Ive noticed both sides of the argument. Stuff not dying and smaller ships dying by the droves; in the same game.
It seems that what effects it is wht kind of weapon youre beeing hit with. And things like fallen empires and endgame crisses obviously have massive damage boosts so you see it against them alot more to.
What baffles me though is how little you notice the 90% evasion. I regulary see enemies with 100% hit chances while I know that 1: those weapons dont have 100% hit chances and 2: I know those weapons dont have 90% tracking.
Now obviously the AI cheats. But it cheats so much that smaller ships have just about 0% survivability in the endgame. THe most ive seen my ships 'keep' in terms of evasion is 30%. Maybe 40% in some rare cases. And I would very much like to know how the AI got thoses tracking bonuses, lol.
I don't think the AI gets tracking bonuses. AFAICT regular empires get no combat buffs from difficulty, just economic ones, and other enemy types receive only health and damage bonuses.
Tracking doesn't get to added to weapons in the ship designer, so maybe you just don't realize how much tracking even your ships have after all the bonuses? Sapient picket (30) and tachyon sensors (15) together (45) wipe out half the evasion cap already, and there's quite a few other sources you can pick up too, subterfuge traditions (10), precognitive picket computer for psioncs (extra 10), Titan targeting grid aura 10), enigmatic decoder modules (5 each), and quite possibly a few other sources I'm not aware of. AI probably wont get all those things and stack it to 90, but both it and you can stack enough to make your 90 evasion corvettes look like a stationary starbase to most weapons.
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