I am pretty sure it is that simple, the only difference between the two versions that I can see are... That it has been ported to work fluently with a controller, and that the processing power has been nullified to run on an Xbox or PlayStation. The game was created on a PC after all, so really the only difference is the limitations of what the console can handle.
You're making a massive assumption there. Just because it looks the same doesn't mean it is, and I can guarantee there's almost no chance that porting the game was just a case of porting the raw code without massively rewriting the engine. Know how I know? If you were right about the code-base being so similar we'd already be on version 2.2 with all the DLCs ready to go... but we aren't.
So now I am also under the impression you don't understand or really know what a command console is. It is literally cheat codes lol. Look up the command console for stellaris and the available commands you can use, literally nothing they allow the player to do in the command console can be used to hack the game. You aren't adding anything new with a command console, just issuing commands telling the game to do things like spawn resources into your reserves, or take control of an AI empire, or change the color of the map, or force peace with a war mongering neighbor that won't leave you alone. Literally none of that effects anything, and at the worse they just potentially corrupt save files when certain combinations are used and never deactivated before saving (or auto saved) and I am pretty sure Sony understands entirely that a command console can't be used to hack a game, that is what is actually silly lol
I mean... it's not "literally cheat codes lol". The commands are mostly debug tools for the devs and modders, and includes direct software calls. While it might not allow you to directly recode the game, there's literally a 'run' command that instructs the game to load and execute commands from an external file.
Maybe you need to go look up what the command console actually is?
Side note: I have a Xbox One X, which has more grunt than the other consoles... I'd love to be able to crank up the ticks-per-turn and see if my CPU melts.
You should be advocating for it too like so many other people. You are like the only person I've seen actually be against unlocking it.
Are you reading his posts? I love that you're passionate about the game, but I think you might have a blind spot.
He's not advocating against the feature, he's advocating against them spending time on the feature. If you're right and the command console is easy to unlock, e wouldn't have an issue with that. But he (and I, for that matter) think you might be wrong, and would rather the team focus on stuff like getting us up to version 2.2 and getting the DLCs ported.
There is literally no actual reason why the console player base shouldn't be allowed to use it. It effects absolutely nothing, other than generating more fun, and takes little to no effort to unlock since it already exist in the original programming.
You're making a lot of assumptions, and there's no actual evidence backing up the idea that it's easy and/or harmless. What if someone cranks up the speed and melts their CPU? What if someone uses the console to give themselves DLC items without paying? What if the command console just plain works different;y on console compared to the PC? What happens if Sony actually does object?
So once again, to clarify the stance I'm taking: If the console behaves exactly the same way on console as it does on PC
and if unlocking it is not a technical problem
and it doesn't allow people to work around having the DLC
and there's no contractual stuff with Sony... sure. let's see it unlocked.
Otherwise, if all you really want is cheat codes, maybe go hassle Sony about allowing mods.