Capital Ships optimal load outs emphasis or compromise?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
I am conflicted between keeping speed up, Armor, Firepower. What do you emphasize on a battleship? A compromise between all three or do you keep one of those as high as possible above all others?

I was hearing that best just to keep heavy cruiser armor at minimum because even a 1918 battle ship can destroy the best armored heavy cruiser.

I noticed I made a 1940 Battlecruiser decked out with high level BC armor compared with a Battle ship the IC and build days was significantly lower to build However the armor compared with a BB was not that much difference. So I opted to go the BC route
 

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.307
6.319
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
Just don't build battleships, they're not worth the cost.

If you are absolutely devoted to the idea of a battleship-centered fleet, just put a couple heavy batteries on and the rest pack with either AA or DP secondaries. Max the armor, engine, fire control, and make sure you have damage control techs or your 20k IC investment will end up with broken rudders and exploded batteries and end up on the bottom of the sea.
 
  • 2
  • 1Like
  • 1
Reactions:

mpop

Second Lieutenant
27 Badges
Jun 11, 2018
124
123
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Because the AI don't update or build good ships, BC with armor 2-3 are highly effective for their cost. So I don't build battleship either. When I do build battleships, the naval war is already over. battleship with armor 3 also cost 2 steel.. and i'm always running out of steel and never on chromium.
 
  • 2
  • 1Like
Reactions:

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
If you wanna build battleships, speed is the most important but don't go all out for it. Make sure to give the best armor and the engine, but you need to still put other things on it. If you want a speedy capital, Batlte cruisers are good in Convoy Escorts as the capital in fleet alongside a Escort Cruiser.

Battleships need a good mixture of things. If you have enough AA, you can dedicate most BB's to secondaries and dual secondaries provide both anti air and light attack.

Make sure to provide proper screens. A good solid ratio is 5 to 1. 5 screens to 1 capital. 5 lights cruisers/destroyers to each capital.

My favorite thing to build is super heavys with 3 heavy battieres, and a bunch of secondary batteries. It just feels nice to have them and its alot of fun for me. Just don't put them at too much risk. You must pay attention to the naval battles do you don't get everyhing sunk. Force a retreat if you must.
 
Last edited:

STABBY5

Lt. General
58 Badges
Feb 13, 2016
1.257
1.145
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Stellaris: Necroids
  • Victoria 2
  • Battle for Bosporus
  • Stellaris: Nemesis
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
Battlecruiser armor doesn't stop heavy cruiser guns so I wouldn't bother with anything less than a battleship. Ignore speed, it will be averaged out by other ships. Really the super heavy battleships have the best HP and armor for the cost.
 

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
Disclaimer: I don't have MtG.
I am conflicted between keeping speed up, Armor, Firepower. What do you emphasize on a battleship? A compromise between all three or do you keep one of those as high as possible above all others?

I was hearing that best just to keep heavy cruiser armor at minimum because even a 1918 battle ship can destroy the best armored heavy cruiser.
There is little reason to emphasize armor over speed, which is why true battleships are generally out of favor currently. Armor does not work like for land units. Having armor that can not be pierced does not truly put you at a class above the enemy as it was historically.

Most ways of gaining armor will lose you speed and/or increase your visibility substantially. On a capital ship those latter effects directly counteract the goal of armor, survivability. The hit chance of heavy guns is modified by (1.25 * visibility / speed)². So reducing your speed by 10% increases the hit chance by 21%; increasing visibility by 10% likewise increases hit chance by 21%.

To justify the ~10% speed penalty of BB armor (when compared to BC) on top of the ~7% increase in visibility, the armor value would need to increase by more than 1.1² * 1.07² = +38%, and it doesn't. For an increase in armor to be effective, it needs to happen beyond the range of enemy piercing. If the enemy can still pierce the increased armor value, you accomplished nothing at all. Evasion on the other hand is always effective against heavy guns.
And all that is before taking into account the out-of combat benefits of lighter armor like lower cost, being harder to spot, faster retreat/transit. Armor on the other hand has no benefits outside of combat.

Weighing firepower versus speed is more of a balance act. An agile, lightly armed BC can make a decent screen for carriers. In other scenarios firepower is probably equally important as speed.
Battlecruiser armor doesn't stop heavy cruiser guns
No armor "stops" any gun. A medium battery has 20 to 30 piercing. Even the beefiest armor merely cuts this in half, at staggering cost.
it will be averaged out by other ships
Speed is never averaged. Out of combat the slowest speed counts. In combat each ship uses its own speed for evasion.
Really the super heavy battleships have the best HP and armor for the cost.
Not being hit is better than tanking hits.
 
