• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(53131)

Sergeant
Jan 22, 2006
77
0
I played a very nice game as china, i was in 164x when i gave up because of the next +20 revoltrisk for 240month.

i survieved +10 a couple of years before and managed to keep occupied manchu as china, but +20 for 20 years are really to much :wacko:

anyone LIKE china ? :D

Yaku
 

unmerged(54662)

First Lieutenant
Mar 8, 2006
291
0
I tried China some time ago, and I f***ing crushed and owned all of easter Asia. Then all those events turned up, so my life was made a hell on earth. After that, I will never play as them again :p.
 

Umbriel

First Lieutenant
May 8, 2006
246
0
I gave up my first China game when the civil war happened, but came back for a second game and rode it out. My key advice would be to:

1) Have a fairly strong standing cavalry force built by the time the war starts. Cavalry is extra effective vs. rebel scum

2) Be prepared to give up territory -- If you try to play whack-a-mole with every revolt like you normally do, you'll only burn yourself out. Target only provinces of particular economic importance, or ones easily taken (clear terrain and weak rebel forces). Expect that you'll have a lot of cleaning up to do after the +20 curse is lifted.

An event some years into the war allows you to effectively enlist Manchu assistance to suppress the revolts, effectively changing your nationality to Manchu temporarily (and, I believe, recreating them if previously conquered). I chose to do so, and their army arrived in the nick of time to replace my depleted original force. If you prevail in this fashion, at the end of the 20 year interregnum you get to re-style yourself as the new and rightful "China", and get your old nationality back.

I believe you have the alternative choice of effectively alligning yourself with the southern rebels, but that leaves you militarily weaker, and faced with a fresh Manchu foe looking for a fight.

I enjoyed China a great deal, in spite of the dynasty change. You pretty much get to chose your own strategic direction, since none of your immediate neighbors is strong enough to pose much of a threat (except maybe the Manchus, if you don't beat them down quickly. Japan is militarily pretty tough, but is hard-pressed to sustain any overseas invasion). I ultimately controlled most of SE Asia, threw the Portugese out of Macao, had colonies in Borneo and Sumatra, and had staked claims to much of Siberia (Russia never really became much of a power)
 

unmerged(53131)

Sergeant
Jan 22, 2006
77
0
here a screenie from my last safe before i gave up, but i believe i will resume it on the weekend :)

and it was really not motivating that i hat no choice that free the manchus :p.

chinamerican.jpg
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
In a recent game, I was changing countries every 40 years. When I picked up China, in 1659, they still were alive, & viable, in the South. I was able to recover to the 1419 borders, plus Mongolia, before going off to play Portugal, so if the AI can stay alive, we can too. The real objection to China in the XVII C is that it's just dull.

The only time I tried it & stuck to it, I used a strategy of building 1 inf in every loyal province, on the 1st of the month. That way, I'd eventually have modest inf armies all around the map, plus the big cav forces I'd already built. It did work, but I had to mint the whole time, & as I said, it wasn't much fun. I don't really want to try again. Also, it was several versions ago, so I'm not sure it'd work today.
 

unmerged(53131)

Sergeant
Jan 22, 2006
77
0
Umbriel said:
2) Be prepared to give up territory -- If you try to play whack-a-mole with every revolt like you normally do, you'll only burn yourself out. Target only provinces of particular economic importance, or ones easily taken (clear terrain and weak rebel forces). Expect that you'll have a lot of cleaning up to do after the +20 curse is lifted.

An event some years into the war allows you to effectively enlist Manchu assistance to suppress the revolts, effectively changing your nationality to Manchu temporarily (and, I believe, recreating them if previously conquered). I chose to do so, and their army arrived in the nick of time to replace my depleted original force. If you prevail in this fashion, at the end of the 20 year interregnum you get to re-style yourself as the new and rightful "China", and get your old nationality back.

LOL only one thing was different :)
Manchus must exist before the events in 1643-44 or i will never get those become manchu event.
i let them free this time before those events happen and i never got that +20 event. only a +10 for 10 years :)
That was easy to handle :)