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unmerged(139685)

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Clicking on a country's shield doesn't take you to your diplomatic actions towards them, but just lists their relations as if it were your own country.

Edit: never mind. Please do change the icon on the bottom right that is used to switch though, because it still looks like "opinions" even when you have click it to get back to the actions...
 
Last edited:

jockedahl

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Selecting the mission "Protect against XXXXXXX" requires you to build one unit larger army than XXXXX and gives you 5 army tradition.

When you complete it, you can just delete the newly created unit and select the mission again, build new unit and complete again and repeat. I've been able to do it 5+ times in a row now.

It allows you to freely farm army tradition. I'm going to see how far I can take it, if it eventually randoms away from the mission screen.

EDIT: Now it disappeared. But I was able to do it like 6 times in a row. Netting me 30 very cheap army tradition.
 

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@SchwarzKatze: A follow-up, it happened again, though I was able to get by without it for longer than all past incidents. Got this error: demo-runtime_error2.png

You say I need to install Microsoft Visual C++ 2005/08/10 Redistributable packages. So do I get those 3 packages from here? Or am I looking at wrong place? Thanks.

Also, I want to report a bug I notice: Genoa just got annexed by Savoy, yet several game days later shortly after that, the Papal States gave a guarantee for Genoa's independence, even though it no longer exists.
 

SchwarzKatze

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@SchwarzKatze: A follow-up, it happened again, though I was able to get by without it for longer than all past incidents. Got this error: View attachment 87367

You say I need to install Microsoft Visual C++ 2005/08/10 Redistributable packages. So do I get those 3 packages from here? Or am I looking at wrong place? Thanks.
I used these three from their download center:
2005
2008
2010

------------------------
In 1492, Timurids have isolated cores in Iraq, Kerman and Hormoz
 

ainyru

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- Combat messages for naval combat dosnt work. My fleet dies without any alert.
- FPS is far from stable. Its not just 1st day of every month, it can jump and drop repeatly even when game paused. Its huge issue in demo coz i cant restart game. Im my demo fps destroyed in 10 years after start and never restored to normal.
 

Togu814

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Don't know where to post this, but i give it a try here.

This happend to me when playing as Venice, don't know if it's a bug or whats up.

When constructing men at arms in my provinces nothing happend in Istria. The outliner tells me that I have an army of zero men (Armata di Hum) that should be in Istria. When I click on the army it's shows me the regiment tab. But I can't move the army, because there is no men to move. Even though there should be 1000 fresh made, men at arms.



PS.png
 

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I used these three from their download center:
2005
2008
2010

------------------------
In 1492, Timurids have isolated cores in Iraq, Kerman and Hormoz

Okay, thanks. Downloaded 'em all and installed. Will try and see if it works. Thanks.
 

MichaelM

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This looks like as good a place as any...

  1. Line 63 of common\countries\LanNa.txt has a ?= in it, instead of an = sign.
  2. The text for alert_advisor_slot_delayed in text_l_english.yml needs a semicolon: "At any one time your Realm can have up to 3 advisors to help shape your development. You currently have vacancies in your court; fill them and take advantage of the skills advisors offer. \n$LIST|R$"

    (I do greatly appreciate the fact that YAML allows semicolons, unlike CSV.)
  3. Province #1931, East Frisia, and province #1743, Cambray, are both in the HRE but do not have "hre = no" in 1806.7.12 when Napoleon dissolves the HRE.
 

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I used these three from their download center:
2005
2008
2010

------------------------
In 1492, Timurids have isolated cores in Iraq, Kerman and Hormoz

The runtime error happened again, despite installing those redist packages. Not sure why it still happens. I installed those redist packages but I'm not sure if I should've uninstalled them first and then reinstall, as I think I already had redist at time of previous runtime errors. Would uninstalling them and then reinstalling help? Or is there any other alternative solutions?
 
