Between the three most popular 25-tiles unlocking mods there are 370.000 subscribers. Let’s assume conservatively 350.000 subs, and let’s say only 20% will hit the limits in the next few months, still they are 70.000 players, and these would be among the most loyal to the game, because the time invested. It would seem to me that 70k non casual players and very invested into the game, are pretty significant although being only a fraction of the total for a game. And that’s assuming the actual figure and only 20%.Less than 20% of the player base have subscribed to this mod, of those there is no indication as to how many actually use it.
What the future will bring I don't know, but this is not a big enough number to address for now.
Guys at CO, please bear in mind that quite possibly a significant majority of players will never see these limits. Don't do something you don't want to do (or think is pointless to do) just because a small but loud minority demands it. They will never be satisfied. I am not saying that removing the limits shouldn't be done at all, I'd just like to point out that there are far more urgent issues (and possible content extensions) that you should take into account before devoting your time to something that only a small number of players will actually notice/appreciate.
Limit removal/25 tile unlocking might have been a "big selling point" for a few people. Most didn't care, as long as overall moddability of the game and its assets was high.
I’m not saying limit removal should have priority over bug fixes or UI upgrades, for example, only that is a real issue many players will experience. I agree quite possibly a significant majority of players will never see these problems, I never said the contrary. What I do say is a significant minority of players will almost certainly hit many of the limits.
If you have a decent rig, not necessarily a very powerful one, chances you are going to (at least) try the 25-tiles mod, and if you do, is possible not hitting any limit in some maps but once you play in any map with lots of building space is very easy to hit building/road limits with enough time playing the same map. You don’t need to use all 25 tiles available, there are people hitting the limits with as low as only 11 tiles.
I never said limit removal itself has been a selling point, but the 25-tile mod and the building space it allows is. Also, do you think the possibility of a much much bigger city than SC2013 (and SC4) was not an important selling point, that is not something people who play this genre look for, really?, There is even a game called Cities XL (guess why the name)... and people played it despite being almost unplayable, with horrid performance and simulation. And of course, not to mention one of the most criticised characteristics of SC2013 (city size, again), not the only one but the most visible.
Another thing, I don’t see anything bad being very vocal about something I don’t like of the game. Just like many times I've spoken very highly of the things I like of the game I do the same for the things I don’t like. This limit issue is not the most important one in the game for me but is there and I think it will be more important as time passes.
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