Can’t wait until they reveal it’s not Rome and everyone becomes disappointed

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TheDungen

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Late antiquity would be interesting, but I don't see it as a standalone. CK II is from 8th till 15th century, so there's more room then the 280 BC - 27 BC timeframe.
I would say earlier antiquity would be more interesting. Like say the late bronze age. You could even borrow the crisis system from stellaris and have the bronze age collapse (or collapses if chooses semirandonly from the available theories) happen near the end and you have to weather it.

Would be a lot more original than another rome game.
 

OscarWilde

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I would say earlier antiquity would be more interesting. Like say the late bronze age. You could even borrow the crisis system from stellaris and have the bronze age collapse (or collapses if chooses semirandonly from the available theories) happen near the end and you have to weather it.

Would be a lot more original than another rome game.

Would be ok for me as well. I just want a historical game. If that's the case I'm sure it will be interesting.
Anything fantasy would be meh. (For me)
 

TheDungen

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Would be ok for me as well. I just want a historical game. If that's the case I'm sure it will be interesting.
Anything fantasy would be meh. (For me)
I don't know I liked both Aow and Stellaris, but really I think 4x fits better to these genes than GSG.
 
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ModZero

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As far as I'm concerned, the biggest reason to think it's actually Rome is that people wishing for Rome keep reaching even further than Victoria folk in their interpretations (just look at today's teaser thread), and yet nobody denied it. So either they want to crush that literal dozen of people who actually play EU: Rome more suddenly, or it's actually Rome II.

Which, I mean, fine, it's okay, but a non-historical (magic or not) thing would be more fun for me, personally.
 

Denkt

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There is nothing that say no Rome but they have denied Victoria even Before the hints started and other games such as Cold war is not possible because that would violate atleast one of the hints.
 

TheDungen

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Because a cold war game is "a strange game. The only winning move is not to play."
Strange is another word for awesome. Could have a doomday clock mechanic where you at all times have to keep it from hitting midnight.
 
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RagingJaws

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Can someone who really wants a Cold War explain why?

The way I see it, a player in a Cold War game would have two choices. Play the US or Soviet Union and delve deeply into an influence system that would be even more tedious than Victoria II's sphere mechanics. Or play as a Warsaw/NATO member and have your options limited to dealing with decolonization or social pressures.

I just don't think PDX is capable of making a good Cold War game. Not from lack of talent but because it'd be such a huge departure from all their other titles. I don't think minimizing warfare as a tool and replacing it with political maneuvering would draw as much interest.

I forgot about the post Roman period game idea.

It's an unpopular opinion but the post Roman period starts after the fall of Constantinople. :p
 
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ModZero

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Can someone who really wants a Cold War explain why?

Because we want a game in a Cold War setting. Like, if I could design a game like that I wouldn't be wasting time on the forums. The fact that it's unlikely doesn't really reflect on whether I'd like it if it happened and was good anyway, just like I'd like to find a winning lottery ticket on the street, regardless of how unlikely that is.

The cold war era had its own unique ambience and aesthetic. Much of the things happened back then is still directly relevant to almost everyone. Yeah, it's no wonder I'd like it.

But no, it's not happening, just like I'm not going to find a... wait, what's that there in the gutter?
 

TheDungen

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Can someone who really wants a Cold War explain why?

They way I see it, a player in a Cold War game would have two choices. Play the US or Russia and delve deeply into an influence system that would be even more tedious than Victoria II's sphere mechanics. Or play as a Warsaw/NATO member and have your options limited to dealing with decolonization or social pressures.

I just don't think PDX is capable of making a good Cold War game. Not from lack of talent but because it'd be such a huge departure from all their other titles. I don't think minimizing warfare as a tool and replacing it with political maneuvering would draw as much interest.



It's an unpopular opinion but the post Roman period starts after the fall of Constantinople. :p
I disagree with you, it would be a lot more about realm management, and diplomacy would be the major selling point, every paradox game has a focus, Ck2 is characters, eu4 is states, Vic is pops, HoI is war, stellaris is exploration, and does these things better than the others, well a cold war game would be one of diplomacy. And just like reduced versions of things that worked in some games have been imported into others a diplomacy game would allow them to add more diplomacy into their other games because at the moment they are sorely lacking in that respect.

