Can we have the old specialized buildings back?

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ShadowCammy

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Wiz: no

But really, I would support specialized buildings. I can see why some would be OP (like the embassy giving a whole new diplomat), but really they were expensive. You earned that diplomat. I support
 

ShadowCammy

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Why did Wiz say no?
It's a joke. It's from another thread a while ago when all he said was "no". Exactly like that. I just expect the devs to not change it more because it was recently changed and there's some weird modifier that shouldn't be there, like the Length of War penalty for a separate peace out of a war
 

puppet333

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Maybe they could be balanced out by requiring the province to have 15 or 20 development? Something to make the development system meaningful and not just a mana sink.

It's a shame farm estates and refineries were cut as well, really nice artwork on those. RIP in pisces.
 
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efngn

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Maybe they could be balanced out by requiring the province to have 15 or 20 development? Something to make the development system meaningful and not just a mana sink.

It's a shame farm estates and refineries were cut as well, really nice artwork on those. RIP in pisces.

Yeah definitely limiting specialized buildings to more well-developed provinces would make it more interesting.
 

magnusvejby

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Well you will get the bonuses for the embassy building in the beta patch if you are a kingdom or an empire (+1 diplomat) the rest of the buildings were really not that important.
Maybe except for the one where you get a free leader. So sorry its a no for me....
 
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efngn

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Well you will get the bonuses for the embassy building in the beta patch if you are a kingdom or an empire (+1 diplomat) the rest of the buildings were really not that important.
Maybe except for the one where you get a free leader. So sorry its a no for me....

Some of the other bonuses were pretty useful IMO, and it'd be basically no work to implement them. Perhaps they could simply not just add the embassy back in?
 

magnusvejby

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Some of the other bonuses were pretty useful IMO, and it'd be basically no work to implement them. Perhaps they could simply not just add the embassy back in?

Well the thing is some of the buildings was just too strong, and they were only a buff to the player almost, the grain depot the gives you 25% Land Forcelimit is way too strong and since the AI almost always is in money trouble, i don't want them to pay a thousand ducats they don't have, and if the AI never builds them its pretty much only a buff to the player. And some of the ideas also got modified to match some of the bonuses from the unique buildings.
 
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