Can you see game difficult level ingame? Feels so easy playing on highest level

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Asymmetric

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Are you recalling some beta moments? Because I have never seen such ludicrous behavior on retail. To point out how unlikely your scenario is, if you played on deity on early release of CiV, AI had so much units that it covered the entire landmass if you played on anything other than pangea. Even after that blanket of units got fixed it never had this 'retreat to the sea' behavior because the core problem was that AI just kept marching its units toward you without a thought, which let the player pick off it's waves of units with well placed range units.

It wouldn't attack. I'm telling you exactly I encountered.

The last single player game I played was a straight total war cultural victory with Aztecs on deity. Used the unique trait and stayed at permeanent war the entire game to generate culture at a rapid rate. Unfortunately the AI was so reluctant to actually advance despite being at war with every civilisation that I eventually had to use other means to grind out a cultural victory.

Also if you play continents, AI in CiV will actually make progression against each other. Warlock on the other hand, I've seen a single city change ownership in 180 turns.

The whole "CiV AI retreat its units to the sea" never happened on retail.

Now I call bullshit.

The games AI definately retreats to the sea if its met with an opposing force it judges (wrongly) it can't fight. (atleast in multiplayer, which is the only mode I've played recently since the single player is pointless). The games diplomacy AI is coded differently for MP than single player so it's possible theres differences in the tactical combat AI, but I don't see why there would be.


If you actually even own a copy of CiV, try DoW on every AI you meet on emperor+ difficulty. I DoW on every AI I meet on Warlock because I get tired of their demands but it doesn't change a thing because they don't do anything to me. Try that on CiV.

People do that on civ5 on deity all the time. Most of the deity dominion victory rushs are based on rapid annexations, like companion cavlary rushs (which got nerfed) or German barb rushs. Hell load up a game as the mongols, start spamming chariot archers and dow everyone you meet. When you hit keshiks you become invincible because the AI can't grasp how to deal with fast mounted archers with lots of upgrades. Doesn't work out too well in MP though because most humans have half a brain. I have owned every single Civilisation game including the original and colonisation, barring the silly console/ipad releases. Now declaring war on everyone you met in Civ4 on deity, now that would be hard...
 
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Rhaegor

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I played one step above normal difficulty, forget what it is, last night and expanded very well in the begining. All of a sudden 3 AI attack me and they did a very good job. I am holding them back, but it is not easy by any means.

I also play on the biggest map, super continent, max AI and hidden worlds, etc. I think having a big land mass helps the AI.
 

Gaizokubanou

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Now I call bullshit.

The games AI definately retreats to the sea if its met with an opposing force it judges (wrongly) it can't fight. (atleast in multiplayer, which is the only mode I've played recently since the single player is pointless). The games diplomacy AI is coded differently for MP than single player so it's possible theres differences in the tactical combat AI, but I don't see why there would be.

When was the last time you saw this? I have NEVER seen AI pulling its units to the sea leaving its cities defenseless out of my 379 hours of play so it would be nice of you to stop spreading LIES.

People do that on civ5 on deity all the time.

No they don't. They eventually DoW on everyone for conquest sure, but not the moment you meet them and not forever (not unless you plan on something like smallest map size pangea with something like Babylon for archer rush against one AI but that's a moot point because game setting has been so skewed at that point). All the top player's deity play thorough always talk about selling cities and research agreements, both which are not possible when at war.

Warlock AI? I see an AI, I can DoW off the bat. I can leave my cities undefended because they won't do anything. And no, I don't even have superior army. They just don't do anything.
 

Asymmetric

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When was the last time you saw this? I have NEVER seen AI pulling its units to the sea leaving its cities defenseless out of my 379 hours of play so it would be nice of you to stop spreading LIES.

On dozens of occasions in MP last year. The AI will withdraw his entire forces in a local region out to sea if you advance with superior numbers along a coastline. I'm not lieing, it's a bloody fact. My last play through of a Civilisation 5 MP campaign was an Honor riflemen rush Japanese game against 2 other humans 8 months ago and I encounter it several times in that single playthrough alone.

Christ, I'm not sitting here trying to make shit up.

No they don't. They eventually DoW on everyone for conquest sure, but not the moment you meet them and not forever (not unless you plan on something like smallest map size pangea with something like Babylon for archer rush against one AI but that's a moot point because game setting has been so skewed at that point). All the top player's deity play thorough always talk about selling cities and research agreements, both which are not possible when at war.

Sure people do. I'm not saying it's an optimum strategy but in a vain attempt to get some kind of challenge out of civ5 people do play permanent total war, admittidely normally on a pangea map, but with AI being completely non-existant when it comes to naval warfare can you blame them. Keshiks+khans with double shot and +1 range can easily make up for all but the most extreme tech disadvantages against the AI (you can actually defeat AI led industrial era troops handily with upgraded keshiks). Or people do what I did and just turtle up with the aztecs and try for a cultural victory via constant bloodshed.

Warlock AI? I see an AI, I can DoW off the bat. I can leave my cities undefended because they won't do anything. And no, I don't even have superior army. They just don't do anything.

I'm not defending warlocks current AI. Merely pointing out Civ5's combat AI is objectively terrible.

And it's not like people can't make a functional turn based AI on a grid. Matrix games produce dozens of hex based games that work, (ala panzer corps) or even mainstream titles like advance wars.
 
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