I mean... that wouldn't wash if you were talking to PC players who want to mod the game, it's not going to wash when talking to PS4 players who want console commands. For some people cheating or upending the normal game is part of the fun. And this isn't a multiplayer game, so how Fuzzi (or whomever) wants to spend their time isn't really for us to judge.
Broadly speaking I agree with you - "standard game, canon DLCs only, Ironman" is how I think the game is optimally played...but that's no reason to force anyone else into the same mold.
Calm yourself, Mr Slippers - I only meant that mods (frankly a bigger deal than the command console) was a Sony issue, and one that would likely address many/most of the reasons you want the console commands unlocked. I understand your core request (and I largely agree).
My only concern is that while the Console Edition obviously looks a lot like the PC version, it's not really the same beast. It's not like they picked the game up, dumped it on Xbox/PS4 and called it a day. We understand the PC console and vaguely what the commands do, but there's no saying if the console on console works the same way. You suggest that it's a 'simple' matter to unlock the command console, and easier than adding mods, but that's an assumption based on a potentially faulty premise that the consoles are basically the same.
For example, how is DLC handled on the console version - in most cases the DLC/Expansion content is actually in every version of the game, with specific features flagged/unflagged depending on licenses owned - with that in mind, would the console allow base owners to access DLC content without paying (e.g. spawning in expansion assets), and if so, what work would need to be done to ensure the console commands can only access legitimately owned content?
If it's true that all they would need to do is click 'unlock console commands', then that's great and I'm down with your plan. But we have to acknowledge that there might be other stuff involved and it might not be that easy.