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Jan 12, 2002
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I know we had a vassal loyalty map knocked back early but perhaps it would be viable to use the existing wealth map as something else. I wouldnt call it useless but there are far more useful things to see on a map, like loyalty. Wouldnt this be fairly simple to do in this way?
 

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Im The Young Cow Man
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Couldnt it at least be possible for the provinces (or shields) you own show a warning sign, such as a (!) or anything whenever your vassals loyalty goes below say 50%?
 

Pode

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CLick your portrait every so often, then click the rightmost vassal in your list. Everyone else is at least as loyal as he is, if not more. Best workaround I've found
 

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I´m afraid that is too big a change. Johan doesn´t do graphics and he is the only programmer who is still working with Crusader Kings.

Well its not really graphics. The graphics are already there. TO me it sound more simple than the gifts or alliance change he made.
 

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Moved on
Sep 20, 2001
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Neuro said:
Or at least could we have the economic map represent the real wealth of a province (bas+province improvements without the stewardship) instead of pure hardcoded bas income?
This I can agree with. A static map makes no sense in a dynamic game.
 
May 31, 2004
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True, but then it'd be a pain to see if a province was 'truly' wealthy, or if it was just undergoing a period of relative prosperity / weakness. For example, trashing and pillaging Venice would, in a dynamic map, cause it to appear horrifically weak...which, whilst true, would cause me, "Unknowing Player" to avoid it in favour of, say, provinces in west Italy. After having spent my entire manpower winning them, I'd then watch Venice recover to its normally high monetary level.

After which I'd log onto the forum here and bitch about how the dynamic map was completely confusing, and it would be far better if it was based on 'natural' and, therefore, potential provincial wealth rather than an arbitrarily changing figure which would be hard to compare, and make the map effectively useless except for that exact moment in time.

Ideally, there's a lot of changes that could be made to the map, but I think I hear the CK2 fairy calling on that one...
 

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I'd like to see the province wealth map reflect the dynamic wealth of the provinces, but it wouldn't include things like struggling, or lootage for exactly the reasons Woz Early describes, just its wealth as province improvements et al make it. As it stands now, ten years into the game and the map becomes obsolete, and useless.
 

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Exactly. I originally thought about a pure:
base_income * improvements_percentage_bonus = value
formula to be represented on the map.

Looting and temporary events like poor, plague, prosperous shouldn't be taken into account. As well as stweardship of the ruler and their domain size penalties.

And Woz, I don't know about you.. but if I were to choose between a well developed Milano and a bare Venice, I think I'd choose Milano. It's much more profitable, but unfortunately it's not what you see in the "economics" map :(
 

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part asumption, part deduction. I mean hes the only programmer who does betas right? I thought it would mean exe changes.

Guess im wrong. Wouldnt be the first time :)
 

Sera

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Neuro said:
Or at least could we have the economic map represent the real wealth of a province (bas+province improvements without the stewardship) instead of pure hardcoded bas income?
This would be an improvement.
 

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Pure Evil Genius
Mar 29, 2001
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Grosshaus said:
What makes you think he made them;)
Well he didn't make the graphics but i'd assume he knows the programming of how it uses what color to display for what base value on each province and therefore, theorectically, he could alter it to make it display for the modified value instead, using the same color schem.
 
May 31, 2004
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What you *really* want are two, perhaps even three, wealth maps - similarly to how you can toggle overlays on the main map regarding the shields, fortresses, etc.

Under it all would be your 'base' wealth map, showing the hardcoded value for each province, irrespective of improvements / effects. This would be your bog-standard way of describing roughly where wealth can be expected to be found, and which provinces have the greatest wealth potential, long-term.

Then, you could toggle the effect of province improvements and technology (probably all in one toggle), which would give you an 'updated' map, describing where wealth is generally distributed at this time, giving you a medium-term prediction of wealth.

Finally, you could toggle provincial effects such as looted, prosperous, dysentery, etc. This would give you a perfect snapshot of the wealth of Europe at that exact moment in time, a good short-term prediction of immediate wealth.

Of course, I have only one thing to say about this idea - it starts with a C, ends in a 2, and may or may not have a K in the middle of it.