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Zarine

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That's like the only thing that can't be named.

After, I saw some youtuber who used districts only on the streets to name the streets (not really the goal they had, but that was the visual effect.
 

Svip

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It's trivial to permit renaming of wild animals. It's not trivial to permit renaming of road objects. At least not in a way that would be meaningful to the player.
 
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Woody Man

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This would be a cool extra to have.
 
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Svip

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I know very little about development, but I would have thought the same mechanics that allow naming of districts could be used.

I have suggested using pseudo-districts to overlay the streets to allow naming of streets, i.e. use the district mechanic but only let the brush paint over streets. While not trivial in itself to do, it certainly should be doable. I realise, of course, that it is too late to implement it at this point before release.

But furthermore, using this technique, you could use the policy system to designate what kind of road it is, if its road type does not adequately describe it. Such as a two-laned road being a country road, so its speed limit would be much higher than the one in town.
 

kemerover

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It's trivial to permit renaming of wild animals. It's not trivial to permit renaming of road objects. At least not in a way that would be meaningful to the player.

While I agree that renaming animals is easier, it is one of the most trivial suggestion compared to what big and really hard-to-code features this game already has.

For example, you can have two types of "streets":
1) Streets along roads. You just point start and end.
2) Pedestrian zones. Choose area like you do with other zones.
 

Bjorn0305

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Naming streets would be so awesome, but I can also see how it would be more complicated than naming animals (or anything else made up of a grouped "asset collection"). Roads are made up of so many sub sections and AI naming can be more difficult.

In CiM2, streets were named, but they were only from one intersection to the next - and therefore more of a distraction. I prefer no name over every section of road getting a random name. The thing would be that all these little sections need to be "grouped" to form a road with one name. This grouping would have to take different road types and capacities and parallel one way roads into account as "one". And then intersections with multiple roads could confuse the entire matter.

Districts may work - but then it would become messy if you have to split up districts to name roads (and it would still leave smaller roads unnamed - or you end up with a massive amount of districts). An overlay, like laying down "strings" on a road may work - but it would still need to be intelligent enough to "split" in the center or be able to read to parallel roads as one.

In the end, I think, to provide a nice solution to this would involve some creative thinking and development that would add flavor but little gameplay aspects to the game. Maybe that is why we are not seeing such a feature at the moment; it got moved down the list for things that would add more gameplay features.
 
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Greygor69

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It's trivial to permit renaming of wild animals. It's not trivial to permit renaming of road objects. At least not in a way that would be meaningful to the player.

Without in depth knowledge of the code I can take a guess at this.

The animals, people, cars etc are objects that have a name property that can be changed so renaming them is easy.

Roads can be and often are placed in sections as can be seen in at least one video where when a guy was deleting a free hand road it was deleted in sections although it looked like one complete road.

This says to me that each "section" of a road is an individual object and each section would need to be named individually.

I could of course be entirely wrong.
 

BuckyDee

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I noticed that roadways exist as segments. From a coding standpoint, I think it would be more efficient to allow the player to designate (select/highlight) a length of established roadway (multiple segments) and then name them as a unique street identifier. What would REALLY be cool then is to see the named street signs at intersections when visiting at street level! :)
 

DK115

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Without in depth knowledge of the code I can take a guess at this.

The animals, people, cars etc are objects that have a name property that can be changed so renaming them is easy.

Roads can be and often are placed in sections as can be seen in at least one video where when a guy was deleting a free hand road it was deleted in sections although it looked like one complete road.

This says to me that each "section" of a road is an individual object and each section would need to be named individually.

I could of course be entirely wrong.

With my background a programming: I think you are on the right track. I think the problem is : where does a "road" start and/or end? There are so many possibilities ...

What I think the system does is: treat all roads as road segments. As soon as there is a intersection with whatever a new segment starts. If an new intersection (a new road) is placed, a segment is split, and will become two segments. So all the roads in the game are split in tiny road segements. At least you can see something like that as soon as a (part of a) road is deleted.
To us humans several road segments belong to something we call "one street". But for the system: which segments belong to the same "one street"? A puzzle difficult to solve ...
 

Philemon1976

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Like I wrote in various threads, it would be so cool to have that feature. Nice to know that I am not the only one desiring that.
In This thread, http://forum.paradoxplaza.com/forum/showthread.php?839016-Street-names-(yes-again...-p) a forum member came up with a technical idea. I am not that gifted to say that this will work out, but perhaps some modders will (or CO is adding that in the next patcch).

I'm positive of having that feature in the future, may it be some days after release or the next months. I will wait faithfully. :laugh:
 
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Zarine

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What I think the system does is: treat all roads as road segments. As soon as there is a intersection with whatever a new segment starts.

I think it's worse than that. Even without intersection, you have multiple segments.
Each time a road is build, it makes a segment. Thus if you have fun making very small part of roads, you will have tons of segments.
 

Philemon1976

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I do not think it has to be so complicated.
You want to make something like districts, which are made for extracting statistic material. you do not need the street name to be some source of code which other parts of the programm are referring to.
Just a label and that is all.

Like user atsrchitect wrote:

1. Create a brush based off of district brush.
2. Apply code that makes the application of this brush attach only to roadways.
3. Create naming feature similar to districts that stays centered over the center-line of the road. Edited to add: and stays parallel to road center-line.
4. Scale text based on the width of roadway (two lane roadway has smaller text than a six lane highway).
5. Make text transparent.
6. Allow user to toggle street names on and off and select color.

Thats seems to be a reasenable amount of work to invest into. the result would be totally satisfying (at least for me).
I think it could be complicated with having numbers for the real estate along that named road, which lead to adresses in the neighbouring households... but that is not the thing to do. just keep it simple and neat.

Hoping that I made a useful ans understandable post here... :happy:
 
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Miwi

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or simply create a ploppable object "Street sign" where a string variable hold the text i.e. street name and the string is shown on the street sign object. So you would have at least street names on street level.
 

eppisgood

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I thought SC4 did a good job with street naming, it's just an overlay on the road itself:
B8zmqD3.jpg
 
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