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synyster31

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35 #_EDEF_COT_PROVS_PER_CENTER

I usualy double this.

400 #_EDEF_CREATE_COT_THRESHOLD_,

I set this to at least 1000 as Lubeck or Venice can easily reach this quick early.

I'm also curious about CoT stagnation though. I've tried very hard but I have never gotten a CoT to actually stagnate no matter what I set the limit too.

What I did was play a while until there was lots of small CoTs, then check the stagnation levels for them & set the limit according to those figures.
 

Setsuna

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Sorry for the bump, but now that this has been changed in the latest beta patch what are people's opinions?
 

unmerged(170957)

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Is it even make sense that you can open up a new CoT? I mean, realistically, wouldn't merchants be more attracted to were there are profits to made then to a city a king designated as a trade hub after he spent some money on it?
 

ANO1453

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Is it even make sense that you can open up a new CoT? I mean, realistically, wouldn't merchants be more attracted to were there are profits to made then to a city a king designated as a trade hub after he spent some money on it?
If the king just spent quite a good sum of money, it is likely that the economy of that province will get a huge boost, thus making the merchants more inclined to go there. Also, the kings established markets and fairs.
 

unmerged(170957)

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If the king just spent quite a good sum of money, it is likely that the economy of that province will get a huge boost, thus making the merchants more inclined to go there. Also, the kings established markets and fairs.

Well that makes some sense. But still i think closing and opening CoTs shouldn't be controlled at all. And is the CoT system even realistic?
 

lordkestrel

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After the latest patch, I've played with increasing the numbers significantly. Only one game so far, but it went quite well. A few new COTs were created, but not many. I think I'll drop the create threshold to 2500 for the next game.

This is what I used. Probably could do with a bit more tweaking:
Code:
	100	#_EDEF_COT_STAGNATION_LIMIT_
	75	#_EDEF_COT_PROVS_PER_CENTER
	3000	#_EDEF_CREATE_COT_THRESHOLD_,
	750	#_EDEF_DESTROY_COT_THRESHOLD_,
 

The Blood Eagle

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Could somebody explain how stagnation works? Also, the game says a cot closes when there are to few merchants trading there, I have a monopolised COT will it ever close down? Thanks

Any CoT under 200 in value will slowly accumulate stagnation, and the higher that number gets, the higher the chance of the CoT to vanish completely. Hence the saying 'Reykjavik today, gone tomorrow'

Okay I just made that up.
 

unmerged(297342)

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Well that makes some sense. But still i think closing and opening CoTs shouldn't be controlled at all. And is the CoT system even realistic?

Of course; the Plantagenet kings could easily have won the Hundred Years' War if they'd built a trading centre in London and then sent five (count 'em!) merchants there to bring back money for the state.

Trade in EU3 is heavily abstracted, but it does reflect the reality that a startling proportion of the world's trade passed through specific cities and regions and how valuable control of those areas is. There's just no way to simulate a realistic trade system in this sort of game; all EU3 can do is roughly reflect its parameters and importance.
 

The Blood Eagle

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Trade = Tech. Forget about those minute fleeting bonuses from trading in X good.

If it were used in a realistic sense, it would be a Civ-style system of ensuring that your people are endowed with at least some of everything. In EUIII, if Spain gets spices and England doesn't? It makes no difference whatsoever. The key is to maximize your total trade value, and watch as it's translated into learning.
 

Moltke

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Now there are select few CoTs, but the AI still opens them in foolish places repeatedly. Like Iceland...

It's harder to put one in Thrace now, too, but if you conquer Venice that one dies rapidly meaning Alexandria and Lubeck get bigger.
 

Vortex79

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I like the CoT's the way they are now, Leave this to modders.

-1
 

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In your EUIII/common folder open defines.txt
you will find lots of lines, the ones you are looking for are:

35 #_EDEF_COT_PROVS_PER_CENTER

Number of Provinces that can be attached to a CoT before the game generates a new one. I usually leave this alone.

To change any of these just edit the number.

Change 35 to bigger than 50 will reduce the random COT spam drastically by game engine. (You can set it to 9999 to stop the spamming completely)
 

The Blood Eagle

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ANO1453

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The Reykjavik part lol
Maybe Icesave depositors actually say that :p
I've seen the CoT in Akureyri, and now it changed to another ice land - Finnmark. And bound to disappear as well. That's why I don't bother much with CoT spawning. They always close. In Africa, first it was Cayor, then Kumasi, and now is Benim (where I have two merchants taking up a total of 0.80 per year).
 

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unmerged(170957)

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Of course; the Plantagenet kings could easily have won the Hundred Years' War if they'd built a trading centre in London and then sent five (count 'em!) merchants there to bring back money for the state.

Trade in EU3 is heavily abstracted, but it does reflect the reality that a startling proportion of the world's trade passed through specific cities and regions and how valuable control of those areas is. There's just no way to simulate a realistic trade system in this sort of game; all EU3 can do is roughly reflect its parameters and importance.

hmm... i see. hope they will come up with something better in eu4.