It probably isn't possible for performance reasons but ideally you wouldn't have a "hook" system at all. That's exactly the kind of gamey, rigid, and unintegrated mechanic that CK3 and V3 have been overdoing and really putting players off with.
Back in 2014/2015 there was a game in development that came up with a Secrets system, before CK3 was even in dev, and it was far more dynamic, flexible, and expansive.
You can google old blog posts and fandom wiki entries:
There's some more expansive posts on old webforums but they appear to have been lost to time.
Generally the idea is that any given secret exists on a very broad spectrum of importance, and that secrets are more or less relevant to different other characters.
Star Dynasties, a game that is actually released, had a distinct take from this game or from CK3, although it has limitations as well, because you can't actively exploit secrets in the same way.
Many of the posts in this thread seem to support generally similar ideas especially the idea that you don't only have two tiers of hooks which can be used for a wide array of demands basically no questions asked.
Back in 2014/2015 there was a game in development that came up with a Secrets system, before CK3 was even in dev, and it was far more dynamic, flexible, and expansive.
You can google old blog posts and fandom wiki entries:
Espionage And Dirty Politics In 4X Games
So Espionage in most 4x games is shit. Its not even a debate. Paradox is all about waiting for timers to tick and dice to roll. Civ barely ...
axiomsofdominion.blogspot.com
Secrets
Secrets are a major new feature in Axioms that exists in no other game. Secrets come in many forms and represent valuable knowledge that can be used in many ways to influence the person the secret concerns. Personal secrets are secrets related the the character. A great chief in a society who...
axioms-of-dominion.fandom.com
There's some more expansive posts on old webforums but they appear to have been lost to time.
Generally the idea is that any given secret exists on a very broad spectrum of importance, and that secrets are more or less relevant to different other characters.
Star Dynasties, a game that is actually released, had a distinct take from this game or from CK3, although it has limitations as well, because you can't actively exploit secrets in the same way.
Secrets
Secrets are concealed information that, if uncovered, can potentially damage a noble's reputation. Ambitious nobles seek to uncover the secrets of others for leverage while taking steps to conceal their own.
stardynasties.fandom.com
Many of the posts in this thread seem to support generally similar ideas especially the idea that you don't only have two tiers of hooks which can be used for a wide array of demands basically no questions asked.
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