Can we talk a little about Japan?

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Elusivehonor

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Okay, so Victoria 3 has a lot of issues that I mostly agree with. Yes, the military system needs work; yes, the UI needs changes; yes, bugs need to be ironed out. I agree, and this is where most of the dev time should (and seems to) be devoted. All great - I agree.

Let's move on to the fun stuff.

Something that bothers the hell out of me is the current portrayal of Japan. Look, I know this is the least of the issues, but I haven't actually seen it brought up in this general forum (I am sure it has before -- I just haven't seen a thread dedicated to it). This is kind of strange since the 19th century was incredibly important for Japan, and Japan was a major player -- not a side-actor. I think Asia deserves a bit more attention, in general, but Japan, at least, should have correct borders in the official game. Is this game-breaking? Nah, but it affects my immersion deeply.

Now, I do not expect the devs to change the map based on a forum post. I do not know exactly how they decide when the map should or should not be changed. This is just kind of a "hey, please check this out!" type of post for the devs to take another look.

To be clear, we're not talking controversial takes on current territorial disputes, but established history that appears in previous games like EUIV (and even Victoria 2). These fixes and changes can be done relatively easily, and have already been done by mods (there are many for Victoria 3, historical Japan is a good one on the workshop), so I am not asking for a huge rework, either.

This is the current portrayal of Japan in unmodded Victoria 3.
japan.jpg

Where to begin...

For ease of understanding, I have annotated the map below to give readers unfamiliar an idea of what we are talking about.
japanannotated.jpg


Okay, let's start off with number 1: what would become the Okinawa Prefecture, the Ryukyu Kingdom. This Kingdom was nominally independent until 1879, but a vassal of the Satsuma Domain from the early 17th century. From this perspective, I get why it was not included. However, the borders are just terrible.

Firstly, the two islands next to Taiwan had been part of the Ryukyu Kingdom for hundreds of years. They should be included in the territory of Ryukyu (or, in our case, the Shogunate). Also, these islands (all of islands in the chain) should have sugar production centers. Okinawa is famous for "black sugar," and there is a very strong alcohol made from this sugar.

2) Kyushu and the northernmost Islands of the Okinawa chain. In-game, Kyushu (the large island in the red #2 square) comprised of a number of domains. It included the southern most islands in the box, as well. This is a historical relic from when one of the Japanese daimyo's invaded Okinawa in the 17th century. It remains to this day -- it should be changed.

3) Hokkaido is another place that is poorly represented. It's hard to get into this without going into a history lesson, but Ezo (Hokkaido) and the islands to the north were not fully integrated into Japan proper until the Meiji Restoration. Japan only maintained a foothold in Hakodate (which is the southern tip of Ezo) until then. This does not mean they did not control the island, or the islands to the north. They maintained control through merchant colonizers, who obtained essentially political control over the Ainu population and the resources of the North through licenses and hereditary appointments from the Daimyo in Hakodate, and from the central government to him. This is a very simplistic and long-winded way of saying: the entirety of Hokkaido and at least some of the islands to the north (including part of Sakhalin/Karafuto) should be made into full Japanese control. Failing that, the Ainu (Ainu Mosir) should be a vassal of Japan, not open to colonization by Russia. In fact, I would actually expand Ainu Mosir in such a scenario to include the Kuril Islands, and much of Hokkaido.

Actually, the current colonization system can model with well for the northern islands, especially Karafuto/Sakhalin -- giving Japan (and even Russia) some outposts on the island (and even in the Northern part of the Kuril chain) would go a long way in better representing the the area.

4) These are both kind of strange to me. Japan should absolutely NOT have the southernmost chain of islands under their control; neither should be in the Kyushu state -- instead, the southern most (if they remain with Japan) should be part of Micronesia, and the northern most should be part of Kanto (as it is today, and as it was in history).

Those are the main issues, as I see them.

I'm not going to get into the mechanics and how they fit with Japan in 1836. I think the current IG setup, and general political system does a poor job at representing the Meiji Restoration in some ways. Removing the Shogunate from the Shogunate? Uh, okay... such a coup would have triggered outright war. Also, the lack of the domains as vassals to the Shogun is also a rather problematic misrepresentation. The Shogun was first among equals, and he maintained that position through force of arms. The reason the Shogun fell was not through progressive reforms, but a fear in the Japanese domains and realization that the Shogun was: 1) viewed as weak to the point of ineffectiveness, and thus unable to protect Japan from what the Western Powers were doing in China, 2) the Shogun's inability to reform Japan (they did try, but they failed because they weren't powerful enough to compel the domains).

