Attitudes makes such a great difference for diplomacy, but there's nothing in the game explaining what affects it. Some of them, I think I get - but the rest are a mystery to me, especially what I can do to affect it. The wiki describes pretty well what the different attitudes mean, but it say nothing about what determines them.
Cossacks let me change my own attitude, but haven't noticed exactly what that accomplishes except for 'threatened' being useful to set up alliances with their rivals.
The ones I understand to some degree:
Rivalry - AI put me as rival, but sometimes it's quite unclear why.
Loyal/Disloyal/Rebellious - whether the vassals liberty desire is below or above 50/100. Subject interaction changes this directly, so it's straightforward.
Outraged - they're in coalition territory (your AE is 50+ and relations are negative) but may not have joined due to being in a truce. AE decreases over time, getting relations to positive would also change it.
Unknown - They haven't discovered you yet, send a unit to them and it'll change. I presume.
It would be incredibly useful to know what to do to make a neutral nation friendly, or a hostile one to change to non-hostile. Even if it's random, there should still be factors changing the probabilities.
Anyone can help me out with this?
Cossacks let me change my own attitude, but haven't noticed exactly what that accomplishes except for 'threatened' being useful to set up alliances with their rivals.
The ones I understand to some degree:
Rivalry - AI put me as rival, but sometimes it's quite unclear why.
Loyal/Disloyal/Rebellious - whether the vassals liberty desire is below or above 50/100. Subject interaction changes this directly, so it's straightforward.
Outraged - they're in coalition territory (your AE is 50+ and relations are negative) but may not have joined due to being in a truce. AE decreases over time, getting relations to positive would also change it.
Unknown - They haven't discovered you yet, send a unit to them and it'll change. I presume.
It would be incredibly useful to know what to do to make a neutral nation friendly, or a hostile one to change to non-hostile. Even if it's random, there should still be factors changing the probabilities.
Anyone can help me out with this?