• Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

GrauPanther

Sergeant
Nov 23, 2012
94
51
One thing I, being a Dutchman, would love is the ability to build canals in-game, in a similar way to roads.
Just shallow surface water within quays, perhaps not even part of the main water simulation?
Would be great for city beautification, with maybe minor transport and recreational functions, and maybe irrigation for farmland?
 

GrauPanther

Sergeant
Nov 23, 2012
94
51
I suppose, with the water simulation in this game, we could eventually have polders!

All we'd need is the ability to build dykes (OK I know there was something early on about having a same-sex relationship policy in this game or not, but this is about what the Americans call levees ;-) around shallow water areas, and water pumping stations to pump the water out...
 

Librarius

Private
1 Badges
Feb 22, 2015
18
0
  • Cities: Skylines
The problem with this is there are no terrain tools, because of the real water system. So currently the way to go is for fake water looking ploppables like the simcity 4 canal mods. That would be a shame with "real" water in game. I'm going to see during map creation how small a canal I can make. Maybe I can pre-lay a semi-dutch city canal system. This is of course better done during play with plopable pumps and dams and a lower terrain tool. Would also require a seawall mod to brick in the canals...

I love our polders! (and the very complex water-management that comes with it.)
 

Sloeberjong

First Lieutenant
77 Badges
May 16, 2011
260
333
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Battle for Bosporus
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I agree with this. Wouldn't it be awesome if we could dig a ditch and then put a water-starting point in it and it then fills up with the water simulation effect?

I'd love to terraform and build dykes and canals. I'm not a civil engineer for nothing! Dutchies unite! ;)
 

FerdinandVeblen

Colonel
58 Badges
Aug 20, 2010
807
134
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • 500k Club
When I went to the Netherlands I was amazed by the water engineering and by the beauty and efficiency of the city planning in general. I would love to build canal-crossed cities and towns like those in the Netherlands in Cities: Skylines! :)
 

GrauPanther

Sergeant
Nov 23, 2012
94
51
So currently the way to go is for fake water looking ploppables like the simcity 4 canal mods.
That's what I intended in my first post (but I don't know the SC4 mod). Changes in the terrain mesh would probably be too large to make them look good for Amsterdam-style canals; larger shipping canals can probably be done with the landscaping tools.
 

Aemilius XXIII

First Lieutenant
38 Badges
Mar 18, 2001
264
15
  • Cities in Motion 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Steel Division: Normandy 44
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Yes.. polders, land below (water) sea level, protected by dikes, kept dry by drainage canals and water pump stations. And using the game water dynamics to make flood diasters possible during a heavy (hurricane) storm or a tsunami. Dikes protecting low laying (polderland) that can break, especial if not well payed for maintenance. Stormflood barriers as the Thames barrier or the Oosterschelde dam. See: https://www.youtube.com/watch?v=aUqrBV4SiqQ
 

Potoroo

Mostly harmless
37 Badges
Oct 7, 2007
107
64
  • Hearts of Iron III Collection
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
Yes.. polders, land below (water) sea level, protected by dikes, kept dry by drainage canals and water pump stations. And using the game water dynamics to make flood diasters possible during a heavy (hurricane) storm or a tsunami. Dikes protecting low laying (polderland) that can break, especial if not well payed for maintenance. Stormflood barriers as the Thames barrier or the Oosterschelde dam. See: https://www.youtube.com/watch?v=aUqrBV4SiqQ

I lived in the Netherlands in the early 1990s, and for a time I rented a house in Almere, which then was a new city. I remember driving on the road on top of the dyke that protects Flevoland and for the first time truly realising what it meant to live below sea level, even if there were still more dykes further north between me and the North Sea. From memory, the house I lived in was about five metres below sea level, which the dyke, with the water on one side and the land, visibly much lower on the other side, made only too clear.

It would certainly be nice if CSL became sophisticated enough to model that.
 

jcitron

Captain
28 Badges
Mar 10, 2015
481
169
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
+1 is right. This is even good for industrial areas. Where I come from, water was used for both transport and for power back in the early Industrial Revolution time period. Many of the transport canals succumbed to the railroads, however, some of the bigger canal systems remained in the cities. These canals are now for recreational and park use, but were once used for transporting goods, for going around falls, and for powering the once very busy textile mills.

Here is an example up in Lowell, MA

http://binged.it/1KZGcXx


The smaller canal is a power canal, while the larger, Northern Canal, and Pawtucket Canal not shown, are used by boats to navigate around the Merrimack River Falls and the Concord River Falls.

A bit simpler system in Lawrence, MA

http://binged.it/1KZGVb9

These were power canals on both the north and south sides of the Merrimack River. Today they are part of a park system and are no longer used for powering the mills.

With the great water system in CS, it would be really nice to build some small power canals, which no longer turn mill wheels and mill turbines, but instead turn power turbines to supply power to the cities power grid.

John
 

InfidelKiller

Second Lieutenant
5 Badges
Apr 3, 2012
132
2
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
I want to build the true city of canals: Venice!

Would be nice to have a tool that creates canals and the options for transport along them.