Can we talk about late-game performance issues?

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Vincenzo_667

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I'm dead bent on finishing galaxy conquest on my medium size galaxy(600 stars) and at this point it's really a test of the capabilities of human patience. The lag after 2600 is simply unbearable.
 
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WMJ

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I'm playing on a 5000 star map (I'm currently in a process of creating a CK+ total overhaul mod, that I'm hoping to publish somewhere at the end of next month) on an i7 8GB, GForxce 980 computer.

After 70 years in game there is some minor lag - but It's not game braking.
 

Person012345

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I'd like to throw some more evidence for schizophrenic AI being the culprit into the ring: I notice when my game decides to lag on a day for an extended period of time, my credit production starts flickering around like crazy while it's stuck lagging.
 
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LungHan

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Funny thing with that performance, for me the late game runs relatively smooth, until I select a fleet. Any fleet. Doesn't matter which, even if I select just a construction ship. It doesn't matter if the fleet is in combat or not, as soon as I select one, the performance drops to that aforementioned stutter movement. :(
 
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X3KJ

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I'm playing on a 5000 star map (I'm currently in a process of creating a CK+ total overhaul mod, that I'm hoping to publish somewhere at the end of next month) on an i7 8GB, GForxce 980 computer.

After 70 years in game there is some minor lag - but It's not game braking.
70 years is nothing. Wait until most planets are colonized and there is no space to expand for anybody anymore.

I'm dead bent on finishing galaxy conquest on my medium size galaxy(600 stars) and at this point it's really a test of the capabilities of human patience. The lag after 2600 is simply unbearable.
Same here... I'm year 2530 on 600 stars. Originally wanted to conquer all planets, but that's just a waste of time honestly, with the extremely bad performance.
 

mackau

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Funny thing with that performance, for me the late game runs relatively smooth, until I select a fleet. Any fleet. Doesn't matter which, even if I select just a construction ship. It doesn't matter if the fleet is in combat or not, as soon as I select one, the performance drops to that aforementioned stutter movement. :(
I think there are two major performance issues.

The first is the general performance stuttering in the late game. I had this pretty badly in the first two patches, but the third patch seemed to fix it a bit. It was so close to unplayable before the patch but I ground out to get a victory.

The second is a specific performance issue when a fleet is selected. This one I never had until the 3rd patch. Now everytime I select any ship or a fleet, the game instantly maxes out my 5th CPU core/thread (out of 8 on my i7 4970k) and stalls the game hard. As soon as I deslect, it reverts back to regular performance. This makes my game utterly unplayable.
https://forum.paradoxplaza.com/foru...cally-reduces-framerate.935214/#post-21232937
https://forum.paradoxplaza.com/foru...cking-still-exists-esp-fleet-selected.933848/
 

SolarGuy

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Funny thing with that performance, for me the late game runs relatively smooth, until I select a fleet. Any fleet. Doesn't matter which, even if I select just a construction ship. It doesn't matter if the fleet is in combat or not, as soon as I select one, the performance drops to that aforementioned stutter movement. :(
Someone has (I think in a Youtube video that he linked on these forums) found out that the game seems to calculate something with wormhole stations and generally with all possible movement routes, so that seems to be the reason.
The general lategame-lag on the other hand seems to be caused by sectors, which randomly move pops around; this effect can be somewhat lowered by making many tiny sectors though.
 
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kromeboy

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I am in the year 2591: maxed ship capacity, all the research completed (on most of them I am on the fifth iteration), and 208 planets with an estimate of 2800 pops (i have 42 different species in my empire, and my main species has 714 pops).

As long as the game is paused I can pan the camera around one of my fleets, or two of them (more than 200 ships) with no particolar frame-rate drop. I can also browse in all the windows of the UI and give command with no lag (there is indeed a small lag the first time i load a window like the planets list, or the species list)

When I let the game run at normal speed (on idle, no wars) the mouse become immediately unresponsive, and begin to miss clicks. The video begin to stutter and so on: the game become unplayable.

Right now I have tried to organize my planets in smaller sectors, i have tried to break down the big fleet in smaller multiple fleets, and i have tried to disable all the mods.

Nothing helped.

As right now the game is playable only paused, and is not enjoyable to watch when unpaused.