  • 4Like
  • 4
Reactions:

STABBY5

Lt. General
58 Badges
Feb 13, 2016
1.257
1.145
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Stellaris: Necroids
  • Victoria 2
  • Battle for Bosporus
  • Stellaris: Nemesis
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
No armor "stops" any gun. A medium battery has 20 to 30 piercing. Even the beefiest armor merely cuts this in half, at staggering cost.
No but it does cut critical chance by 10% for all weapons, which are 100%-600% damage and can take a system offline. Everything that buffs capital ship armor are percentage based and will help higher armor the most.

Speed is never averaged. Out of combat the slowest speed counts. In combat each ship uses its own speed for evasion.
Back when 0 speed ships existed I tested it and they could always move in a fleet. I seem to remember reading it was averaged but I can never find the fleets speed in the interface. I could always be wrong.

Not being hit is better than tanking hits.
Last I checked battleships cannot dodge anything but torpedoes, and if torpedoes are being launched at your battleship then something has already gone wrong. Battlecruisers can but I'm not sure if the dodging they can do can match the armor of a SHBB in reducing damage, and the hp for taking plane hits. An air attack that would sink a normally BC or BB would only heavily damage a SHBB, stopping it from being a total loss.
 
  • 2Like
  • 1
Reactions:

Emren

Brigadier General
68 Badges
Feb 27, 2001
1.445
904
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
Having armor that can not be pierced does not truly put you at a class above the enemy as it was historically.

Most ways of gaining armor will lose you speed and/or increase your visibility substantially. On a capital ship those latter effects directly counteract the goal of armor, survivability. The hit chance of heavy guns is modified by (1.25 * visibility / speed)². So reducing your speed by 10% increases the hit chance by 21%; increasing visibility by 10% likewise increases hit chance by 21%.

To justify the ~10% speed penalty of BB armor (when compared to BC) on top of the ~7% increase in visibility, the armor value would need to increase by more than 1.1² * 1.07² = +38% [...]

Ah, yes, if only the historical commanders, designers and leaders had access to the source files! :D
 
  • 3Haha
Reactions:

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
Last I checked battleships cannot dodge anything but torpedoes, and if torpedoes are being launched at your battleship then something has already gone wrong. Battlecruisers can but I'm not sure if the dodging they can do can match the armor of a SHBB in reducing damage
You are right, going very heavily into armor is better in direct combat than I gave it credit for. Without MtG the hit profile is a bit less favorable for BBs compared to BCs.

Taking an example from the historical ship variant list, a Dunkerque Class BC dodges about 17% heavy gun fire, which is similar to +9 armor against medium batteries.
Ah, yes, if only the historical commanders, designers and leaders had access to the source files! :D
the darkest timeline
 
  • 2Like
Reactions:

Aeroclub

Major
87 Badges
Aug 15, 2012
605
1.993
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Impire
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Colonel
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Teleglitch: Die More Edition
  • Europa Universalis IV: El Dorado
  • 500k Club
At least in SP, I think this is the golden rule of naval warfare:

If you can't get past the screens, you're not going to win regardless of the capitals you have.
If you can kill the screens, you're going to win regardless of the capitals you have.

So yes, leaving aside the question of how you should design your screens, your capitals should also be designed with this rule in mind. What I do is a couple heavy batteries and then max secondaries/DP, and then do the best engines/armor (the costliest components) that I can afford while still commissioning the ship before the war starts.
 
  • 1
  • 1
Reactions:

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
Battlecruiser armor doesn't stop heavy cruiser guns so I wouldn't bother with anything less than a battleship. Ignore speed, it will be averaged out by other ships. Really the super heavy battleships have the best HP and armor for the cost.

Sure but the thing is, Battlecruisers are great in an escort scenario not a strike. They are good since they have higher speed and can escort your convoys. I mean I hardly will ever BUILD a battle cruiser but htey do have their uses.
 