To be fair to the Shogun, they were not happy (as they are in game) with Russia simply taking Hokkaido from them, and religion...I don't want to get into Western portrayals of Eastern religions, really...IGs are a topic for another discussion.

Anyway, I get that Japan is sort of a meme on the internet because of pop-culture, but this is one of the defining moments in Japanese history (and, thus, the world) -- and there are so many interesting ways to portray it in a game about the 19th century. I think getting the map right should be expected, especially since Paradox got it right in Victoria 2, and EU4.
 
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MfgLuckbot

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I think your assessment is very correct but could be made about a bunch of nations that lack the same level of love for detail. (I'd assume that's simply the time constraints fault)

I don't want to break out a big "this country needs more attentio than this" dispute, but take a look at spain, wich doesn't even have the carlist war represented, or take Austria, the conflict with Hungary was a complex situation that isn't really well represent by the Journal Entry that kinda just renames your tag if you enact Racial Segregation or better. (There was a series of armed conflicts and assassination attempts, there was the threat of slavic subjects demanding the same privileges, there was the balance between outside threats and internal unity)
 
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Ranamar

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Without meaning to say this is the wrong place to post it, because that was interesting to read, I suspect you will get more traction for changes in this other thread:

 
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Question

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At least its not as bad as EU4, where the shogun starts with a massive (and very loyal) vassal swarm and can just sit there slowly annexing them to form Japan, and any daimyos that attempt to rebel will get zerged by the vassal swarm...

I remember trying to discuss this with a dev on discord and his argument was basically "this isnt a japanese focused game, there are other games if you want that".
 
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TheLand

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IGs are a topic for another discussion.

I would be interested to hear your thoughts on how the IGs work (or don't) for Japan!

I can sort of make "Shogunate (governance system) without Shogunate (interest group)" work in my head - after all, the politics model in autocracies is basically about the competing factions making themselves known at court, with the Landowners usually having some big systematic advantages and being very upset with anything that threatens their interests. Which seems fair enough. But interested to hear your criticisms of how Japan is set up.
 

Sagrifizius

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I can sort of make "Shogunate (governance system) without Shogunate (interest group)" work in my head
The Shogunate (government system) was not an autocracy, but a feudal state which is difficult to imagine without a dominant, heavily privileged landed nobility. (This is also why the Samurai are supportive of the Shogunate - they were the equivalent of minor nobility (knights) in feudal Europe.)
 
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Faeelin

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Good points. $20 please.
 
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AnthraxDaveUK

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At least its not as bad as EU4, where the shogun starts with a massive (and very loyal) vassal swarm and can just sit there slowly annexing them to form Japan, and any daimyos that attempt to rebel will get zerged by the vassal swarm...

I remember trying to discuss this with a dev on discord and his argument was basically "this isnt a japanese focused game, there are other games if you want that".
Ah, the good old days!
 
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EarlKonrad

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I remember trying to discuss this with a dev on discord and his argument was basically "this isnt a japanese focused game, there are other games if you want that".

Well, PDX published Sengoku more then a decade ago, so...

But yeah, shame how little time seems to be invested into properly representing stuff at game start in PDX. I get it that there are a metric ton of tags in these games, but it they can't make them all, or even most, places of the world well represented, I don't see the point of just adding more tags.
 

Medibee

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Very amusing that in response to playing a great power being boring people on the forums will say "play japan!" and well this is the level of care put into japan.
 

Elusivehonor

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I think your assessment is very correct but could be made about a bunch of nations that lack the same level of love for detail. (I'd assume that's simply the time constraints fault)

I don't want to break out a big "this country needs more attentio than this" dispute, but take a look at spain, wich doesn't even have the carlist war represented, or take Austria, the conflict with Hungary was a complex situation that isn't really well represent by the Journal Entry that kinda just renames your tag if you enact Racial Segregation or better. (There was a series of armed conflicts and assassination attempts, there was the threat of slavic subjects demanding the same privileges, there was the balance between outside threats and internal unity)
You are 100% right, and I agree with you and the rest of the sentiments in this post.

And I guess I didn't make myself clear -- I don't want Japan to be given "more love" (I mean, of course I do, but...), I just want the map to be accurate. I don't play these games like map painters, but the map is really important to my enjoyment of the game. I've raged quit EU4 games because the AI started to snake into Central Europe (and started wars to fix borders). Some of these changes are more comprehensive than others, but some are relatively easy and should be changed, because the current iteration is just wrong.

