Making your own dynasty from scratch is half the fun of CK2 for me. Get bored quickly if I have to play a preset one..
You know, it's not so easy when my realm is falling apart because of my genius king dying in battle or after a period of illness or something even more dumb in age of 22![]()
making your own dynasty from scratch is half the fun of ck2 for me. Get bored quickly if i have to play a preset one..
Yeah, and I'm sure that if you hadn't played an ironman game you would have reloaded. And that's my pointThis is an accurate description of my first ironman game. First Haraldr Fairhair, king of Norway, died in a suspicious accident at age 39. He was succeeded by his five year old son Halfdan Haraldrsson, who also became king of Sweden before dying after a period of illness at age 22. He was succeeded by his 3 year old daughter Thora (I don't have a thorn key) Halfdansdottir and the realm fell apart.
Making your own dynasty from scratch is half the fun of CK2 for me. Get bored quickly if I have to play a preset one..
Exactly!!!
There's only really one achievement that could theoretically be cheesed with the Ruler Designer, and that's Prestor John. Pretty much any other achievement is still gonna be some work or impossible (such as the three conquest of England achievements). And if you're going to talk difficulty, need I remind you that you can do Ironman on Very Easy? And how is using the Ruler Designer fundamentally different from RNG scumming a ruler without predetermined stats until you get a really good ruler?What's so bad about this? With ruler designer disabled for Ironman, it's now much harder to get the achievements as it should be. However, maybe there should be an entirely different set of achievements that can be aquired with the ruler designer so that all sides can be happy.
You could take a minor dynasty with few or no relatives and use the customizer to change your CoA and dynasty name.Making your own dynasty from scratch is half the fun of CK2 for me. Get bored quickly if I have to play a preset one..
And how is using the Ruler Designer fundamentally different from RNG scumming a ruler without predetermined stats until you get a really good ruler?
Yeah, but it's not fundamentally different. Similarly, I can also keep rerolling Stamford Bridge until the stacks come out more favorably.Work. In the end its kinda the same if you're playing cards and you say "ok this one counts" when you start with a good hand or alternately you just give yourself the good hand to begin with. Arguably if you did that nobody whould play with you in both cases and as somebody said before it's essentially editing the files in a clean way with an ingame interface.
You all are looking at this wrong. Think of the Ruler Designer as a tool Paradox have given us to easily make a tiny little mod using the ease and convenience of the game's UI rather than manually editing files. It's just like the CK2 > EU4 Converter in this respect. And you can't get achievements with a modded game in CK2 any more than you can in EU4.
Interesting. I feel it's more fun to play a dynasty that i know of and show them glory before their time and rule an empire they couldn't imagine or the like. ...
P.S. - Why couldn't you have an Achievement Friendly Ruler Designer setting that only allows you to change your custom ruler's appearance, name, and coat of arms? (In other words, the Ruler Designer could have a setting that only allows cosmetic changes to a ruler.) The ruler attributes page could be unalterable and based on the default ruler we're designing over (so age, traits, culture, religion, children, etc. can't be altered from what we'd otherwise get with the default character, or if they are, then achievements would be disabled.) In any case, I'm at least holding out for the simple solution of allowing custom rulers in Ironman, but disabling achievements.
Why not just enable console commands while we're at it?
Nobody's forcing you to do achievements. I personally have neither the patience nor interest to do them. If you want to use RD, then use RD. It's not "locked out" and it's illogical to even say that.
But trying to make achievements no longer actually achievements removes all meaning from the word achievement. You haven't paid for achievements -- it's just an added bonus. Nothing more.
P.S. - Why couldn't you have an Achievement Friendly Ruler Designer setting that only allows you to change your custom ruler's appearance, name, and coat of arms? (In other words, the Ruler Designer could have a setting that only allows cosmetic changes to a ruler.) The ruler attributes page could be unalterable and based on the default ruler we're designing over (so age, traits, culture, religion, children, etc. can't be altered from what we'd otherwise get with the default character, or if they are, then achievements would be disabled.) In any case, I'm at least holding out for the simple solution of allowing custom rulers in Ironman, but disabling achievements.
The thing is, you can play just like ironman mode and use the ruler designer. Just don't reload. It's that easy.Frankly, I just want to be able to play with my custom ruler in Ironman mode, with or without achievements. Achievements are all well and good, and they're a nice little feature, but I'd be perfectly happy with Achievements being disabled if I start an Ironman game with a custom ruler. Sort of like how Europa Universalis achievements are disabled if you switch countries in an old save. So as far as I'm concerned, Paradox, just make it to where I can play a custom ruler in Ironman - achievements or no - and I will love you forever.