Gyrvendal

Lt. General
97 Badges
Oct 2, 2012
1.522
1.889
  • Crusader Kings II: Monks and Mystics
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
In SP the best capital ship is called a SUB... just kidding.
Anyway cheap battlecruisers with modern tech, minimal big guns and lots of dual-purpose secondary guns are decent in SP. The principle is that they rely on speed for evading heavy shots and torpedoes, which compensates quite a bit for their lack of armor (also armor doesn't protect against torpedoes). Also they are much cheaper than full battleships. The DP guns also give them decent protection against air.
With a minimal screen of DDs those ships will wipe the floor with an infinite number of outdated ships the AI throws at you. But then again so can many other builds...
 
  • 1Like
Reactions:

Casko

Lt. General
68 Badges
Apr 18, 2015
1.578
1.031
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
In general, Speed stat is the most important. And because REASONS Armor Lvl doesn't affect your speed, the best way to design a Battleship, is to Max out the Engine and Armor, and then add 2 or 3 heavy guns, 1 or 2 secondary guns, and rest to be AA if you want to fully kit out every slot on a Battleship.

However generally speaking its fine to leave slot or two open for the extra speed. as in the game, speed is King of surface ships
 

brainiac1530

Captain
Dec 21, 2013
378
714
Well as you can see, they aren't giving optimal builds.
Aight, let's do this. I'mma give you some optimal builds, then.

1) Maximum heavy guns stat: Best available heavy batteries in every slot that allows them. This is at least 3 slots total. Best fire control and radar available
2) Minimum heavy guns stat: Heavy battery 1 in the mandatory fixed slot. Fire control 0, radar < 3
3) Maximum armor: Highest unlocked BB armor
4) Minimum armor: BC armor 1. Armor slot is mandatory.
5) Maximum speed: Exactly one heavy turret 1 in the mandatory slot, BC armor (any), best engine available
6) Minimum speed: See maximum heavy guns stat, but with engine 1 and heaviest BB armor available
7) Maximum AA: AA in all custom slots, plus 1 in the mandatory fixed slot. Best fire control and radar available
8) Minimum AA: AA 1 in the mandatory fixed slot, Fire control 0, radar < 3
9) Maximum light guns: Best available secondaries in fixed slot and as many custom slots as allowed (at least 3.) Best fire control and radar available
10) Minimum light guns: None! The fixed secondary slots is not mandatory.
11) Maximum resources: See Maximum heavy guns. Use maximum tier batteries, hull, and armor if possible
12) Minimum resources: See Minimum heavy guns, except also avoid the 1944 hull and use BC armor 1 or 2
 
  • 2Love
  • 2
Reactions:

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.361
2.745
Depends on where they operate. In open oceans speed is more important: since ranges your TF has to travel aren't pathetic, anything below 25kts won't catch a lot (unless you're on defensive). You can also skimp on AA a bit in favour of firepower or speed, since air presence won't be nearly as heavy as in Europe and mostly carrier-based.

In the end, it all comes down to: how much of that IC are you willing to lose in case of bad RNG? Ship stuffed with shiny toys might look nice on paper, but won't necessarily get enough extra survivability to justify the costs.
 
  • 1
  • 1Like
Reactions:

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
Aight, let's do this. I'mma give you some optimal builds, then.

1) Maximum heavy guns stat: Best available heavy batteries in every slot that allows them. This is at least 3 slots total. Best fire control and radar available
2) Minimum heavy guns stat: Heavy battery 1 in the mandatory fixed slot. Fire control 0, radar < 3
3) Maximum armor: Highest unlocked BB armor
4) Minimum armor: BC armor 1. Armor slot is mandatory.
5) Maximum speed: Exactly one heavy turret 1 in the mandatory slot, BC armor (any), best engine available
6) Minimum speed: See maximum heavy guns stat, but with engine 1 and heaviest BB armor available
7) Maximum AA: AA in all custom slots, plus 1 in the mandatory fixed slot. Best fire control and radar available
8) Minimum AA: AA 1 in the mandatory fixed slot, Fire control 0, radar < 3
9) Maximum light guns: Best available secondaries in fixed slot and as many custom slots as allowed (at least 3.) Best fire control and radar available
10) Minimum light guns: None! The fixed secondary slots is not mandatory.
11) Maximum resources: See Maximum heavy guns. Use maximum tier batteries, hull, and armor if possible
12) Minimum resources: See Minimum heavy guns, except also avoid the 1944 hull and use BC armor 1 or 2

There ya go. Someone -actually- helpful to the thread.
 
  • 3
  • 1Like
Reactions: