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Rex303

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monetary reparations do seem like the best way to boost winning a defensive war. I think land grabbing in defensive wars would be too exploitable, I'd rather have paradox tweaking further the prestige/piety gains or adding monetary gains if people find defending wars too costly for the gain.
 

thebigj_a

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Well, something that seemed kind of awful to me:

I'm playing as Ramiro, vassal and brother of Antso, King of Navarra. I finally decide I'll declare war and depose him as king. (He's got about 7 or 8 kids at this point.) I win the war, and go to peace out.

It tells me that one of his sons is now going to replace him, Fernando something, instead of me. I click okay, to see what happens. The king is deposed, his son takes the throne, and the the king that was deposed takes over my county. I immediately start playing as (the former) King Antso, now controlling the same territory I started with.

This seems outright absurd to me. Ramiro just won a war for control of the Kingdom and upon successfully winning the war, loses everything.

You need to pay more attention before you declare a war. You didn't win a war to put yourself in his place, you won a war to depose him for your favorite heir to his crown (his son). Read the information the game gives you. He's still your overlord, and doesn't just disappear when he loses his kingship. So he moved one rung down the ladder, which happened to be your spot.

What happened to you is what was supposed to happen to you. it was the natural result of the action you took.
 

jgerofi

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What about this. When an enemy declares war it pause-locks like an event (or you have a month for multiplayer) and you have to immediately declare if you want to press a claim in the war it then becomes something other than a defensive war.

Obviously it's a pretty big code change, I'm just throwing it out there.