Can you show Asia in the next DDs?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Black Turtle

Major
17 Badges
Aug 29, 2017
554
212
  • Stellaris
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Crusader Kings II
This is why map expansion are awsome, in Ck2 I always love map expansion (I have a good computer so that helps to be honest), not necessarly because it is brings exiting mechanics (although that helps if you wanna play as the new factions) but also so that the map feels more dynamics, and open,

Paradox games don't actually need "powerful" CPUs to run, just medium ones. Strategy gamers are just too used to running Paradox games on what would be considered wooden toasters in any other genre.
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.859
4.991
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
One of the lowest score on the Steam Store speaks for itself. Don't you remember as well riot after release of RoI about bad performance, worse AI, etc? C'man, you can like what you want but this are the facts - RoI was not successfull expansion. Nor was it wise to include India in CK2 before ensuring that it won't affect normal gameplay performance-wise.

There's still someone who cares about Steam Scores? I thought by now everyone knew that those are as useful as a lamp on the sun.
 

Hyzhenhok

Lt. General
78 Badges
Jul 22, 2003
1.329
75
Visit site
  • Europa Universalis IV: Cossacks
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
China deserves it's own title, but it has no reason to be included in I:R. It would be the worst that could happen. Rajas of India was the biggest mistake ever made by PDX (not counting marketing flaws), so I hope devs will not repeat it.

No, actually incorporating China into what we know so far about I:R makes plenty of sense.
  • There's not really a similar concern about performance. The way CK2 worked, each additional county added dozens of characters to the game, which is why RoI was so much more taxing on release. (But later optimizations have made current CK2 run faster than pre-RoI CK2 did). I:R will have many times fewer characters and probably have to run a lot fewer character checks because the game will not be as character-heavy as CK2.
  • There's no similar problem with China being too alien to represent with a feudal political system. A generalized political system that can represent Celtic tribes, Carthage, Rome, Epirus, the Diadochi and Maurya will be adaptable enough to represent Warring States China.
  • Unlike the terrible prospect of inserting the peak Tang or Song Dynasties into CK2, the geopolitical situation in 304 BCE fits perfectly well into the theme of the game. China starts out divided between 7 major states, and while Qin is ascendant its total victory is not yet inevitable (quite analogous to Rome vs the rest of Italy at the same time, really). And if China gets unified, it will be beset by the same kind of inner power struggles and civil wars that will need to be modeled for Rome and the Diadochi.
I think the inclusion of not only India but also the Tarim Basin and Tibet in the base game make it pretty clear a China expansion is in the cards (and CK2-style China/Silk Road events are likely to be in the base game). And that's exciting to me, because I love Warring States China and I never thought there was a chance of actually seeing it represented in a commercial game.
 

wielkiciensteam

aka ItsJustMyShadow
94 Badges
Jan 31, 2016
1.006
2.035
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Green Cities
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Surviving Mars
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Victoria 3 Sign Up
  • Victoria 2
No, actually incorporating China into what we know so far about I:R makes plenty of sense.
  • There's not really a similar concern about performance. The way CK2 worked, each additional county added dozens of characters to the game, which is why RoI was so much more taxing on release. (But later optimizations have made current CK2 run faster than pre-RoI CK2 did). I:R will have many times fewer characters and probably have to run a lot fewer character checks because the game will not be as character-heavy as CK2.
  • There's no similar problem with China being too alien to represent with a feudal political system. A generalized political system that can represent Celtic tribes, Carthage, Rome, Epirus, the Diadochi and Maurya will be adaptable enough to represent Warring States China.
  • Unlike the terrible prospect of inserting the peak Tang or Song Dynasties into CK2, the geopolitical situation in 304 BCE fits perfectly well into the theme of the game. China starts out divided between 7 major states, and while Qin is ascendant its total victory is not yet inevitable (quite analogous to Rome vs the rest of Italy at the same time, really). And if China gets unified, it will be beset by the same kind of inner power struggles and civil wars that will need to be modeled for Rome and the Diadochi.
I think the inclusion of not only India but also the Tarim Basin and Tibet in the base game make it pretty clear a China expansion is in the cards (and CK2-style China/Silk Road events are likely to be in the base game). And that's exciting to me, because I love Warring States China and I never thought there was a chance of actually seeing it represented in a commercial game.

Why not add North and South American tribes next then?
 

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
17.056
8.806
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Victoria 3 Sign Up
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Arsenal of Democracy
  • 500k Club
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • Victoria 2
  • War of the Roses
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
Why not add North and South American tribes next then?

Because there was NO CONNECTIOn at all between America and Europa. Between Asia and Europe there was a lot of connection, even if mostly indirectly.

There is no magic barrier between Europe and East Asia. But the Atlantic Ocean was a big barrier which wasn't really well connected until around 1500. Before around 1500 America was completelly unimportant for what happened in the Old World. But the Old World allways had contacts and it mattered what happened in other parts of the Old World.
 

Hyzhenhok

Lt. General
78 Badges
Jul 22, 2003
1.329
75
Visit site
  • Europa Universalis IV: Cossacks
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Why not add North and South American tribes next then?

They aren't comparable. China and the rest of Asia had real contacts during this period. The Xiongnu attacked China from Central Asia, and then Han Dynasty took control of the Tarim Basin (the area including Khotan that we already know is present on the I:R map) in the 2nd century BCE. They had significant knowledge about and contacts with Central Asia, including Bactria. Buddhism also spreads from India to China during this period. It's not as strong a connection as the Maurya vs. Seleucids/Bactrians/Indo-Greeks thing, but that's why India is included in the base game.

While China having the potential to conquer significant chunks of Central Asia or India (or outside empires conquering China) might be fantasy, it's not a more egregious fantasy than much of what else will be possible. This is a Paradox game, after all.

(Note, I don't think this would be one of the first DLCs. And I would bet on a map expansion of Sub-Saharan Africa happening before China gets added, since that will be more relevant to the Mediterranean countries.)
 

Black Turtle

Major
17 Badges
Aug 29, 2017
554
212
  • Stellaris
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Crusader Kings II
Expansion_Qin.gif