For instance, losing Yonaguni, and the rest of the Miyako Islands (the ones close to Taiwan) is the same as the Prussia not owning Memeland at the game start. They were Japanese (I use this term loosely) LONGER in some cases than some territories were French, British, or German. It's jarring, especially since they are portrayed as Chinese. This is not open for interpretation, or even a modern-day point of contention -- that is just plain wrong. Maybe the devs thought these were the Senkaku/Diaoyu Islands (the actual dispute between Taiwan-China-Japan) -- but those are much smaller, and in a way different position entirely on the map.

That said, I think people can make arguments for and against some of the other changes I listed...the state changes would mostly be cosmetic. Sugar should be added to Okinawa, though -- that's a big oversight, but it's not the worst thing. Japan should not own a piece of Micronesia, but the Bonin Islands were Japanese at this time (I think, have to double check...).

Without meaning to say this is the wrong place to post it, because that was interesting to read, I suspect you will get more traction for changes in this other thread:

Thank you! Yes, I will post there, too.

I would be interested to hear your thoughts on how the IGs work (or don't) for Japan!

I can sort of make "Shogunate (governance system) without Shogunate (interest group)" work in my head - after all, the politics model in autocracies is basically about the competing factions making themselves known at court, with the Landowners usually having some big systematic advantages and being very upset with anything that threatens their interests. Which seems fair enough. But interested to hear your criticisms of how Japan is set up.
@Sagrifizius gave a good answer, but I would say my criticism goes beyond that.

Yes, the Shogunate was somewhat of an autocracy, but you also have to understand that Japan was not a traditional Westphalian state, either. The Shogun did not monopolize power, nor had any real ability to do much aside from coercing daimyo to follow some very general rules. And the Shogunate was only able to do this when they were not being abusive - the power of the Shogun initially came from it's military superiority over the daimyo, but that power eroded significantly over time. In 1836 the shogun maintain control through institutions, and the general desirability for stability. As we saw in history though, once strong central leadership was required to deal with the West (e.g., once the Shogun was shown to be powerless to stop Commodore Perry and his Black Ships), the Shogunate shown to be toothless and ineffective, and the nobility and peasantry rapidly mobilized to change the situation.

To add to @Sagrifizius's pioint, too, the Samurai were the landowners, the administrative bureaucracy, and the warrior class. They weren't paid by the state -- their wealth was tied to land, which was based on rice-yields. You had the large landowners (the daimyo, who were samurai, and upper Samurai nobility) holding land in trust for the Emperor (or Shogun), and lower samurai doing that for the upper samurai. In this way, it was feudal (though, some authors have argued the system resembled federalism more than feudalism).

Also, and I can't stress this enough: modern pop-culture often portray the Samurai as these "badass warriors," but this image comes from the romanticized nostalgia of the Warring States Era, and the Meiji period where "samurai ethos" translated into martial power. In the Edo period, the Samurai were certainly warriors and leaders of troops, but they were and more more likely to be local administrators and officials, doing the work of the state. Samurai were highly educated in the Confucian classics (with a growing number of the lower classes of samurai during this time period subscribing to...for lack of a better term...proto-nationalism on the basis of the Imperial system, and Dutch Learning). In reality, then, the Samurai were basically -- the landowners, the state administrators, and the military. Rather than supporting the Shogunate, this was the group that propelled the restoration, so abstracting them into a single group labeled "Shogunate" is just wrong on so manly levels.

The Shogunate certainly "owned" vasts tracks of land -- but I am not sure they owned more than other groups. Remember, the Shogunate was based on a clan system, with land and titles doled out to clan heads. The clans formed alliances with one another, married into eachother, and supported/opposed each other throughout the period.

Also, very important: the Shogunate was the Tokugawa Clan. It was a single clan among hundreds of others, and while they were connected deeply with other clans (the Matsudeira Clan, for example), there was only one Shogun -- and they "owned" the area around Edo, and that was pretty much it. The rest was delegation, and while the Shogun had to be obeyed, the Shogun never could or would compel daimyos in the ways a modern nation state, or autocrat could. This essentially means that "removing" the Shogunate from the government is akin to essentially removing the Tokugawa Clan from government. This would IMMEDIATELY set off a civil war. Remember, too, Edo Castle is their residence AND capital of Japan's administration.

