Honestly who has played the original HOI4 and post designer HOI4?
Navy designer vs past fixed ships:
Who really gets to use the naval designer? I mean we all may make a less crappy DD, upgrade our sub, but who really has the time to go refit the BB or CAs? Much less research the 44s in time for the war short of splurging for them which all the major naval powers don't need or are limited to a treaty that makes it useless. At least the old designer gave us the actual the ship design names
Tank designer:
XP cost, unless you're Germany is too high XP wise to design a tank and division and you need to rush the 1940 tanks to have anything of value no matter who you are. They're slow to build so going into TDs, Light Tanks, etc is mostly useless unless your country already had them then you can just add onto them if you so choose (in SP). Overall nice idea but either it makes meta gimmicks from MP or is something you barely mess with because building the best takes too long and if you make trash you need a lot of trash. Still it did keep the names so a 1940 American medium is named a Sherman or the German 1940 is a Panzer IV
Aircraft designer:
Lots of options, really really jumped the shark even compared to the Tank designer as far as realism goes, and you have to name everything on your own. Who is this for ultimately? Why not just let us rush jets from 1936 at this point? I don't get the appeal other than stacking an unrealistic amount of guns onto frames that doesn't make sense anymore. At least the Tank designer if you pushed for anything too outlandish took so long to make it defeated the purpose. Air battles are now easier than ever and I am facing less opposition.
I get it you wanna sell us DLC Paradox and we want to buy it, but the idea of the designers I assume was to allow players to have different play styles in MP but clearly that's not what's occurring and in SP it's just limiting our options because the game is being built for the smaller MP base.
Honestly I would rather have equipment for reflective of the country in question: like high reliability on a Russian tank compared to a German one. I know Paradox tries to do this but the meta overrides all of it. It seems like everytime these are added we get close to being real time "Axis v Allies".
Navy designer vs past fixed ships:
Who really gets to use the naval designer? I mean we all may make a less crappy DD, upgrade our sub, but who really has the time to go refit the BB or CAs? Much less research the 44s in time for the war short of splurging for them which all the major naval powers don't need or are limited to a treaty that makes it useless. At least the old designer gave us the actual the ship design names
Tank designer:
XP cost, unless you're Germany is too high XP wise to design a tank and division and you need to rush the 1940 tanks to have anything of value no matter who you are. They're slow to build so going into TDs, Light Tanks, etc is mostly useless unless your country already had them then you can just add onto them if you so choose (in SP). Overall nice idea but either it makes meta gimmicks from MP or is something you barely mess with because building the best takes too long and if you make trash you need a lot of trash. Still it did keep the names so a 1940 American medium is named a Sherman or the German 1940 is a Panzer IV
Aircraft designer:
Lots of options, really really jumped the shark even compared to the Tank designer as far as realism goes, and you have to name everything on your own. Who is this for ultimately? Why not just let us rush jets from 1936 at this point? I don't get the appeal other than stacking an unrealistic amount of guns onto frames that doesn't make sense anymore. At least the Tank designer if you pushed for anything too outlandish took so long to make it defeated the purpose. Air battles are now easier than ever and I am facing less opposition.
I get it you wanna sell us DLC Paradox and we want to buy it, but the idea of the designers I assume was to allow players to have different play styles in MP but clearly that's not what's occurring and in SP it's just limiting our options because the game is being built for the smaller MP base.
Honestly I would rather have equipment for reflective of the country in question: like high reliability on a Russian tank compared to a German one. I know Paradox tries to do this but the meta overrides all of it. It seems like everytime these are added we get close to being real time "Axis v Allies".
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