Ah, okay.
So how do you deal with retarded capitalists in your games?
I've been playing mostly Russia lately...what's a capitalist?
Ah, okay.
So how do you deal with retarded capitalists in your games?
I don't see what artisans have to do with your capatalists building unprofitable factories that require goods not on the domestic market when there are lucrative alternatives.
I would be convinced that the ai is just throwing darts at a wall to choose what its going to build but then its hit rate on something sustainable would probably be higher. Instead its canned food, ammunition, small arms, explosives and fertilizer all day erry day.
I don't see what artisans have to do with your capatalists building unprofitable factories that require goods not on the domestic market when there are lucrative alternatives.
I would be convinced that the ai is just throwing darts at a wall to choose what its going to build but then its hit rate on something sustainable would probably be higher. Instead its canned food, ammunition, small arms, explosives and fertilizer all day erry day.
Until you get through the middle of the tech tree, anything an artisan makes will be done so more profitably than whatever product a factory makes...coal cheap and glass dear? An artisan can make it better than the factory in the early game, and as artisans switch to glass production, glass factories become less profitable until they go bust altogether.
This happened to me, I had a level 3 glass factory which was the best in my nation which then quickly went bust sometime late century. What techs are best for making factories more efficient?