I think that as right now (Year 2591) i will be happier to reach some arbitrary end date than to continue to push the bounders of this chaotic engine that does his best to simulate 75 empires with 113 different species (not counting the many ideological variation between the same species) failing miserably.
 
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bjj8383

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I am in the year 2591: maxed ship capacity, all the research completed (on most of them I am on the fifth iteration), and 208 planets with an estimate of 2800 pops (i have 42 different species in my empire, and my main species has 714 pops).

As long as the game is paused I can pan the camera around one of my fleets, or two of them (more than 200 ships) with no particolar frame-rate drop. I can also browse in all the windows of the UI and give command with no lag (there is indeed a small lag the first time i load a window like the planets list, or the species list)

When I let the game run at normal speed (on idle, no wars) the mouse become immediately unresponsive, and begin to miss clicks. The video begin to stutter and so on: the game become unplayable.

Right now I have tried to organize my planets in smaller sectors, i have tried to break down the big fleet in smaller multiple fleets, and i have tried to disable all the mods.

Nothing helped.

As right now the game is playable only paused, and is not enjoyable to watch when unpaused.

I think that as right now (Year 2591) i will be happier to reach some arbitrary end date than to continue to push the bounders of this chaotic engine that does his best to simulate 75 empires with 113 different species (not counting the many ideological variation between the same species) failing miserably.

The first large game I tried out ended in about the same frustrating way near year 3000.

In the small-galaxy game I tried, I was already seeing hints of this at ~110 planets with about 5-6 planets per sector. I downloaded a mod that lets you have all planets under your direct control instead of sectors - a pain in the ass - and one that lowers the textures of your 100s of war ships, and it seems to have helped a lot, but not totally cured the problem. Next I'm going to try to disable resettlement so it's not always calculating unneeded fucktarded migrations.
 

Innate

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Technically, game becomes unbearably lagging once the huge fleets engage each other in combat. Mine becomes noticeably lagging in 20k+ fleet battle (mine and foe's combined).

I hope Paradox would fix it really soon. Stellaris has great potential, I don't it to be ended up by this issue.
 

bjj8383

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Technically, game becomes unbearably lagging once the huge fleets engage each other in combat. Mine becomes noticeably lagging in 20k+ fleet battle (mine and foe's combined).

I hope Paradox would fix it really soon. Stellaris has great potential, I don't it to be ended up by this issue.

Technically, my lag has never been dependent on fleet battles or activity.
 

Arentak

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I'm around 2295 or so, and have like 163 planets of which 145 or so are in a single sector... - and the lag makes it almost unplayable. Maybe the Sector Governor can't figure out what to do with that monthly income :).
If it's that, I could probably micromanage my planets faster... - but I still have a 5 core planets maximum (- oh well actually my homeworld is the only planet I manage myself.).

There was a recent post citing large sectors as a huge factor in the slowdown, and that having smaller sectors helped a lot.
 
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kromeboy

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Technically, game becomes unbearably lagging once the huge fleets engage each other in combat. Mine becomes noticeably lagging in 20k+ fleet battle (mine and foe's combined).

The only issue that I have seen regarding fleet is selecting a great amount of ships organized in one or multiple fleets and move them around. When i select about 40k of ships the game slow down. I think is the ship list window.
 

QED

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Year: 2618
Sectors: 1
Population Max/Current: 4063/3975
3 Factions: 116, 66, 9
Fleets: 1st 257k
2nd 303k
3rd 172k

Galaxy: Spiral/Huge (1000 stars) 6 AI

CPU: i7-6800k (no OC)
RAM: 32GB (2x16) DDR4 3000mhz (Kingston HyperX)
Video Card: MSI Geforce GTX 1070 8GB

Now i'm sorry to say this game just has plain ass poor coding if my rig can't handle the above scenario without grinding to a halt when I go to war with another race. I haven't seen lag like this since playing Supremacy on the Commodore 64 over 20 years ago!!
If Task Manager is correct then only 1 of my threads is maxed out which makes me think this game has not been designed for multi threading?
 
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Grimtalos

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The main reason I play these games is to load up the largest map and have a massive month long game. But as soon as the game starts getting good the it just slows to a crawl.

It is quite annoying you can never finish a game. I am looking forward to the 1.5 update, but it seems a bit pointless to add more content to a game that can not be finished.
 
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