It doesn't make sense how you could remove the shogunate and maintain peace, for me.

I digress -- sorry.

As for what I think would make things better:

I am not sure how simple it would be to do this, but I think breaking up Japan would go a long way in making this situation better.

In fact, the more I think about it, the more I feel like the problems arise mainly from the fact that you're playing as a nation from the start -- and not a domain. A lot of the problems the Shogunate faced were internal, as well as external. A lot of the problems faced by the domains were similar (domains "fought" European powers -- the Satsuma-British "War" is a good example of this). This could do two things on a contextual level: 1) as a shogunate or domain player, you are given more urgency in uniting Japan to combat western encroachment (which was a real fear for Japan's leaders); 2) it would give the player options in a Japan game and two pathways for reform -- you can try to reform the Shogunate (as they historically tried to do), or go the historical restoration route. The Shogunate was not beyond repair -- it tried to fix itself, but it ran into serious problems in getting the domains on board. They did respond to Russia's closing in on the northern borders with fortifications, and increased presence in Hokkaido (and changing policies on the Ainu).

It also fixes the problem of the abstraction of the landowners (which, for our purposes, also represents the Daimyo, the regional governors/rulers). Abstracting them in the pre-restoration period simply as "the Shogunate" does Japan a disservice, and makes things too simplistic. Who even are the landowners in the Japan context? I really don't know since all samurai were landowners. Large landowners, I guess? So, daimyo and local leaders? I don't like that IG for pre-restoration Japan for several reasons, but it makes more sense on a local, rather than national level (and certainly makes more sense than the current iteration).

Victoria 2 (EDIT: I was thinking of a mod -- A Pop Divided) did this better, honestly; Japan should be divided, and the goal of each domain should be to either support reform of the Shogunate, or an Imperial restoration (basically, the choice between unitary centralization, or moderate Western Federalism). Each domain should have their own internal IGs, that can look essentially similar -- except, I would remove the "buddhist monks" and "peasant" and rename them as "pro-imperial" or "pro-restoration." Landowners here could be the pro-shogunal force (or just a neutral "local leaders"), where as the samurai could also be pro-restoration. I am not sure what meaningful political power Buddhist Monks had in either pre- or post-Meiji (neither did Shinto Monks), other than supporting nationalism? Not really sure, but this point doesn't really matter. The biggest issue is the national scale, and the "landowners", honestly.

Going further -- I would love for IGs to be totally reworked to be a bit more flexible, but that is maybe too ambitious to talk about in a post dedicated to Japan.
 
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Elusivehonor

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Very amusing that in response to playing a great power being boring people on the forums will say "play japan!" and well this is the level of care put into japan.
To be fair to Paradox, I don't often see great analyses/portrayals/news about Japan in English media, so it's really not something special about them. Probably because of the language barrier, but Japan often gets neglected by Western media. It's a symptom of their language, and a number of other factors.

I don't think they did a bad job, either, and I do not expect anyone to be an "expert" or anything about a single country. Also, to be fair, the Senkaku/Daioyu islets ARE in that neighborhood, so maybe there was confusion. In any case, I happen to be very interested in Japan, so I just wanted to vent my frustrations and offer some thoughts in the hopes they'll take a look at this again. I don't expect them to take my word for these changes, but hopefully they'll revisit the sources they used to make the map.
 
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DarkSpiryt

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I would like to have some changes implemented to Japan ( not that from 320h in Viki 3 i have 300h on Japan :> ). Its obvious that Japan is left for some expansion pack because if you look on province bonuses they have 1! No rivers, mountains, just flat terrain :) .
 
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hjarg

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North-Hokkaido and Sakhalin being open for colonization is actually great if you happen to play as Japan. Russia colonizes it pretty early and once you've built your armies and navies, you can demand both Hokkaido and Karafuto from them and add a nice force recognition on top. Then, Russia amasses humongous armies in Hokkaido and if you send your by now quite huge navy to raid their supply lines, you get a nice easy victory over hundreds of thousands of staved Russian troops and an easy way to get to great power.

Strangely enough, Japan has a claim on Karafuto/Sakhalin but not over North Hokkaido. :D

I agree with you, it is bad. Especially keeping the Shogunate out of Shogunate part (though renaming IG to Daimyos would make it a bit better). But there is some good in bad. Unintended good.
 

piaomiaotianzun

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North-Hokkaido and Sakhalin being open for colonization is actually great if you happen to play as Japan. Russia colonizes it pretty early and once you've built your armies and navies, you can demand both Hokkaido and Karafuto from them and add a nice force recognition on top. Then, Russia amasses humongous armies in Hokkaido and if you send your by now quite huge navy to raid their supply lines, you get a nice easy victory over hundreds of thousands of staved Russian troops and an easy way to get to great power.

