For the most part, you want to just make subjects as a corp. Whether that be through direct subjugation, or claiming and releasing territory. Between taxes and branches, subjects can be extremely efficient for corps.I found out that wargoals for megacorp sucks, you need gateways to properly run a trade based economy, can't integrate vassals
Megacorps replace subjects with "subsidiary". It is much worse:For the most part, you want to just make subjects as a corp. Whether that be through direct subjugation, or claiming and releasing territory. Between taxes and branches, subjects can be extremely efficient for corps.
Alternatively, running liberation wars in order to expand your fed is also a good strategy, since winning this type of war will make good trade partners. This is what I do most of the time because I think it's cool.
Subsidiaries are just slightly altered tributaries. If you know how to manage contracts, they can be very lucrative. And, if you want, you're able to convert your Subsidiaries into the more specialized types. I personally focus on making Prospectoriums with the occasional Scholarium.Megacorps replace subjects with "subsidiary". It is much worse:
1. your subject absolutely hates you because it forces them to pay 45% of their base resource production (cannot be lowered), and the AI really really hates paying tithe
2. their base resource production is peanuts, by the time i can subjugate them i am making so much more
3. when an AI becomes the vassal of a human they lose their AI bonuses, making them quickly spiral into bankruptcy. even worse when you are taking 45% of their base resources
4. subjugated megacorps are not forced to relinquish their branch offices. and can in fact make new ones with impunity
5. integration is strictly forbidden for subsidiary. only way to integrate as a megacorp is to wait for them to collapse enough for you to renegotiate into a protectorate.
6. megacorps waive requirements for vassal to become a bulwark, which they always just convert to on their own. at which point I suddenly have to pay THEM base resources. yet their fleets are utterly useless because they suck.
7. the bulwarks keep on butting into my wars, putting claims on territories of those i try to subjugate.
8. having to conquer an entire empire just to take their branch offices and give it back is annoying.
plus various other issues. honestly found it utterly detestable. just reformed my govt into not sucking so much.
This costs way too much influence to do.Subsidiaries are just slightly altered tributaries. If you know how to manage contracts, they can be very lucrative
I explicitly listed that as a drawback.And, if you want, you're able to convert your Subsidiaries into the more specialized types
Money is useless, I am swimming in money already.As a Megacorp, you don't really *want* to integrate subjects. Between taxes and branch offices, you can get more money out of a subjects trade value than they do (about 142% of their TV converted into energy)
The influence cost of managing subjects isn't bad if you're not also making claims and such. Especially with power projection, I find myself having more that more than enough influence in this patch.This costs way too much influence to do.
I explicitly listed that as a drawback.
It is a drawback that you can convert them into those, I hate those. I hate that they self convert into those against my will. I don't want them to keep on converting into useless bulwarks. They were more useful to me as a subsidiary
Money is useless, I am swimming in money already.
I need to turn it into science. alloys are good too. but by default I don't get allows, i get money which is very limited in its conversion ability (you will cause market prices to explode if you buy)
You are doing it wrong if you are swimming in energy, you should be building ring worlds non-stop and turn them all into science ring worlds, all building slots on the ring filled with fully upgraded labs. Turn all planets into ecumenopolis, all producing alloys and CGs, all building slots on planets either fortress for more navy cap or strategic resources.Money is useless, I am swimming in money already.
I need to turn it into science. alloys are good too. but by default I don't get allows, i get money which is very limited in its conversion ability (you will cause market prices to explode if you buy)
In that scenario I described I vastly out tech the rest of the galaxy and nobody has the tech to build ringworlds.You are doing it wrong if you are swimming in energy, you should be building ring worlds non-stop and turn them all into science ring worlds, all building slots on the ring filled with fully upgraded labs. Turn all planets into ecumenopolis, all producing alloys and CGs, all building slots on planets either fortress for more navy cap or strategic resources.
You shouldn't be producing any basic resources by yourself at this point, if you are going for the vassalization route.
You would probably still need tech to fight the X25 crisis or even modded crisis in late game.In that scenario I described I vastly out tech the rest of the galaxy and nobody has the tech to build ringworlds.
