• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lewellyn

Recruit
44 Badges
Jul 9, 2013
1
0
  • A Game of Dwarves
  • Dungeonland
  • Sword of the Stars II
  • Impire
  • Pirates of Black Cove
  • Magicka
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Crusader Kings Complete
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines - Campus
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Majesty 2 Collection
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
I purchased the game after completing both Demo Acts, and now I cannot continue the same game with the full version of the game. The game crashes without any dialog during the load screen voiceover.

Since I can't post attachments, below are my Impire.log and Impire_a6fe10f1.log. There is no associated .rpy for these logs and there is no .dmp.

Impire.log:
========

Code:
"..\\Src\\Game.cpp"(242): Welcome to Impire!
"..\\Src\\SteamAPI\\SteamStats.cpp"(64): Requesting Steam stats
"..\\Src\\Game.cpp"(262): Game version is 1.2.0.2
"..\\Src\\Database\\DataSheetManager.cpp"(145): On veut loader la db datasheet/Default_toc.db
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2092): Hyper-Threading Technology is available
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2063): Logical Processors Per Package: 16
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2099): Logical Processors Per Package: 16
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000001, APIC ID: 0 PHY ID: 0, LOG ID: 0
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000002, APIC ID: 1 PHY ID: 0, LOG ID: 1
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000004, APIC ID: 2 PHY ID: 0, LOG ID: 2
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000008, APIC ID: 3 PHY ID: 0, LOG ID: 3
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000010, APIC ID: 4 PHY ID: 0, LOG ID: 4
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000020, APIC ID: 5 PHY ID: 0, LOG ID: 5
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000040, APIC ID: 6 PHY ID: 0, LOG ID: 6
".\\System\\ComputerInfo\\Win32\\win_ComputerInfo.cpp"(2176): OS Affinity ID: 0x00000080, APIC ID: 7 PHY ID: 0, LOG ID: 7
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1280x720x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1280x768x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1280x800x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1280x960x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1280x1024x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1360x768x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1366x768x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1400x1050x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1440x900x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1600x900x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1680x1050x refresh=60
".\\DX9\\DX9Renderer.cpp"(2214): renderer REZ = 1920x1080x refresh=60
"..\\Src\\Database\\DataSheetManager.cpp"(145): On veut loader la db datasheet/Default.db
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 52360, file size: 8293
"c:\\Cyanide\\DarkMajesty\\trunk\\Dev\\Sdks\\Cyanide\\Cyatech\\Common/System/FileSystem/MaKoFileSystem.hpp"(47): Missing xml file gui/init_en.gui
"..\\Src\\Game.cpp"(441): Game successfully initialized
"..\\Src\\SteamAPI\\SteamStats.cpp"(136): Received stats and achievements from Steam
"..\\Src\\Gfx\\World.cpp"(419): [World] CreateOctree 0
"..\\Src\\Actors\\Gui\\Menu\\MenuStates\\GuiMenuPlay.cpp"(173): Entering CGuiMenuPlay
"..\\Src\\Actors\\Gui\\Menu\\MenuStates\\GuiMenuPlay.cpp"(206): Entered CGuiMenuPlay
"..\\Src\\Gfx\\World.cpp"(419): [World] CreateOctree 1
"..\\Src\\Actors\\Gui\\Menu\\MenuStates\\GuiMenuPlay.cpp"(521): Host Alias 109775242919528610
"..\\Src\\Actors\\Gui\\Menu\\MenuStates\\GuiMenuCampaign.cpp"(235): Entering CGuiMenuCampaign
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 93, file size: 29
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5602160, file size: 959958
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5370188, file size: 727395
"..\\Src\\Actors\\Game\\ActorGame.cpp"(197): Profile saved to cloud!
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 93, file size: 29
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5602160, file size: 959958
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5370188, file size: 727395
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 93, file size: 29
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5370188, file size: 727395
"..\\Src\\SteamAPI\\SteamAPI.cpp"(187): CRC: 5602160, file size: 959958

Impire_a6fe10f1.log:
===============

Code:
"..\\Src\\Actors\\Game\\StateGameLoad.cpp"(226): Game version is 1.2.0.2
"..\\Src\\Actors\\Game\\StateGameLoad.cpp"(89): Entering CStateGameLoad
DeleteBucketWorker::DoWork

"..\\Src\\Gfx\\World.cpp"(419): [World] CreateOctree 0
"..\\Src\\Gfx\\World.cpp"(419): [World] CreateOctree 1
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(882): Entering PostBuildRoom
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(981): PostBuildRoom ok
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(882): Entering PostBuildRoom
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(981): PostBuildRoom ok
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(882): Entering PostBuildRoom
"..\\Src\\Request\\Build\\RoomBuildRequest.cpp"(981): PostBuildRoom ok
"..\\Src\\Database\\DataSheetReader.cpp"(375): Assert: Read class Id does not match with data sheet class Id
"c:\\Cyanide\\DarkMajesty\\trunk\\Dev\\Sdks\\Cyanide\\Cyatech\\Common/Utils/VectorUnsized.hpp"(88): Assert: Cannot add more elements
"c:\\Cyanide\\DarkMajesty\\trunk\\Dev\\Sdks\\Cyanide\\Cyatech\\Common/Utils/VectorUnsized.hpp"(88): Assert: Cannot add more elements
"c:\\Cyanide\\DarkMajesty\\trunk\\Dev\\Sdks\\Cyanide\\Cyatech\\Common/Utils/VectorUnsized.hpp"(88): Assert: Cannot add more elements
 
Last edited:
Upvote 0
Hi mlewellyn,

Could you please try verifying the integrity of the game cache?

  • Open your Steam games library.
  • Right click on "Impire" and select "properties".
  • Click on the tab "Local Files".
  • Now click on "Verify integrity of game cache".
  • Wait until this process is finished, if any files are missing/corrupted it will notify you at the end of the process and automatically start with redownloading these files.