Last edited:

G84

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Attach to transport bug:

How to reproduce:
Have one transport fleet in province harbor and another non-transport fleet. Select army in province and click "attach to tranport". Move non-transport fleet out of the harbor.
Results in a ghost army with 0 troops attached to the fleet and your are unable to split this fleet since there is an (ghost) army on board.

Tested with Portugal, game start with all ships/troops in Lisboa.
 

liamgamer55

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Personally I find it massively alt tab unstable (w8 64, e8400, 560gtx)
 

MichaelM

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More text file bugs:

Provinces #424 (Ardabil), #1967 (Khujand), #1968 (Kulob), and #1969 (Sozak) are marked as part of Europe, but #424 is in the southern Caucasus and doesn't border any other province in Europe. The other three are in central Asia.

Quite a few sea zones are also marked as part of continents. I don't know whether that affects anything or not, but for tidiness, I'd like to remove them. #1281, #1293, #1297, #1320, #1323, and #1926 are in Europe; I can easily list the sea zones in other continents if it's actually not intended.

There are two "islands" of the central_asia region that are completely enclosed by the middle_east region; intended or not?

It looks like province #1950 (Meghalaya) is supposed to be part of indian_region, since it's completely surrounded by indian_region and it is not in any regions at all.
 

Rabid

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More text file bugs:

Provinces #424 (Ardabil), #1967 (Khujand), #1968 (Kulob), and #1969 (Sozak) are marked as part of Europe, but #424 is in the southern Caucasus and doesn't border any other province in Europe. The other three are in central Asia.

Quite a few sea zones are also marked as part of continents. I don't know whether that affects anything or not, but for tidiness, I'd like to remove them. #1281, #1293, #1297, #1320, #1323, and #1926 are in Europe; I can easily list the sea zones in other continents if it's actually not intended.

There are two "islands" of the central_asia region that are completely enclosed by the middle_east region; intended or not?

It looks like province #1950 (Meghalaya) is supposed to be part of indian_region, since it's completely surrounded by indian_region and it is not in any regions at all.

Thanks for these, I sometimes feel like the only person who gets annoyed with inconsistent regions...
 

liamgamer55

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Is it just me or does morocco randomly get ceuta and tangiers for absolutely no apparent reason randomly sometimes? There weren't any rebels there or anything.
 

Sleight of Hand

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Some more for you, Omer. :)

From both a balance and historical point of view, the Flemish rebels in the 1492 scenario really shouldn't be nationalists; they weren't, and it means the independence of Flanders at the start of every game, which doesn't bode well for the preferred historical outcome in that part of the world.

So, for provinces #90 Vlaanderen, #92 Brabant, #1744 Antwerpen and #1865 Ghent, you should change this bit:
Code:
1488.1.1   = { revolt_risk = 0 revolt = { type = [COLOR="#FF8C00"]anti_tax_rebels[/COLOR] size = 2 } controller = REB } # Flanders rises up against Maximilian of Austria

Province #233 Cornwall is Welsh culture and remains so. It really ought to become English at some point:
Code:
1575.1.1  = { [COLOR="#FF8C00"]culture = english[/COLOR] religion = protestant }

Province #181 Valenciennes is missing the removal of its Burgundian core with this line:
Code:
1465.1.1   = { owner = NEV controller = NEV add_core = NEV [COLOR="#FF8C00"]remove_core = BUR[/COLOR] } # Charles the Bold expells the Count of Nevers from court

Incidentally, I don't know why that province is localized as Rethel in-game. Valenciennes was surely a larger and more important town?

I'll do a separate bug report on the Jacobite Rebellions.

EDIT: Oh, and Bosnia should be Catholic, not Orthodox.
 
Last edited:

trcanberra

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As Portugal made a colony in Africa and sent a colonist there. After he arrived the tooltip on the colonist chopping down the tree said 'The colonist will arrive on date xxx' where xxx was in the past and he was already there improving the place.