Capacities: Victoria 3 Expert Discussion (Spudgun)

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Spartakusbund

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Okay, I just listened to that Nurse Reno guy say that developers answering questions is a “corporate trick” meant to “overload you with information” so you don’t notice POPs aren’t really POPs.

Sorry, these guys are dumbasses.
 
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Show me a journalist talking about a game, that wasn't payed to say what he did, and had actual constructive criticism and not just being a yes-man
The Washington Post's Gene Park, for one, He has regularly called out game developers for restrictions on preview copies and publications for imposing unreasonable article deadlines, going so far as to publish articles months after a game's release after his opinion changed after playing a game fully.

And if you want to go independent, there is of course James Stephanie Sterling.
 
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I’ll go back and finish it later then. They fundamentally misunderstood what’s going on in with Admin Capacities at the point I shut it off, though.
I mean that's the point of a discussion, and they didn't really totally misunderstand did they, a lot of things are missing, so they did some speculations. And is it possible to fundamentally misunderstand a thing about we barely know how it works?
 

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A thing also to keep in mind that this "panel" is mainly coming from the perspective of the multiplayer community as a whole (partly to voice the concerns therein), whilst giving general Victoria II insight transcending those bounds.

Also on the term expert, regarding Victoria II at least (this is on a dedicated Victoria II channel), the panel generally fulfils that label. Although then again I guess that's a subjective matter.
 
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Okay, I just listened to that Nurse Reno guy say that developers answering questions is a “corporate trick” meant to “overload you with information” so you don’t notice POPs aren’t really POPs.

Sorry, these guys are dumbasses.
Yeah, but he says himself that it's a tinfoil idea. If that's too much for you, you can just skip this discussion, it's not mandatory.

Just remember, that overconfidence hype is a slow and insidious killer. Seriously, with the amount of hype Vic3 have gathered after all the time we waited for it, i kinda doubt it will satisfy everyones wild imaginations. A little bit of skepticism won't hurt.
 
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The Washington Post's Gene Park, for one, He has regularly called out game developers for restrictions on preview copies and publications for imposing unreasonable article deadlines, going so far as to publish articles months after a game's release after his opinion changed after playing a game fully.

And if you want to go independent, there is of course James Stephanie Sterling.
What's his last article on any paradox game? I can't find any. Genuinely intereted
 

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Yeah, but he says himself that it's a tinfoil idea. If that's too much for you, you can just skip this discussion, it's not mandatory.

Just remember, that overconfidence hype is a slow and insidious killer. Seriously, with the amount of hype Vic3 have gathered after all the time we waited for it, i kinda doubt it will satisfy everyones wild imaginations. A little bit of skepticism won't hurt.
I'm not opposed to skepticism, I just expect that if a panel purports to be a panel of experts, they should actually know what they're talking about and not think that an admin building had no connection to the POPs working in it or the broader economy.

They almost stumbled onto this when Nurse Reno accidentally referred to admin efficiency in Vicky 2 as "paper" and the host said "Ah yes, if Paradox was smart they would have made these Vicky 3 bureaucrats use paper!" As if that is not exactly what is going to end up happening.
 
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Near the beginning they talk about how the originally released screenshots hid the capacities because the developers knew that if people saw a bird symbol next to a number in a screenshot with zero context they would flip the f*** out, and how Paradox is bad evil and wrong for doing this, but uh... are they though? Sounds like showing bird+number with no explanation would have been a pretty piss poor idea if you ask me.

Anyways, the whole thing was filled with a lot of cynical wankery. Picking apart every sentence of the diary. Everything Paradox tells us is just to 'distract us'. And everything not said in the diary is obviously because Paradox is going to do <insert terrible idea> and they don't want us to know yet.
 
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Near the beginning they talk about how the originally released screenshots hid the capacities because the developers knew that if people saw a bird symbol next to a number in a screenshot with zero context they would flip the f*** out, and how Paradox is bad evil and wrong for doing this, but uh... are they though? Sounds like showing bird+number with no explanation would have been a pretty piss poor idea if you ask me.

Anyways, the whole thing was filled with a lot of cynical wankery. Picking apart every sentence of the diary. Everything Paradox tells us is just to 'distract us'. And everything not said in the diary is obviously because Paradox is going to do <insert terrible idea> and they don't want us to know yet.
Better than to just think everything will be great, and all this capacities work almost as mana. I would like to avoid another imperator launch situation
 
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What's his last article on any paradox game? I can't find any. Genuinely intereted
You said games journalist, I gave you games journalists. Sadly strategy games are already a niche as they are, and Paradox even moreso, and don't get much coverage even in mainstream media. We need more journalists covering strategy games and journalists who are interested in strategy games in mainstream media. Part of that, however, is encouraging people who are interested in talking about and reviewing strategy games to go into journalism and to pursue it as a career and not falsely generalizing all games journalists as bought off or stigmatizing professional journalism or major publications as a whole.

Gene Park even has a recent article about that where he criticizes the industry for this exact kind of thing, though from a different and more general angle. Understanding that genres are different and not every gamer is interested in every game so you should have journalists who are actually interested in a different variety of games is important. But part of that is that people interested in those games, especially more obscure ones, need to actually go into journalism instead of just sneering at it.

 
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You said games journalist, I gave you games journalists. Sadly strategy games are already a niche as they are, and Paradox even moreso, and don't get much coverage even in mainstream media. We need more journalists covering strategy games and journalists who are interested in strategy games in mainstream media. Part of that, however, is encouraging people who are interested in talking about and reviewing strategy games to go into journalism and to pursue it as a career and not falsely generalizing all games journalists as bought off or stigmatizing professional journalism or major publications as a whole.

Gene Park even has a recent article about that where he criticizes the industry for this exact kind of thing, though from a different and more general angle. Understanding that genres are different and not every gamer is interested in every game so you should have journalists who are actually interested in a different variety of games is important. But part of that is that people interested in those games, especially more obscure ones, need to actually go into journalism instead of just sneering at it.

I assumed since this is a paradox forum, that you will think I'm talking about their genres. And I wasn't trying to attack you or anything, but every game journalist witting about their games, that I've seen, has always praised them, even for some of their worst decisions they did, and their articles were always so generic
 
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