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diceyy

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I don't see what artisans have to do with your capatalists building unprofitable factories that require goods not on the domestic market when there are lucrative alternatives.

I would be convinced that the ai is just throwing darts at a wall to choose what its going to build but then its hit rate on something sustainable would probably be higher. Instead its canned food, ammunition, small arms, explosives and fertilizer all day erry day.
 

EUnderhill

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I don't see what artisans have to do with your capatalists building unprofitable factories that require goods not on the domestic market when there are lucrative alternatives.

I would be convinced that the ai is just throwing darts at a wall to choose what its going to build but then its hit rate on something sustainable would probably be higher. Instead its canned food, ammunition, small arms, explosives and fertilizer all day erry day.

Until you get through the middle of the tech tree, anything an artisan makes will be done so more profitably than whatever product a factory makes...coal cheap and glass dear? An artisan can make it better than the factory in the early game, and as artisans switch to glass production, glass factories become less profitable until they go bust altogether.
 

Phantom077

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I don't see what artisans have to do with your capatalists building unprofitable factories that require goods not on the domestic market when there are lucrative alternatives.

I would be convinced that the ai is just throwing darts at a wall to choose what its going to build but then its hit rate on something sustainable would probably be higher. Instead its canned food, ammunition, small arms, explosives and fertilizer all day erry day.

So there must be some other reason why almost all of my factories relied on subsidization and why I had to keep closed one-third of my factories.
 

lordvagrant

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You could try changing "buildings.txt", and removing the "pop_build_factory = yes" line from the explosive factory. This may help you not to have 5 money guzzling explosive factories in 1840 as your only factories.
 

robinfisichella

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Until you get through the middle of the tech tree, anything an artisan makes will be done so more profitably than whatever product a factory makes...coal cheap and glass dear? An artisan can make it better than the factory in the early game, and as artisans switch to glass production, glass factories become less profitable until they go bust altogether.

This happened to me, I had a level 3 glass factory which was the best in my nation which then quickly went bust sometime late century. What techs are best for making factories more efficient?
 

EUnderhill

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This happened to me, I had a level 3 glass factory which was the best in my nation which then quickly went bust sometime late century. What techs are best for making factories more efficient?

The rule of thumb is that techs that reduce input requirements are better than those which boost output, which again are better than those that boost throughput. When I play Russia it is a little different, as I am building factories to subsidize the idle poor through work to keep their MIL down, so I don't prioritize input-reduction as much. Why let extra coal and iron go onto the world market where a more efficient factory could use it when instead I can flood the steel market myself? I usually prioritize RGO efficiency, since I can always build more factories, but I can't build more land, so since by the 1850s many provinces are hitting 100% occupancy in the RGO increasing their productivity is the only way to increase their production.
 

fenisnad

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Something I do, if I have let's say three glass factories and unsold glass, is to not close all of them but keep one open. That way, if another nation's production of said commodity craps out, you can pick up the profits. Russia absolutely swamped the market with lumber and paper. As Germany, I cut back but still kept lumber going. In a decade or so the Russians were producing one-tenth of what they once were. IMO, I wish there were limits on how much an interventionist party can subsidize, or at least disincentives to do so other than cost.

Endgame, I find that often there will be shortages of basic RGOs - fish shortages as the UK or coal shortages for Germany, for chrissake - because of the tendency to subsidize factories to keep people employed. IMO, it'd be better to boost your military budget instead.
 

robinfisichella

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ok, so even after all this advice its still not working.

1924 and guess what? MELTDOWN!!!!!!!!! I got into a war with an unciv, I needed more money to supply my troops so I cancelled all my factory subsidies. Next thing that happens all of my factories close, thats right ALL OF THEM!!!!!!!

WHAT KIND OF BS CAPITALISTS ARE THESE!!!

They had -7% tariffs for 50+ years
0% tax
0% tax on middle class
a load of efficiency and low cost techs
access to rubber
access to oil

AHD is total bs, its programmed to select factories at complete random. The whole game is based on the industrial revolution and whats that you say??? Factories are less profitable that farming and mining??? Genius, have to give a standing ovation to whoever came up with this system, if they had any say in a countries real economics it would be back to the dark ages!

So now I have no factories, a revolting population and a massive score drop from 28 to 40! wtf
 

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Capitalists making bad buiilding choices has been around since Vicky1. Which was why I always tried to get a state capitalism party in power so I could just build what I wanted. I got sick of capis building endless glass factories even though I was a major producer/had more than enough/its was late 1900s AND other factories such as tanks etc were making a fortune.

Doesnt seem like much has changed.

I was always skeptical of AI control over such a big part of the game, hence why Ive largely given V2 a miss so far. Maybe I'll give it another go one day.
 

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My current problem is, I simply can't get anyone who allows me to pick the factories to build into power. Despite my best efforts, in 1918 I can only get the two Conservative parties into power... and I've been trying to steer the populace towards Socialism since ever, and no dice. Even when the Socialists have 53% of the voter support and I support them on the campaign trail, they fail (and don't get that expect 53% of the vote, either!)

Thus, I'm stuck watching my capitalists throw out explosives and dye factories, which promptly fail. Hey, guys, see all that steel most of the factories require as an input? Do you see the healthy chunks of iron and coal naturally produced in our land? Hey, maybe the first ever Transvaali steel factory would make fat cash domestically! Or heck, maybe y'all could try to open a factory that produces one of the later game goods that are in massive demand right now. Virtually no one is producing barrels, for example.

But instead, another dye factory. Look at that, it went out of business within a month. Again.
 

robinfisichella

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Is there a chance using the pop divided mod gets rid of the enormously stupid capitalists?

If they cant even build one profitable factory in 42 attempts then I may as well throw the game in the dustbin.
 

BootOnFace

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I've been playing mainly APD for the past few months and I do believe it does improve the capitalists. Mainly because I haven't really had a problem with them. The only reason I usually go for the not lassiez faire parties is not having enough taxes to fund my ever-expanding military.
 

exodus_xy

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if you want to change how game handles economic policies you can go to 'common' folder and open the issues.txt file and under economic_policy you cen change the rules. for example change pop_build_factory = yes to pop_build_factory = no under state_capitalism rule and population in game won't bould factories. same goes for other rules as well.
 

Badesumofu

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Well it's four years later and capitalists still suck at building factories in this game. They seem to deliberately avoid building the ones that would get a bonus from having the right RGO in the state.

Now I just need a Socialist party with State Capitalism, Full Citizenship, and Jingoism. Let the crapitalists build the railroads which they can't mess up.
 
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