I'm dead bent on finishing galaxy conquest on my medium size galaxy(600 stars) and at this point it's really a test of the capabilities of human patience. The lag after 2600 is simply unbearable.
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70 years is nothing. Wait until most planets are colonized and there is no space to expand for anybody anymore.I'm playing on a 5000 star map (I'm currently in a process of creating a CK+ total overhaul mod, that I'm hoping to publish somewhere at the end of next month) on an i7 8GB, GForxce 980 computer.
After 70 years in game there is some minor lag - but It's not game braking.
Same here... I'm year 2530 on 600 stars. Originally wanted to conquer all planets, but that's just a waste of time honestly, with the extremely bad performance.I'm dead bent on finishing galaxy conquest on my medium size galaxy(600 stars) and at this point it's really a test of the capabilities of human patience. The lag after 2600 is simply unbearable.
I think there are two major performance issues.Funny thing with that performance, for me the late game runs relatively smooth, until I select a fleet. Any fleet. Doesn't matter which, even if I select just a construction ship. It doesn't matter if the fleet is in combat or not, as soon as I select one, the performance drops to that aforementioned stutter movement.![]()
I'm dead bent on finishing galaxy conquest on my medium size galaxy(600 stars) and at this point it's really a test of the capabilities of human patience. The lag after 2600 is simply unbearable.
Someone has (I think in a Youtube video that he linked on these forums) found out that the game seems to calculate something with wormhole stations and generally with all possible movement routes, so that seems to be the reason.Funny thing with that performance, for me the late game runs relatively smooth, until I select a fleet. Any fleet. Doesn't matter which, even if I select just a construction ship. It doesn't matter if the fleet is in combat or not, as soon as I select one, the performance drops to that aforementioned stutter movement.![]()
I am in the year 2591: maxed ship capacity, all the research completed (on most of them I am on the fifth iteration), and 208 planets with an estimate of 2800 pops (i have 42 different species in my empire, and my main species has 714 pops).
As long as the game is paused I can pan the camera around one of my fleets, or two of them (more than 200 ships) with no particolar frame-rate drop. I can also browse in all the windows of the UI and give command with no lag (there is indeed a small lag the first time i load a window like the planets list, or the species list)
When I let the game run at normal speed (on idle, no wars) the mouse become immediately unresponsive, and begin to miss clicks. The video begin to stutter and so on: the game become unplayable.
Right now I have tried to organize my planets in smaller sectors, i have tried to break down the big fleet in smaller multiple fleets, and i have tried to disable all the mods.
Nothing helped.
As right now the game is playable only paused, and is not enjoyable to watch when unpaused.
I think that as right now (Year 2591) i will be happier to reach some arbitrary end date than to continue to push the bounders of this chaotic engine that does his best to simulate 75 empires with 113 different species (not counting the many ideological variation between the same species) failing miserably.
Technically, game becomes unbearably lagging once the huge fleets engage each other in combat. Mine becomes noticeably lagging in 20k+ fleet battle (mine and foe's combined).
I hope Paradox would fix it really soon. Stellaris has great potential, I don't it to be ended up by this issue.
I'm around 2295 or so, and have like 163 planets of which 145 or so are in a single sector... - and the lag makes it almost unplayable. Maybe the Sector Governor can't figure out what to do with that monthly income.
If it's that, I could probably micromanage my planets faster... - but I still have a 5 core planets maximum (- oh well actually my homeworld is the only planet I manage myself.).
Technically, game becomes unbearably lagging once the huge fleets engage each other in combat. Mine becomes noticeably lagging in 20k+ fleet battle (mine and foe's combined).