Can we have an option to set up our troops in aggressive stance ?

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Ruck

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I just rewatched all the Japan WWW´s and in #Japan4 there was even the question from the twitch viewers to daniel, why he have to micro his troops ( he said to dont do so in this www, but had to do anyways ).

He described that in earlier versions troops under AI would even attack when they have low organisation/supplies and so on, and they had to change it, so now thy will always wait until they are in best circumstances to attack.

We could clearly see that the troops clearly did not attacked totally encircled chinese troops with mega low org and daniel had to help them manually.

So my questions is: Can we have an option, maybe in the battleplanner or to set up an general to attack more aggressively ? Maybe something like they should always attack if more than 50% org, of if the enemy has low org, then always attack.

Im just asking because I am one of the players who absolutely love to draw a battleplan and dont take manual command of the troops, so when I know that my enemy ( like china for japan, or maybe netherlands/belgium for the germans) dont stand any chance, I just put them in aggressive mode, to win the conflict faster ( with the drawback of more atrittion for sure, but thats also the case if you do attack manually, like daniel did )

I think we had such an option in HOI-III for our AI-Armys.
 
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zjohn4

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This concept does exist for aeroplanes already but Im not sure for armies, and certainly it should exist somewhere (might be set at a per commander level). Note though, that if you let the war go slower with less aggression (or not manually forcing troops to attack where unneccesary), you wont loose as much manpower so there is good reason not to wear out your troops with aggressive attacking
 
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Bridger15

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Such a stance should not be neccessary. What you saw was bad AI during the game's development. If there's something a human would do in 999/1000 situations then the AI should absolutely do that thing. They are still tweaking the tactical AI to be more smart, and I expect it will continue to get better after the game gets a few patches. They might have already fixed the issue you described.
 

zjohn4

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Such a stance should not be neccessary. What you saw was bad AI during the game's development. If there's something a human would do in 999/1000 situations then the AI should absolutely do that thing. They are still tweaking the tactical AI to be more smart, and I expect it will continue to get better after the game gets a few patches. They might have already fixed the issue you described.

On the note of the AI holding troops back, its based on their organisation and equipment being below a certain amount. The OP is suggesting having different levels of where the minimum organisation required to attack is. If its lower required, thats more aggressive and is equivalent to sending troops to attack when theyre not really ready. This is exactly how the aircraft option I mentioned that exists already works, and how HOI3 worked with certain army options (HoI2 and 3 had aircraft certainly doing exactly this too), and having it available for land units can vary the same war and the same battle. If manpower is no issue, be aggressive and youll win a war quicker, and will deal out more damage (since the enemy wont recover their org in time, nor have time to dig in). Soviet Union was historically like this in 1944-5, pushing troops forward regardless of their readiness. Pushing tanks out of a factory with paint still wet.
 
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