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One of the two concepts in the game that I haven't been able to grasp.

I have capitalists in my province but they don't seem to be doing anything. I always build railroads. They just seem to sit there, and their status is ----------


I don't understand reserves either, do I have to select units that go into reserves?
 

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Phase said:
I have capitalists in my province but they don't seem to be doing anything. I always build railroads. They just seem to sit there, and their status is ----------

When they get enough money, and if your government is right, they will build railways and factories.

What is your government's economic policy ( Laissez faire, state capitalist etc) and are the capitalists building up cash reserves?


Phase said:
I don't understand reserves either, do I have to select units that go into reserves?

Nope, you just click "increase mobilisation" and the game earmarks pops for your mobilisation pool.

Do be warned however, that if you have a large pool and you use it, you will lose craftsmen, clerks etc and will have to repromote them after demobilisation.
 

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Phase said:
One of the two concepts in the game that I haven't been able to grasp.

I have capitalists in my province but they don't seem to be doing anything. I always build railroads. They just seem to sit there, and their status is ----------

Are you playing Revolutions?

I don't understand reserves either, do I have to select units that go into reserves?

No, all you do is spend 40 small arms and 40 canned food per increase in mobilization size. Then, when war comes, you click on 'Mobilize' and a number of POPs corresponding to your mob size (10k per division) are turned into soldiers and a while later your mobilized divisions will be ready for deployment. The mobilization will take farmers and labourers first, then craftsmen and clerks. When you de-mobilize (you have to be at peace for that) those same POPs will be returned to civilian status as farmers and labourers (NB! Craftsmen and clerks will also be turned into farmers or labourers!).
 

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IIRC, the mobilization will take the unemployed first, and then the farmers/labourers, etc.
 

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Thanks for the replies.

I am playing the original.

In my last game, it was state capitalism but I think it is planned economy. I switched to Japan. I believe the capitalists were building up cash reserves but they still did not do anything.

I am also having lots of revolts, I looked at the most popular faction, and switched it to that but revolts are happening very quick, and I only have a small army. Would have switching the parties actually helped? How can find out exactly why they are so pissed?
 

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If you are not playing the Revolutions expansion, then capitalists will not build anything. Capitalists building factories & railways was one of the main additions brought in with the Revolutions expansion. Pre-Revolutions, you have to do everything yourself.
 

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Ah, I see thanks. I do have to do everything myself, so capitalists are pretty useless then for me?

There is a 45% percentage for 'reactionary'. I'm not sure what faction I would choose. The current faction is the shogun.
 

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Phase said:
I am also having lots of revolts, I looked at the most popular faction, and switched it to that but revolts are happening very quick, and I only have a small army. Would have switching the parties actually helped? How can find out exactly why they are so pissed?

In the long term switching party should help, but in the short term you just made it worse by switching party as that will give an instant boost to militancy.
Go into the ledger, page 6 I think, and you get an overview of your POPs and you can sort them according to militancy or militancy increase. If you hover your mouse pointer over the value of the militancy increase you will get a break-down of what contributes to it. You can also do this if you select a POP in the main game interface.
 

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Phase said:
Ah, I see thanks. I do have to do everything myself, so capitalists are pretty useless then for me?

There is a 45% percentage for 'reactionary'. I'm not sure what faction I would choose. The current faction is the shogun.

In the party list there is a symbol next to the party name. IIRC if you hover your mouse over that symbol it will tell you what sort of party it is. Being reactionary, anarcho-liberal or communist (also fascist in Revolutions) is a result of high militancy.
Keep in mind that the 45% is the percentage of the POPs that are allowed to vote, so it's not necessarily what the majority of your people want.
 

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beowulf said:
In the party list there is a symbol next to the party name. IIRC if you hover your mouse over that symbol it will tell you what sort of party it is. Being reactionary, anarcho-liberal or communist (also fascist in Revolutions) is a result of high militancy.
Keep in mind that the 45% is the percentage of the POPs that are allowed to vote, so it's not necessarily what the majority of your people want.

Thanks. I do not allow voting, I select the party, so that wouldn't apply? OK, thanks I will check the ledger.
 

unmerged(76730)

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And in Revolutions capitalists building stuff ONLY if goverment type is right which means: Interventionism [you can still build roads by yourself if you want] or Leisse-Faire (whatever) [capitalist building factories/roads and you can ONLY expand forts and naval bases] <- extremly annoying form of gov.

Capitalists are useless when country is running on State Capitalism or Planned Economy [or you playing basic Victoria ;)] . And to make capitalist work you need to lower taxes for the rich to like 0-5% (but it all depends on a country you play - e.g. with Japan it takes blink of the eye for Cap to gather enough ca$h, with smaller countries like Persia it takes forever).

