank you.
Will we see some more culture modifiers and grammar transforms in the future? Currently there is only a 'default' culture modifier which apparently does nothing, and only French and Spanish grammar transforms. Is exporting the rules for how these work -- and indeed, the possibility of adding others -- out of the question, or something you could consider doing? The very possibility of doing so would let modders improve a number of existing cultures, and give us the opportunity to add countless more.
Thank you.
Very little will be in the release of the next DLC but it will come in the first patch for it. I'll see if I get the time to port over the dynamic script flags that I just did for EU4 as well.
Thank you.You can already add different culture modifiers by adding for example greek_culture_modifier in static_modifiers. These culture modifiers can have many effects. The culture modifiers can then be assigned to cultures with the 'modifier = x' command.
Thank you.
Any idea about changing the mechanic behind the naming systems, like grammar transforms?
No, I mean adding new grammar transforms to cultures.txt, so (for example) new Celtic or Slavic variants can be added. IIRC these things are currently hard coded.If you mean adding new translations for example, Dutch or Polish, that is not possible without Gars' help.
No, I mean adding new grammar transforms to cultures.txt, so (for example) new Celtic or Slavic variants can be added. IIRC these things are currently hard coded.
I'd like it if dynasties could have suffixes other than -id, which I believe is currently the only possibility (?)
Update:
- Added set_graphical_culture effect
Is the set_graphical_culture effect supposed to be working in history/character files?
I failed to get it to work there with both culture names (e.g. frankish) and gfx types (e.g. frankishgfx).
It should always be the culture, i.e. frankish. Are you saying that it works correctly in the game, but not when added in the history files? If so there might be some part of the code that sets a character's graphical culture to his culture as a step in creatung the character that overwrites your manual change.
1138.1.1={
birth=yes
effect={
set_graphical_culture = Khinasi
}
}