Can't load puppeted units onto your own transports?

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Saltynuts

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I was going to use the many, many units of my many puppets to help me walk over the U.S. But I try loading them onto my German transports, and that seems to be a no-go. Might I be doing anything else wrong? Any other solution (other than hoping the puppet has its own transports, but if they do it would be only a few so it would take FOREVER to get significant numbers of them to the U.S.).

Thanks!
 

Commander666

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Just take Military Control of the puppet. If you have taken Military Control of your puppet - meaning you can move its units - then you should have no problem loading them onto your transports. I and most others do it all the time.

If you expedition either the forces being moved by ship or the transports being used (includes your own expeditioned to anybody else) THEN YOU RISK CHANGING OWNERSHIP OF THE FORCES UPON LANDING.

Never expedition anything to do with transporting troops unless you want to steal the puppet's divisions (to become your own) and know very well what you are doing as the possible outcomes are endless. Simply put, when a unit starts expeditioned to country A, and is moved to country B, the expedition flag - once cleared - puts ownership of the unit to the previous country. As an accident it works every time. As deliberate stealing the AI is quite wise to seeing a repetition; and stops further units changing ownership. Then it takes clever changing to different country transports or landing at different country to continue stealing. :)

EXAMPLE: I just had a major disaster. Because I am low on MP, I want the UK Armor to take Africa with a landing south of Casablanca. I Military Control the UK. But if do an amphib using their units, the won landing place will become UK. That is undesirable because I repair provinces much faster than the UK. Ideally I needed a US unit in the amphib that would land first - but how does one beat the speed of ARM-VII? And I had no paratrooper on that side of the world.

So I thought I would be Mr. Wise Guy and expedition the UK Armor corps (7divisions) to the USA by landing them first at the nearby US controlled territory of Gran Canaria. That done - UK armor corps expeditioned to the US - the UK armor did its amphib, and claimed the newly landed province for good old USA. I thought I was really clever... until I noticed all the 7 ARM divisions have changed ownership to USA. Their expedition flag cancelled upon landing, and ownership went to last country they were in (USA).

Now I am paying the manpower losses for that whole African campaign instead of the UK. What a dumb disaster!

I should never have expeditioned those units and then put them on a transport. I should have used them as proper UK units to knock out the defenders, then cancelled their amphib, then did new amphib using a USA INF I had in the area (to claim the territory for USA) and then landed the British force.
 
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Saltynuts

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Hmmmm, Pang, since I'm trying to load puppet troops on German transports (not vice versa) I assume I need to have my puppets become exp forces of me. But how do I force this? Where is this option? I tried just assuming military control, but then I can't load those units onto my transports because I assume they are not my exp forces. But I'm not seeing an option, either for puppets where I've assumed military control or where I haven't, to have them send me exp forces - the only option I see is to send them exp forces. I'm sure I'm missing it - where might it be?

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Saltynuts

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Weird Commander - I tried loading them on my transports last night through taking military control but couldn't. Is there maybe some funky kind of units involved in the mix that might have prevented it? Not sure why it was not letting me - when I has like 19 transports and was only trying to move 9 Polish units out of my navel base in far western france. Will try again. Weird.
 

Commander666

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Well, it is weird because I am transporting all my puppet forces using both my own transports and other puppet's transports. Anybody gets onboard any ship exactly as my own troops board mine. I simply have Military Control of all the puppets. If you have moved the troop, then you have MC of that country.

I can't understand why it not working for you unless its a bug in whatever version you playing so that one needs to expedition the units in order to load them. That is nuts!

Trying to understand your question one post above. Do you know the difference between an expeditioned unit and not expeditioned? You see the bright flag that appears for expeditioned unit? That is the far right icon. Next to it is the "load unit on transport" icon.

I can load either puppet troops I have expeditioned or otherwise. Why does taking MC of country not let you load the troops? What version are you playing?

No, there are not any funky units in any mix. I load all puppet troops and my ally troops too just like I load my own.
 

Saltynuts

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Tried it again - no dice commander. Tried loading one stack of 9 units of various of my puppets onto a stack of 30 transports besides Brest (France). Can move German units onto it no problem, but not puppet units. Any ide what the problem is?

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Saltynuts

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Fixed it! Commander, I am used to loading units by putting my transports out in the sea next to the port and clicking in my land units and then right clicking the transport so they move there. Didn't realize there was a "load transport" button. Works like a charm now! Thanks a ton!

The U.S. is about to get 150 more divisions heading their way hahaha. :)
 

Pang Bingxun

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Hmmmm, Pang, since I'm trying to load puppet troops on German transports (not vice versa) I assume I need to have my puppets become exp forces of me. But how do I force this? Where is this option?

If you move the units of your puppet into your territory, than there is symbol for moving those troops to your flag, just below the symbol for offensive supplies. It makes those troops become exp forces.

As for giving exp forces to puppets there is another way. Pretty much down in the diplomatic tab you have the option to send troops as exp forces to your ally.
 

Commander666

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when I has like 19 transports and was only trying to move 9 Polish units out .


I am suspecting you may not have 9 transports in a stack of those 19 transports. If your transport stacks are 8, 8 and 3 you would not be able to load a corps of 9 divisions. Please test this using ONE UNIT and ONE TRANSPORT.

And make sure the Transport is stopped. Your mention of "19 transports" is indicative of an unorganized transport pickup (or a cluttered port which is how transport difficulties occur). If you have a stack of 9 divisions, you need a stack of transports minimum 9 TPs combined into one fleet.
 

Commander666

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Fixed it! Commander, I am used to loading units by putting my transports out in the sea next to the port and clicking in my land units and then right clicking the transport so they move there. Didn't realize there was a "load transport" button. Works like a charm now! Thanks a ton! :)

People have such strange ways of doing things backwards. Why would you even try to load units "by putting my transports out in the sea".? Does that not sound strange to you? Now that you brought your TPs into the port, stopped them, and extended a gangplank - you can load them. So glad your game is not broken.

Does the USA have any carrier fleets left? They might try to sink some of those 150 TPs. :D
 

Saltynuts

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Because until you told me I never realized that button existed - I thought you had to do it the manual way lol.

There are PLENTY of U.S carrier fleets left Commander, but that is the subject of a new thread. :)