Strangely enough, Japan has a claim on Karafuto/Sakhalin but not over North Hokkaido. :D

I agree with you, it is bad. Especially keeping the Shogunate out of Shogunate part (though renaming IG to Daimyos would make it a bit better). But there is some good in bad. Unintended good.
The fascist massacres in Japan during World War II were not well demonstrated.

There is no change Qing Dynasty and Republic of China in the map.
 

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The funniest thing about Japan is that you can build everything Britain had at the time without the removal of Sakoku.
I still miss early versions of EU4 where Eastern tech group countries receive enormous tech debuff, which is simply historically accurate.
I have a couple of suggestions but definitely they won't listen.

1) Maximize the punishments for Confucianism countries. Certain techs/decisions/government types shall be completely blocked. Modifiers that are similar to EU4's Inward Perfection shall be introduced to most Eastern Asia countries. A unique debuff on tech spread speed shall be imposed on these countries, too, cuz in most cases Confucianism scholars at that time basically refuse to learn.
2) Give Japan unique positive events, for instance, Perry's Kurofune, to make it technologically and militarily excel among its neighbors. This might be a good way to simulate the history of the 19th century when Japan was the only successful country in East Asia.
3) There should be a better method to reflect Japan's complicated internal power struggle. Or simply bring Vic 2's Choshu and Tosa back...
4) Restrict AI behaviors such as colonization and land seizure in the East Asia region. Land conquests shall be limited to islands and coastal regions. Russia shall be an exception in this case.
 
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North-Hokkaido and Sakhalin being open for colonization is actually great if you happen to play as Japan. Russia colonizes it pretty early and once you've built your armies and navies, you can demand both Hokkaido and Karafuto from them and add a nice force recognition on top. Then, Russia amasses humongous armies in Hokkaido and if you send your by now quite huge navy to raid their supply lines, you get a nice easy victory over hundreds of thousands of staved Russian troops and an easy way to get to great power.

Strangely enough, Japan has a claim on Karafuto/Sakhalin but not over North Hokkaido. :D

I agree with you, it is bad. Especially keeping the Shogunate out of Shogunate part (though renaming IG to Daimyos would make it a bit better). But there is some good in bad. Unintended good.
I hate the gamey-ness of it, but I have heard people use this strategy.

I usually like to roleplay in these games, so doing stuff like that breaks the game for me.

Pretty nuts that they have no claim over North Hokkaido. I mean, they should have claims on all the Northern Islands (so should Russia, if they don't already).

@DarkSpiryt Oof, yeah, I noticed that. You're probably right. :( Obviously, if this is the case, I do not approve; Japan was a key player in the 19th and 20th century, and one of the more interesting countries to play during this time.
 
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Kyoumen

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Victoria 2 did this better, honestly; Japan should be divided, and the goal of each domain should be to either support reform of the Shogunate, or an Imperial restoration (basically, the choice between unitary centralization, or moderate Western Federalism). Each domain should have their own internal IGs, that can look essentially similar -- except, I would remove the "buddhist monks" and "peasant" and rename them as "pro-imperial" or "pro-restoration." Landowners here could be the pro-shogunal force (or just a neutral "local leaders"), where as the samurai could also be pro-restoration. I am not sure what meaningful political power Buddhist Monks had in either pre- or post-Meiji (neither did Shinto Monks), other than supporting nationalism? Not really sure, but this point doesn't really matter. The biggest issue is the national scale, and the "landowners", honestly.

Not disputing the rest of your excellent post, but I do dispute that Victoria 2 did it better, since the Meiji Restoration is a button you can click for extra research on January 1, 1836, or click a different button later once you're sphered for extra research without a bunch of militancy. It also wasn't divided. I assume you're thinking of a mod.
 

Elusivehonor

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Not disputing the rest of your excellent post, but I do dispute that Victoria 2 did it better, since the Meiji Restoration is a button you can click for extra research on January 1, 1836, or click a different button later once you're sphered for extra research without a bunch of militancy. It also wasn't divided. I assume you're thinking of a mod.
Ah, year...sorry, you are right, I was thinking of a mod; A Pop Divided.