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ValhallArchitect

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Dear developers and community,

As of today, despite their unbelievably high cost for the building nation, once built canals can be crossed by anyone, friend or foe.

In history, canal construction had long been studied (from ancient times, and from the XVIth century for new world canals of Panama, Nicaragua and Tehuantepec), not only for tier importance in trade, but as a strategic military advantage.

Long before being built, Charles Quint already developed interest in a route to link the pacific, especially the philipines and Peru through Panama isthmus.
5AF8E1D7-0C28-49B4-B300-326A24396FD2.jpeg

Besides, in regard to the lack of naval infrastructure in the Pacific Ocean, the Panama Canal existed as a pathway which allowed transportation of ships oversea, before being turned into a railway, finally into a canal.

Please represent that in game by restricting access to the canal owner (or occupier, if occupied in war) or a nation with fleet basing rights.

Besides, the same can be noted for some important narrow straits, such as the Bosphore and Dardanelles. Under Ottoman rule, almost all foreign navigation was forbidden

If not for vanilla, please at least give us modders an option to set
Code:
can_other_cross_canal = yes / no
can_other_cross_strait = yes / no
 
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catfed

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Heck, just an opposing fleet in the waters on the other end of the canal would render it useless to a nation since ships sitting in a lock are sitting ducks.
 
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heroes133

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Please represent that in game by restricting access to the canal owner (or occupier, if occupied in war) or a nation with fleet basing rights.

Yes, i never understood why they didin't add Canals to the fleet basing rights mechanic, it just makes all the sense in the world to do so, you pay a nation to be able to use his ports and canals and ofc your enemies would not be able to use them.
 
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