I also think there are too many CoTs created in the game. I like CoTs to be important, something worth fighting wars over.
35 #_EDEF_COT_PROVS_PER_CENTER
400 #_EDEF_CREATE_COT_THRESHOLD_,
I'm also curious about CoT stagnation though. I've tried very hard but I have never gotten a CoT to actually stagnate no matter what I set the limit too.
If the king just spent quite a good sum of money, it is likely that the economy of that province will get a huge boost, thus making the merchants more inclined to go there. Also, the kings established markets and fairs.Is it even make sense that you can open up a new CoT? I mean, realistically, wouldn't merchants be more attracted to were there are profits to made then to a city a king designated as a trade hub after he spent some money on it?
If the king just spent quite a good sum of money, it is likely that the economy of that province will get a huge boost, thus making the merchants more inclined to go there. Also, the kings established markets and fairs.
100 #_EDEF_COT_STAGNATION_LIMIT_
75 #_EDEF_COT_PROVS_PER_CENTER
3000 #_EDEF_CREATE_COT_THRESHOLD_,
750 #_EDEF_DESTROY_COT_THRESHOLD_,
Could somebody explain how stagnation works? Also, the game says a cot closes when there are to few merchants trading there, I have a monopolised COT will it ever close down? Thanks
Well that makes some sense. But still i think closing and opening CoTs shouldn't be controlled at all. And is the CoT system even realistic?
In your EUIII/common folder open defines.txt
you will find lots of lines, the ones you are looking for are:
35 #_EDEF_COT_PROVS_PER_CENTER
Number of Provinces that can be attached to a CoT before the game generates a new one. I usually leave this alone.
To change any of these just edit the number.
The Reykjavik part or the 200 ducats threshold?Any CoT under 200 in value will slowly accumulate stagnation, and the higher that number gets, the higher the chance of the CoT to vanish completely. Hence the saying 'Reykjavik today, gone tomorrow'
Okay I just made that up.
The Reykjavik part or the 200 ducats threshold?
Maybe Icesave depositors actually say thatThe Reykjavik part lol
+25% Tariffs and -25% Stability Cost are pretty awesome, actually.Trade = Tech. Forget about those minute fleeting bonuses from trading in X good.
Of course; the Plantagenet kings could easily have won the Hundred Years' War if they'd built a trading centre in London and then sent five (count 'em!) merchants there to bring back money for the state.
Trade in EU3 is heavily abstracted, but it does reflect the reality that a startling proportion of the world's trade passed through specific cities and regions and how valuable control of those areas is. There's just no way to simulate a realistic trade system in this sort of game; all EU3 can do is roughly reflect its parameters and importance.