Can we play around with a few more mechanics Paradox?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
Looking over the list of mechanics I'm surprised how many aren't being toyed with by Paradox.

No combat bonuses for fighting in specific terrain by a specific country? (Vietnamese with their jungles?)
No rebel uprising size debuff?
No raiding events for north/south american tribes?
No province modifiers to represent how European states took control of Asian markets?
No estates can control land anymore? Or...anyone for that matter?
No revanchism buffs/debuffs?
No army professionalism over time gain? Or buffs?
No amphibious landing buffs/debuffs?
No devastation buff/debuff?
No expand administration buff/debuff?
No government reforms buff/debuff?

Or is there a DD that says why they don't mess around with certain stats/mechanics?
 
  • 1
Reactions:

Battlex

Field Marshal
59 Badges
Apr 4, 2017
6.011
6.380
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III: Collection
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
No province modifiers to represent how European states took control of Asian markets?
trade company production modifier. Bengal also has an event for Eng/GB to set up a trade post but it gives insitutiion spread in exchange
ayyutha gets event chain of europeans in the court iirc
No army professionalism over time gain? Or buffs?
the decisions that increase unit maintenance are varied by era
No amphibious landing buffs/debuffs?
portugal gets this with its marines
No government reforms buff/debuff?
marathas get a buff to gov reform, mandela gov reform also got changed iirc

So yeah many of these paradox could mess around with
 
  • 1
Reactions:

st360

Major
1 Badges
Oct 18, 2019
759
4.363
  • Crusader Kings II
No combat bonuses for fighting in specific terrain by a specific country? (Vietnamese with their jungles?)
There is one combat bonus for terrain with hordes, but I agree there should be a few more.
No rebel uprising size debuff?
?
No raiding events for north/south american tribes?
Events arent mechanics. And North American tribes just got a huge number of new events in the patch. South American will get new ones too when they revamp that region.
No province modifiers to represent how European states took control of Asian markets?
You mean trade company buildings? There are 15 of them. How many more would you want before its becomes silly?
No estates can control land anymore? Or...anyone for that matter?
They still control land. They siphon land resources and spawn rebels. If you're asking why you cant give them specific individual provinces, we had that system and it got upgraded to this one as it was deemed to micro intensive for no reason.
No revanchism buffs/debuffs?
Revanchism already gives 8 different individual buffs. I'm not sure what you want? More buffs?
No army professionalism over time gain? Or buffs?
Maybe army professionalism could get a buff or a revamp for high army limit nations, but it seems like you're just asking for a free +5% discipline for everyone.
No amphibious landing buffs/debuffs?
Flagships, marines and naval defenses allready give them. Its in the game.
No devastation buff/debuff?
Devastation itself is a buff/debuff.
No expand administration buff/debuff?
? Expanding not/expanding administration is itself the buff/debuff?
No government reforms buff/debuff?
??????????????????????????????????????????????? Like, government reforms are literally just buffs? Or, if youre asking about reform speed, its tied to autonomy and expand administration that themselves have tons of buffs/debuffs, like core creation cost, the lawgiver ruler trait, national ideas, estates, absolutism, etc.
 
  • 2Like
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.443
38.817
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Devastation itself is a buff/debuff.
I presume the OP means a buff/debuff that alters the speed of devastation and/or how big the penalties inflicted by each 1% of devastation are.
 
  • 1Like
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
Perhaps a national idea/tradition that reduces the rebel size that uprises by -10% or -20%? Both naturally through unrest in provinces and events?
Events arent mechanics. And North American tribes just got a huge number of new events in the patch. South American will get new ones too when they revamp that region.
I'm talking moreso that they don't have mechanics similar to the horde (razing provinces/border provinces) or Cossack border tensions.
Also I haven't read the recent dev diaries, so thank you for pointing that out.
You mean trade company buildings? There are 15 of them. How many more would you want before its becomes silly?
Just thinking of a more realistic way to represent the Dutch and Portuguese trade colonies through province modifiers rather than owning provinces wholesale. And 2/3 provinces with trade company buildings are miniscule to the rest of the states that control the malaca straits or bay of bengal.
They still control land. They siphon land resources and spawn rebels. If you're asking why you cant give them specific individual provinces, we had that system and it got upgraded to this one as it was deemed to micro intensive for no reason.
I'm fine with the states/provinces being handed and taking away automatically but it doesn't offer much in the way of consistency when you don't know where the rebels will spawn. Sure you can look at rebel types, but even that doesn't help as they don't distinguish between the different estate rebels. In the old system you knew where they were going to rebel, here not so much...
Revanchism already gives 8 different individual buffs. I'm not sure what you want? More buffs?
Maybe a national idea/tradition that allows for a country to gain more revanchism than normally? Or decays slower?
Maybe army professionalism could get a buff or a revamp for high army limit nations, but it seems like you're just asking for a free +5% discipline for everyone.
I mean different countries can acquire professionalism through different means. Maybe passively over time, through battles or fighting on home territory instead of the usual events and drilling phases.
Flagships, marines and naval defenses allready give them. Its in the game.
Forgot about them my bad
Devastation itself is a buff/debuff.
I meant being able to cause more devastation with specific countries, decrease impact of devestation, increase recovery rate or similar
? Expanding not/expanding administration is itself the buff/debuff?
Something akin to what Elder Scrolls Universalis did where the cost to expand administration is lower depending on government reforms
??????????????????????????????????????????????? Like, government reforms are literally just buffs? Or, if youre asking about reform speed, its tied to autonomy and expand administration that themselves have tons of buffs/debuffs, like core creation cost, the lawgiver ruler trait, national ideas, estates, absolutism, etc.
I was thinking moreso the cost of passing a reform would be higher or lower depending on ruler personality, government type, war (maybe?) etc.
 
  • 1
Reactions: