Hello,
i loved city-building simulations since Simcity 2000. SC 4 then was a game i played for many years, because i love making big realistic locking cities. With SC 4 I had tons of mods installed so the game took about 5 mins to load on my old pc, but for me that doesn't matter, because it was still fun to play an plan the cities.
Then the new SC from EA came with its little villages and I was very disappointed. With Cities Skylines d i can say that the game is brilliant an has a big chance to evolve and become even better. I know that CO makes a gob job, but as I first read about that such limits exists, my first thoughts were: Why schould i continue playing this game? Actually my best City has a population about 230k and is 9 tiles big (and the plan is to play up to 25 tiles (I know that there is a 81 tiles mod, but that seems to me a little to much for me

)) and i haven't reached any limits yet. But I still play because its challenging because of the modcommunity and the support of CO.
And I can really understand everyone from CO who said, that the limits are there to avoid problem. I don't know the programming behind these limits, if increasing the limit really makes the game less stable, but as others mentioned: More an more peaople will reach theses limits or even stop playing because they only know that there are these limits. And Cities Skylines is one of those games that probably will be played for many years, because there aren't many alternatives. In my eyes Cities Skylines is the best games for its genre.
So what I want to say is, that you have also released the game with the 25 tiles mod, where you said: use at your own risk and no support. Thats ok, i think all of us can deal with it. So why not doing the same options for the limits to remove them with a mod with: youse at your own risk. I think the guys at CO knows best where these are in the code and how to expand or remove them. And i can understand that ther would be many Supporttickets with Problems when removing these limits will make the game less stable.
I don't actually know how big these limits are. It would be very good to know where these limits are so that people can try to avoid or delay those limits.
I hope that you think about it. Like others say, the game is only 4 months young and many other people will hit that limits (you mentioned that only 20% have subscribed to the Mod, but these 20% are from over 1 Million users, so over 200k (and I think many of them are great City Building Fans). So 200k people and many of the biggest fans who could easily reach these limits and if even only the half of them reach the limits, that would also be 100k people. That are still many people.
In the end the choice is at CO to do or not to do something. But i think they must be prepared for more and more people with this problem and should make a solution to sattisfy the whole community.
And sorry for my english. Its not my native language
