fanatic egalitarian + militarist or spiritualist was my favourite combo, but there are some aspects/bugs/annoyances preventing me from picking it currently
(fanatic) egalitarian:
- democracies are very underpowered
- the agendas are non-sensical (build space stations when no expansion possible, build mines when none needed, make +x per month but the monthly trades are always spoiling it...)
- candidate support feels outright bugged since 3.0 (spending 300-500 influence repeatedly didn't lead to the election of supported candidate despite him being the leader in the polls with 50%+ estimated votes)
- oligarchy doesn't feel egalitarian at all (and even not authoritarian as it's just some massively corrupt failed state-like fake show)
spiritualist:
- inconsistent dogma (hatred of sapient robots)
so currently i end up picking fanatic militarist + materialist or xenophile. but it still doesn't feel right as role play-wise my goal is to spread equality across the galaxy, maybe even my religious beliefs. but how am i supposed to do that if i'm being locked out of egalitarianism and spiritualism?
effectively fanatic militarist + materialist are the only civics i can choose as xenophile is leading to some serious problems keeping track of my pops, and in case of immigrated serviles, it's causing constant unemployment because for some reason i'm blocked from gene-modding/uplifting them so that they can become specialists and rulers
so can we pls get some buffs to democracies, pls?
the spiritualism/materialism problem can be easily fixed by renaming spiritualism to traditionalism and materialism to progressivism (and maybe adding/adjusting some boni, not necessary, though)
and pls let us gene-mod the servile trait away. if it's going to be too op for syncretic evolution starts then make it so that you won't be able to do that with syncretic origin, but if the pops migrate or get conquered/liberated then they shouldn't be treated less capable of gene-modding than
pre-sapients
(fanatic) egalitarian:
- democracies are very underpowered
- the agendas are non-sensical (build space stations when no expansion possible, build mines when none needed, make +x per month but the monthly trades are always spoiling it...)
- candidate support feels outright bugged since 3.0 (spending 300-500 influence repeatedly didn't lead to the election of supported candidate despite him being the leader in the polls with 50%+ estimated votes)
- oligarchy doesn't feel egalitarian at all (and even not authoritarian as it's just some massively corrupt failed state-like fake show)
spiritualist:
- inconsistent dogma (hatred of sapient robots)
so currently i end up picking fanatic militarist + materialist or xenophile. but it still doesn't feel right as role play-wise my goal is to spread equality across the galaxy, maybe even my religious beliefs. but how am i supposed to do that if i'm being locked out of egalitarianism and spiritualism?
effectively fanatic militarist + materialist are the only civics i can choose as xenophile is leading to some serious problems keeping track of my pops, and in case of immigrated serviles, it's causing constant unemployment because for some reason i'm blocked from gene-modding/uplifting them so that they can become specialists and rulers
so can we pls get some buffs to democracies, pls?
the spiritualism/materialism problem can be easily fixed by renaming spiritualism to traditionalism and materialism to progressivism (and maybe adding/adjusting some boni, not necessary, though)
and pls let us gene-mod the servile trait away. if it's going to be too op for syncretic evolution starts then make it so that you won't be able to do that with syncretic origin, but if the pops migrate or get conquered/liberated then they shouldn't be treated less capable of gene-modding than
pre-sapients
Last edited:
- 10
- 9
- 1