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Sergeant
Nov 20, 2003
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Hello,

Started an 1936 game with Germany (first game, actually), went to war with Poland in June 1939, won the war 3 weeks later, Russia got half but my half of Poland is still just occupied and can't seem to have any option to annex it. Some provinces I didn't occupy from war, they changed status (occupied by Germany) when I got the Russia even. Also Poland doesn't have any troops (disappeared at the same time) or territories.

Am I missing something here, is it a bug, anyone knows?
 

Slan

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Hm so having Poland territories only occupied (with revolt risk and all) and never annexed even when I attack Russia is normal then?

Yep. Once you defeat the last member of the Allies, the exiled governments should collapse and you can finally achieve your original war goals.
 

Slan

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Lucky Russians then, they got half Poland as their own provinces ;)

I'm not sure if that's lucky, since they can't set occupation policy. By the way, that is because they can't occupy Polish provinces without actually being at war with them, which would screw over the whole war.
 

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So basically the Player is gently caressed if it comes to annexing ? As said above most Faction members form a GiE and you have to fiddle with occupation laws. I am alway on the edge of ragequitting when my fellow Axis members annex one territory after another and I can play shepherd for collaborateurs (my sig has a reason).

I got to annex Demark once but there i tested the wargoal "aquire territory". So I can't be sure if they didn't form a GiE when they lost or if it was my goal that caused it.
 
Feb 2, 2011
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Correct me if im wrong... but isnt it better for you if the country goes GiE? I mean... wouldnt you rather have that happen then annex the country??? Annexing a country just creates a whole mess of problems.... and you dont get any Manpower or Leadership from it.
 

Slan

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and you dont get any Manpower or Leadership from it.

Yes, you do. If the provinces are your cores, you get full bonuses, while if they were only occupied, the penalties for the occupation policies would all apply fully. If you don't have cores, you get half the IC, half the resources, a 80% penalty on Leadership and a 75% penalty on Manpower because of the non-core penalty, and I guess some more penalties from the Revolt Risk as well. Still, you will most definitely get some Leadership and Manpower. Compared to that, Collaboration Government (the favourite of everyone) gives you only a 70% penalty on Leadership and 65% penalty on Manpower in For the Motherland (and much harsher penalties on IC and resources). Gone are the days when Collaboration Government was an obvious choice when it came to Occupation Policy.
 
Feb 2, 2011
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Very informative thank you.

-75% Manpower?? -80% Leadership??? DAMN seems my Natzi regime should be able to force more french scientists to do there bidding than that. Or i will have there families sent to the eastern front!!!
 

Slan

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@Bwag505: You might want to cut back on that kind of talk. Not really appropriate.
 

shepherd352

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In real life, annexation was not usually a goal nor considered desirable. Most people want some degree of self determination and even the Nazi regime recognized that. Their general policy was occupation (with varying degrees of repression) but they always tried to have a sham government to represent the people. Annexation would only have been considered when there was a significant german population.

Occupation is best because you can adjust the policy to suit your needs. If you want leadership and manpower, use a collaborationist regime, if you want IC and resources, use a military government or repression.

Annexation should have significant costs. It should result in an impact to national unity (if your population is 50 million and you annex another 10 million, you should get a 20% impact to national unity). It should also result in dissent and, as already occurs in the game, there is a revolt risk that will take many years to go away and can not be reduced by military police.
 

brisduv

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You are welcome, thanks for the appropriate comments.
 

Slan

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Annexation should have significant costs. It should result in an impact to national unity (if your population is 50 million and you annex another 10 million, you should get a 20% impact to national unity). It should also result in dissent and, as already occurs in the game, there is a revolt risk that will take many years to go away and can not be reduced by military police.

I disagree. National Unity can represent the unity of your parliament or your single ruling party, but definitely the people who have a say in what's going on in the country. The same goes for dissent: it is the dissatisfaction of your citizens, not the inhabitants of your country. That won't include freshly annexed territories after the war in an extended German Reich, nor would it include the people of Africa for the United Kingdom or France right at the start of the game (and no, they definitely should not have cores in their colonies!). Thus, the resistance from national identity of the newly annexed peoples is pretty much a localized problem, represented by the local Revolt Risk.
 

shepherd352

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I disagree. National Unity can represent the unity of your parliament or your single ruling party, but definitely the people who have a say in what's going on in the country. The same goes for dissent: it is the dissatisfaction of your citizens, not the inhabitants of your country. That won't include freshly annexed territories after the war in an extended German Reich, nor would it include the people of Africa for the United Kingdom or France right at the start of the game (and no, they definitely should not have cores in their colonies!). Thus, the resistance from national identity of the newly annexed peoples is pretty much a localized problem, represented by the local Revolt Risk.

Are you suggesting that annexation (in the 20th Century) should be available as a normal course of action, with little or no consequences (excluding the limited impact of local revolt risk in the annexed area)? Some people want to "paint the map grey", this should be very difficult in a century where self determination has been a significant drive. If you agree that annexation should not be a normal course of action, what tools would you suggest for limiting it?
 

PirateJack

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Slightly off topic: In a German game I started yesterday I went through the war with Poland and turned my attention back to France, but then got the message that Poland had been set up as a puppet of my regime. Maybe I'd accidentally clicked I shouldn't have something as all the pop-ups accosted me, but I hadn't thought this possible with the way FTM has been set up.
 

Slan

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Are you suggesting that annexation (in the 20th Century) should be available as a normal course of action, with little or no consequences (excluding the limited impact of local revolt risk in the annexed area)? Some people want to "paint the map grey", this should be very difficult in a century where self determination has been a significant drive. If you agree that annexation should not be a normal course of action, what tools would you suggest for limiting it?

During half of the 20th century, most of the World was still under colonial rule. Our current ideals of self-determination were not that common in most areas during the war. Local revolt risk is a relatively low threat in the current version though, I can agree with that.
 

Sirveri

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Slightly off topic: In a German game I started yesterday I went through the war with Poland and turned my attention back to France, but then got the message that Poland had been set up as a puppet of my regime. Maybe I'd accidentally clicked I shouldn't have something as all the pop-ups accosted me, but I hadn't thought this possible with the way FTM has been set up.

This is a known bug in the earlier releases of FTM. Check and make sure that you have 3.04. Also check that you didn't add war goal puppet instead of conquer.