And I think most of us agrees that it's not happening right now but one can still hope for the future.
People are different I usually try to avoid wars in games I play.
 
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Thure

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Can someone who really wants a Cold War explain why?

It would be a diplomatic game. Focus on diplomacy and proxy wars. But there are also interesting events for other states like decolonization, independence movements, state management. Even smaller starts can became a large industry. Just look at the Four Asian Tigers. And politics would be also a important topic. A Cold War game would be more like victoria than HoI. Industry, population, politics. Make a monarchy, a dictatorship, a democracy, a socialist state. Try to unite Korea as Kim Il-sung and make a communist paradise. Or try to bring democracy into North Korea. Or even make France Fascist to destroy the bolshevist enemy. Or play as one of the new African states, try to establishe your country, make diplomatic connections, bring your small African country into regional dominance. As dictatorship, communistor democacy. There are so many ways. And the biggsest goal would be: Prevent the Hot War.
 
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TheDungen

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It would be a diplomatic game. Focus on diplomacy and proxy wars. But there are also interesting events for other states like decolonization, independence movements, state management. Even smaller starts can became a large industry. Just look at the Four Asian Tigers. And politics would be also a important topic. A Cold War game would be more like victoria than HoI. Industry, population, politics. Make a monarchy, a dictatorship, a democracy, a socialist state. Try to unite Korea as Kim Il-sung and make a communist paradise. Or try to bring democracy into North Korea. Or even make France Fascist to destroy the bolshevist enemy. Or play as one of the new African states, try to establishe your country, make diplomatic connections, bring your small African country into regional dominance. As dictatorship, communistor democacy. There are so many ways. And the biggsest goal would be: Prevent the Hot War.
Try to push the civil rights movement early as the US, or try to keep apartheid aroudn as south africa. Try to keep Belgium intact as Belgium or let it split in two, try to keep the empire as the Uk or accept a world of self determining nation states, let them go under controlled forms to prevent conflict or just let them handle their own buiness, and try to keep the Uk itself from splintering.
Loads of things going on in most countries.
 

RagingJaws

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It would be a diplomatic game. Focus on diplomacy and proxy wars. But there are also interesting events for other states like decolonization, independence movements, state management. Even smaller starts can became a large industry. Just look at the Four Asian Tigers. And politics would be also a important topic. A Cold War game would be more like victoria than HoI. Industry, population, politics. Make a monarchy, a dictatorship, a democracy, a socialist state. Try to unite Korea as Kim Il-sung and make a communist paradise. Or try to bring democracy into North Korea. Or even make France Fascist to destroy the bolshevist enemy. Or play as one of the new African states, try to establishe your country, make diplomatic connections, bring your small African country into regional dominance. As dictatorship, communistor democacy. There are so many ways. And the biggsest goal would be: Prevent the Hot War.

I get that.

But if the game would be more Victoria than HoI...just make Victoria III. There is so much more potential for nuance in a post 1947 world that I'd be concerned about a potential game not representing things in a way that would give the player enough tools. There was a very good reason East vs West was cancelled, beyond the fact that it was a spinoff from HOI3.

It didn't have those tools.
 

AppoX

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Really Cold War for me is literally the most interesting time period for a grand strategy game. Though it would have to heavily focus on diplomacy. I am usually the non-world conquest type of player, I try to keep the game fun for myself when I play single player by not destroying AI rival countries in 1 war, or expanding too much as to make myself overwhelmingly strong compared to rivals. A Cold War game would involve the least amount of war out of all Paradox games most likely, but if every other system was done well it would be a perfect game for me personally. Just make it like Vicky 2 but for the 20th century and add espionage, proxy wars, insurgency mechanics, more diplomatic options, superpower mechanics where you can sphere great powers, bloc mechanics representing NATO/Warsaw Pact/EEC/OtherAltHistory organisations, UN voting mechanic etc. It would have to be a full budget game like HoI4 or EUIV, I don't doubt East vs West failed to an extent due to a lower budget than a full PDS game. Still EvW was something I was really eager to play....

All these things I outlined would make the Cold War GSG pretty damn fun. Although it would probably be really hard to implement all these systems.