About revolts and reactionary. What is you Pluralism level? With high pluralism [lets say 50%+] and Monarchy things getting out of hand very quickly. At some stage turning into Democracy or Const. Monarchy is the only way, unless of course you enjoying red-hot revolt map display. :D Because Japan "running" on farmers and labourers very much the only way is Suffrage. If you selected Right to Ban one tip: Do not actually ban parties - banning parties increasing militancy greatly, for liberals in particular. Right to Ban option is only useful when in Revolutions you running on Inter/Leiss-F goverment, but AI doing everything to NOT build factories or building/expanding not needed crap - Glass, Winery an so on, or building them where is 1 non-national POP :mad:. Then you Pausing game, selecting some Socialist/Communist party for a paused-moment, building/expanding factories you want, converting non-national POPs (Full Citizenship), and returning to old goverment when you done. Cheating perhaps, but it is only way to keep up with cheating AI.

Have fun with Vic but buy Ricky. Well spend money!
 

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Ah, thanks that helped especially. My plurality is 42%. Everytime I get a major rebellion they get harder to get down, and don't I lose some of the population too? It is funny because I have some of Korea, and the Koreans rarely revolt compared to the Japanese. I thought the Japanese were meant to respect the authority of the Emperor? Mind you, when the population gradually turned Conservative, I switched to the Conservative faction, and suddenly they all revolted, and switched back to Reactionary.

For a constitutional monarchy do I just let them revolt, or simply let them vote? I can't decide on if I should just let the wealthy vote, or everyone.
 

unmerged(84717)

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Phase said:
Ah, thanks that helped especially. My plurality is 42%. Everytime I get a major rebellion they get harder to get down, and don't I lose some of the population too? It is funny because I have some of Korea, and the Koreans rarely revolt compared to the Japanese. I thought the Japanese were meant to respect the authority of the Emperor? Mind you, when the population gradually turned Conservative, I switched to the Conservative faction, and suddenly they all revolted, and switched back to Reactionary.

For a constitutional monarchy do I just let them revolt, or simply let them vote? I can't decide on if I should just let the wealthy vote, or everyone.
They turned back to Reactionary because you get a militancy increase for everyone whenever you appoint a party. If most of the people is conservative and you want a Conservative Party in power, just let them vote.
 

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V The King said:
They turned back to Reactionary because you get a militancy increase for everyone whenever you appoint a party. If most of the people is conservative and you want a Conservative Party in power, just let them vote.

I can't trust them to make the right decision. :p
 

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Phase said:
For a constitutional monarchy do I just let them revolt, or simply let them vote? I can't decide on if I should just let the wealthy vote, or everyone.
To go from monarchy to constitutional monarchy you just set landed or IIRC wealthy voting rights and your constitution should change the next turn of month.
If you let the wealthy vote they will generally vote liberal, while with landed you'll generally get mostly conservative.
 

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May 21, 2007
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Well to put it short.

Suffrage/Public Meetings - Yes/Free Parties (since you playing Victoria)/All Trade Unions/Free Press

It is a best combination for GREAT reduction in militancy and revolt risk. And if you pick all options at once (when youre still a Monarchy) event will fire that Reforms changes constitution. You will be turned into Con. Monarchy (or Democracy) instantly. And after elections revolts should be gone in a month or two.

Picking Landed or - in particular - Wealth is not logical since you want to reduce dissent not increase it futher - Labourers/Farmers/Craftsmen/Slaves get huge hit in militancy.

And in the end. Stock max supplies (1000) of all goods for every possible POP class, from basic Grain & Coal to luxury Precious Metal & Telephones. If POPs gets all they want to live militancy is going down very fast.
 

Orm

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ypsylon said:
And in the end. Stock max supplies (1000) of all goods for every possible POP class, from basic Grain & Coal to luxury Precious Metal & Telephones. If POPs gets all they want to live militancy is going down very fast.

Your POPs do not get their needs from the stockpile. They buy it from the world market. If anything you should be selling as much as possible of these goods to the market since your POPs have first dibs on anything you yourself sell.
 

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beowulf said:
Your POPs do not get their needs from the stockpile. They buy it from the world market. If anything you should be selling as much as possible of these goods to the market since your POPs have first dibs on anything you yourself sell.
Sorry mate, but it must be only me. :confused: When I sell everything ASAP, my POPs running at average ~30% goods across the spectrum. When I stock 1000 and sell everything above I have 100% constantly (of course with the exception of goods which I cant manufacture early in the game). Perhaps with huge stocks coming huge price reduction so POPs buying stuff for much less? I not arguing that what you saying is wrong. Most probably it isnt :D . But stocking works for me even if it isnt right way to do that (and on the other hand I hate to run out of stuff when I building 40 units at once ;) ).
 

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beowulf said:
Your POPs do not get their needs from the stockpile. They buy it from the world market. If anything you should be selling as much as possible of these goods to the market since your POPs have first dibs on anything you yourself sell.

First dibs? What kind of 'free trade' market is this, anyway?? :mad: