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Daffius

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.................... I'm pretty sure that much was clear when I said I meant to use 0.01%. Either way, this doesn't change the point of my argument.

That's basic mathematics fail and when people don't own up to rubbish it irks me. A vice I know. You said this:

So, (just examples here) if EA has 100,000 customers, then PDS would have had 1000 customers (0.01%)

That is not 0,01% but 1%, that's all I pointed out.


However now that we're at it, if your point is to use 0,01% then you are still wrong.

PDX is a small publishing company compared to, say, EA. PDX is less than 0.01% the size of EA when it comes to revenues.

EA had a net revenue in 2015 Q1 of ~$4,3billion. With Paradox's 0,01% it would mean that their revenue (not profit) for 2015 Q1 was $430k. That's ridiculously low figure and untrue. Cities skylines alone sold more than 1million copies (unless you think they sold it for less than 50cents). Plus you have PoE as well etc.

(Please don't even think of moving goal posts and claiming you where thinking of PDS. That's apples and oranges comparison and still wouldn't be true)

My point; no matter how you twist it, it is still incorrect.
 

aruon

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That's basic mathematics fail and when people don't own up to rubbish it irks me. A vice I know. You said this:



That is not 0,01% but 1%, that's all I pointed out.


However now that we're at it, if your point is to use 0,01% then you are still wrong.



EA had a net revenue in 2015 Q1 of ~$4,3billion. With Paradox's 0,01% it would mean that their revenue (not profit) for 2015 Q1 was $430k. That's ridiculously low figure and untrue. Cities skylines alone sold more than 1million copies (unless you think they sold it for less than 50cents). Plus you have PoE as well etc.

(Please don't even think of moving goal posts and claiming you where thinking of PDS. That's apples and oranges comparison and still wouldn't be true)

My point; no matter how you twist it, it is still incorrect.

your missing the point of what he's talking about. he mathed super good. we get it.

what fleets' talking about is that smaller companies are more likely to be fundamentally dissuaded with DRM as it might needlessly add to costs or do more harm than good.
 
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Daffius

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your missing the point of what he's talking about. he mathed super good. we get it.

what fleets' talking about is that smaller companies are more likely to be fundamentally dissuaded with DRM as it might needlessly add to costs or do more harm than good.

I didn't miss it, just pointed out a flaw in the math which he denied... that's all.

The overall point that a bigger company has more incentive to use it is sound and evident.
 

fleetothemoon

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That's basic mathematics fail and when people don't own up to rubbish it irks me. A vice I know. You said this:



That is not 0,01% but 1%, that's all I pointed out.


However now that we're at it, if your point is to use 0,01% then you are still wrong.



EA had a net revenue in 2015 Q1 of ~$4,3billion. With Paradox's 0,01% it would mean that their revenue (not profit) for 2015 Q1 was $430k. That's ridiculously low figure and untrue. Cities skylines alone sold more than 1million copies (unless you think they sold it for less than 50cents). Plus you have PoE as well etc.

(Please don't even think of moving goal posts and claiming you where thinking of PDS. That's apples and oranges comparison and still wouldn't be true)

My point; no matter how you twist it, it is still incorrect.

You are right. I thought you were pointing out the first error a second time after I acknowledged that there was a mistake, which made me thought you were being obnoxious. It's clear to me now that you were referring specifically to the other error regarding PDX <-> EA relative size in your second post which I was not originally aware of.

I used 0.01 incorrectly as a percentage, when it was actually a rounded up decimal. In percentages, PDX is actually just 0.5% the size of EA, not 0.01%. So good on you for spotting that. I'll amend the original post to ensure that it does not annoy other people who didn't tl;dr it.
 

klopkr

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OP:
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Maarten99

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Unfortunately it doesn't work that way. If you get caught for pirating something which you already own(and believe me those types of pirates exists) then you would still face criminal charges. That is more common whenit comes to older games or games which you have no real possibility of buying due to regional restrictions or simply because they don't sell them anymore. This is also seen in the movie industry, I remember that I have searched an eternity once for a relative old TV series and I could not find the seasons which I searched for anywhere. I searched legal webshops, I even drove around Budapest to all the major shops which sell DVDs to ask about it and no place had it.

This may change around countries, but I know that where I live, as long as you have some proof that you bought the game, you're free to "pirate" it - because publishers categorize their games as "Services", and once you bought the service, you're free to access it however you want.
 

Jak9090

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Btw, I didn't mean DRM, I simply meant like similar things already inplace, they cna't access forum or multiplayer, but what if they couldn't access ironman mode, or even the ability to select DLC or MODS to use?
 

aruon

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Btw, I didn't mean DRM, I simply meant like similar things already inplace, they cna't access forum or multiplayer, but what if they couldn't access ironman mode, or even the ability to select DLC or MODS to use?

ironman really wouldn't matter, all it does is prevent cheating and save scumming. as for disabling DLC and mods, it could be possible, however the potential for backlash would be high and pretty severe. especially since it could be cracked and couldn't be hardcoded.
 

klopkr

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Btw, I didn't mean DRM, I simply meant like similar things already inplace, they cna't access forum or multiplayer, but what if they couldn't access ironman mode, or even the ability to select DLC or MODS to use?
How would you implement that other than through drm? IF they can crack the base game the only way to give them something different is to release an altered version of the game yourself on pirating sites. Personally I think doing that is HILARIOUS but I doubt paradox cares enough to troll a couple of pirates. By the way the features they're currently locked out of (multiplayer and the forum) are that way because of DRM even though it's not too noticeable.
 

AndreiTLC

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because of people like the OP , we have games like AC/Max Payne with draconian DRM s , runining the experience even for people who buy the game.

If somone has the money , be shure he will buy the game to fully benefit of it s content.
 

aruon

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because of people like the OP , we have games like AC/Max Payne with draconian DRM s , runining the experience even for people who buy the game.

If somone has the money , be shure he will buy the game to fully benefit of it s content.

or just buy it on steam where those games don't have those DRMs
 

Dragatus

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If a game is good and it has no DRM I feel morally obliged to actually buy it and reward the developer for their work. And if a game has DRM or isn't good I just don't play it.
 

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1) Why does it matter if people pirate the game, for you as a player?

2) If you legally own the game, more intrusive protections will only effect you. Pirates will still bypass them and be unaffected.

3) Many pirates do pay for games. Many factors come into effect here according to research. Such as their age, disposable income and the quality of the studio behind a game. Such that people pirate less as they age, have more income and/or believe a studio deserves to be supported for releasing quality games, niche game, are ethical in their dealings with fans etc.

Thus the incentives that piracy create are of benefit to all gamers and additionally pirates playing and enjoying games spreads the user base and creates potential buyers in the future (If that pirate continues to play a series as they age / have more disposable income.)

I won't go into if I have pirated or not pirated PDS games in the past. If I did then I wouldn't have felt guilty, they were great games and I was young and poor and wouldn't have bought them otherwise. However I have spent a decent amount of money on PDS games in the last 10 years, EU3, 4, CK2, Cities, all of their core DLC and a decent amount of the cosmetic DLC.

Piracy, as a symptom, only grows with aggressive counter-measures. You justify their position, achieve nothing and punish consumers.
 
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Person012345

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it's hard not to feel bitter buying eu4 and ck2 with ALL DLC, just to see that anyone can get it for free on popular torrent websites, is there anyway you can make it more unprofitible to pirate the games? they miss out on multiplayer but i'm sure thre's more things you could do? i'd hate to buy stellaris just to see bunch of people pick it up for free.
No it's not. I know that I bought it and helped support paradox whilst those pirates didn't. I am thus in a superior position and feel no bitterness. I view there to be legitimate reasons to pirate a game, but for those who just do it because they're cheap and want free games, well they suck and are bad people. I actually think it's superior to humble bundle because people who pay $1 on humble feel somehow justified in doing it because it's legal. Whether paradox try to prevent piracy more vigorously is entirely a business decision on their end, although the moment that their attempts to prevent piracy interrupt my legitimate gaming experience is the moment that they risk losing me as a customer.
 

Jak9090

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1) Why does it matter if people pirate the game, for you as a player?

2) If you legally own the game, more intrusive protections will only effect you. Pirates will still bypass them and be unaffected.

3) Many pirates do pay for games. Many factors come into effect here according to research. Such as their age, disposable income and the quality of the studio behind a game. Such that people pirate less as they age, have more income and/or believe a studio deserves to be supported for releasing quality games, niche game, are ethical in their dealings with fans etc.

Thus the incentives that piracy create are of benefit to all gamers and additionally pirates playing and enjoying games spreads the user base and creates potential buyers in the future (If that pirate continues to play a series as they age / have more disposable income.)

I won't go into if I have pirated or not pirated PDS games in the past. If I did then I wouldn't have felt guilty, they were great games and I was young and poor and wouldn't have bought them otherwise. However I have spent a decent amount of money on PDS games in the last 10 years, EU3, 4, CK2, Cities, all of their core DLC and a decent amount of the cosmetic DLC.

Piracy, as a symptom, only grows with aggressive counter-measures. You justify their position, achieve nothing and punish consumers.

to answer your first question i have about 6 friends who pirated this gme and all dlc, i'd love to play multiplayer but they say it cost to much to get this game :/
 

Person012345

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to answer your first question i have about 6 friends who pirated this gme and all dlc, i'd love to play multiplayer but they say it cost to much to get this game :/
They know you can use all the DLC as long as the host has it right? If the base game costs too much for them then most games will cost too much for them and they're just unreasonable.