I'm still waiting for the mythical Cold War PDS GSG, my favourite GSG was Vicky 2, I am also eagerly awaiting Victoria 3 but really, if I had to choose Vicky 3 or Cold War. I would have chosen Cold War as my preferred game.

Although it seems this game which is about to be announced will be Rome 2, or a fantasy GSG. Though I suspect Vicky 3 is also in development - just not far enough to be announced. Saying 'this is not the year' in the trailer kinda implied that some future year they will be announcing it. Since there are 2 PDS titles in development (only 1 being announced this Pdxcon though), I believe the 2nd one is actually Vicky 3, which will release next year on Queen Victoria's 200th birthday. A man can dream.
 

Thure

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I get that.

But if the game would be more Victoria than HoI...just make Victoria III. There is so much more potential for nuance in a post 1947 world that I'd be concerned about a potential game not representing things in a way that would give the player enough tools. There was a very good reason East vs West was cancelled, beyond the fact that it was a spinoff from HOI3.

It didn't have those tools.

But Victoria 3 would be something completelly different. Victoria 3 wouldn't have the importance of diplomacy like a Cold War era game. With organisations like the European Community, the Arab league... also Victoria 3 is missing the importance of the UN which would play a big rule during this era. You can't just declare independence and play as a small state. You would have a lot of stuff to do. Rise your economy, get regognization by the UN etc. It would be different from Victoria, because it has a lot of different focuses. Also I said it would be closer to Victoria. It shopuldn't be a victoria clone. It should just be more focused on stuffs like Victoria and less on war like HoI. But on the other hand a Cold War game would need better war mechanics than victoria because there were some important wars, rebellions, decolonization movements.
Decolonization would be another big factor. Do you go the British route and creat a commonwealth? Or do you go the French route and try to fight the rebellious states?
East vs West was cancelled because it was made by hobby programmers who did take way to much time for their work. They failed because the lack of experience and ideas. And because they don't get the stuff working in time.
 
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racionador

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Because a cold war game is "a strange game. The only winning move is not to play."
is not about doing nothing, is about doing stuff without being caught.
a game most focused in espionage and propaganda.

you can play as russia or usa and keep this game where you pretend that you are ``doing nothing``, but in reality you trying to get every other minor nation favor to the eventual war.

if you want WAR, so you play as a minor nation like in the middle east and have your fun helped be a big nation.
 

.Hobbes

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So either they want to crush that literal dozen of people who actually play EU: Rome more suddenly, or it's actually Rome II.
People who want Rome II aren't just EU:Rome fans. Hell, I don't like EU:Rome at all, but I'd love a sequel, simply because I have yet to play a good GSG set in antiquity.
 

zorkman

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is not about doing nothing, is about doing stuff without being caught.
a game most focused in espionage and propaganda.

you can play as russia or usa and keep this game where you pretend that you are ``doing nothing``, but in reality you trying to get every other minor nation favor to the eventual war.

if you want WAR, so you play as a minor nation like in the middle east and have your fun helped be a big nation.

The trouble is there is a very big percentage of Paradox's audience, EU4 springs to mind, whose only goal is to conquer massive land. In a cold war this would never happen. Look when Saddam Hussein conquered Kuwait, he was completely taken apart. They would soon get bored & argue why they were no allowed to take over areas of the world, & get probably dump the game. Also once nuclear war was declared, game would be truly over.

This doesn't even dwell into the areas of sensibility involving races, religion, cultures, political correctness, & everything else. Cannot see how any company could get a game working in this period, unless it was regional level.
 
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.Hobbes

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They'd have to make it pretty unrealistic, for it to work. Otherwise it would have to be a very niche game, and Paradox is trying to move away from that. It's the same reason why Victoria 3 will be more simplified when the time comes.
 

Cephei80

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they have tried with cold war idea for 2 or 3 years and didnt work for them even with the actual engine . in other hand it wasnt hard for them to make hoi4 (compared to cold war) .
a game based on diplomacy a proxy wars and spying and not wars is lot lot more complex than a game base on simple wars . and there is some elements that will not work properly with clausewitz engine or need more development to make it more compatible with game engine .

so far diplomacy sound limited in all games of the actual engine . and so far spying is kinda broken in all games . so until they fix diplomacy or make a way better engine i dont expect a cold war game anytime soon .