I don't need science after I won the game, I need science before it when I am swimming in money and have trouble converting it into useful research or alloys
With a normal empire, in the midgame I can convert a +200% research cost into 10x research income by gobbling up my neighbors. This gives me the research needed to reach technological supremacy.
With a megacorp I can't gobble up my neighbors, I can at best turn them into subsidiaries. so I am stuck with puny research much longer
Megacorps replace subjects with "subsidiary". It is much worse:
1. your subject absolutely hates you because it forces them to pay 45% of their base resource production (cannot be lowered), and the AI really really hates paying tithe
2. their base resource production is peanuts, by the time i can subjugate them i am making so much more
3. when an AI becomes the vassal of a human they lose their AI bonuses, making them quickly spiral into bankruptcy. even worse when you are taking 45% of their base resource
4. subjugated megacorps are not forced to relinquish their branch offices. and can in fact make new ones with impunity
5. integration is strictly forbidden for subsidiary. only way to integrate as a megacorp is to wait for them to collapse enough for you to renegotiate into a protectorate.
6. megacorps waive requirements for vassal to become a bulwark, which they always just convert to on their own. at which point I suddenly have to pay THEM base resources. yet their fleets are utterly useless because they suck.
7. the bulwarks keep on butting into my wars, putting claims on territories of those i try to subjugate.
8. having to conquer an entire empire just to take their branch offices and give it back is annoying.
Sounds like you were kind of bad at using the tools available, tbh.plus various other issues. honestly found it utterly detestable. just reformed my govt into not sucking so much.
This costs way too much influence to do.
I explicitly listed that as a drawback.
It is a drawback that you can convert them into those, I hate those. I hate that they self convert into those against my will. I don't want them to keep on converting into useless bulwarks. They were more useful to me as a subsidiary
Money is useless, I am swimming in money already.
I need to turn it into science. alloys are good too. but by default I don't get allows, i get money which is very limited in its conversion ability (you will cause market prices to explode if you buy)
No Hostile Takeover for SyndicatesHostile Takeover Wars functionally double your influence budget. No other casus belli short of a total war casus belli offers as much influence impact.
Scholarium gives science tribute in the science they generate. not the science I generate. And the AI once subjugated by a human player is given a massive nerf (they lose their bonuses and are as dumb as rocks).Scholarium give science tribute- something that never goes into a resource deficit spiral- and a 3% research rate bonus to the Overlord with their special building.
which costs unacceptable amounts of inf, greatly slowing down the midgame before I can get a deathstar running for total war.Well, you could still initiate a conquering war if you want more land.
hmm... alloy income is not a bad idea. I will give it a try. Still, it wants a LOT of inf to change a subject to one of those types.Turn your subjects into Prospecotrium and Scholarium. They give you alloys, CG, and Science. You can even subsidize that Scholarium with basic resources like that overwhelming energy to tax more science.
Scholarium gives science tribute in the science they generate. not the science I generate. And the AI once subjugated by a human player is given a massive nerf (they lose their bonuses and are as dumb as rocks).
which costs unacceptable amounts of inf, greatly slowing down the midgame before I can get a deathstar running for total war.
hmm... alloy income is not a bad idea. I will give it a try. Still, it wants a LOT of inf to change a subject to one of those types.
See, its not just a matter of generating something. It is a matter of opportunity cost.
I could continue as a megacorp and make vast investments to generate less of the real profits (alloys and science).
Or I could just... reform my government into not being a megacorp. Masterful crafters + Technocracy + Meritocracy, and then integrate subjects for a pittance in influence to turn their worlds into massive warrens of laboratories and factories.
Bonus points if I already tech ascended so I can just gobble up all their pop into my much superior design.
I didn't. I placed maybe 1.Again, stop trying to place branch offices everywhere.
It's fine just use it as it is, its just 25% less productive pops with no upkeep, with technology eventually giving like more than 100% bonuses, 25% isn't that hurting.I don't want to make a new thread, but what's the best way to utilize Permanent Employment? I know most would say to use zombies to work spammed clerk jobs, but I can't say my Megacorps really *need* extra trade with branches to consider. Wouldn't zombies not have a purpose come mid-game?