why? are you a sexist that needs to seperate your people into classes of gender!?
This offends me, sir, for we Scaly Saiyans are Fanatical Sexists!
- 6
- 3
why? are you a sexist that needs to seperate your people into classes of gender!?
Well, I want about seven different genders and appropriate names different for all of them.why? are you a sexist that needs to seperate your people into classes of gender!?
If that is true, gender is probably not hardcoded mechanic... so you get default subsection for most races, but humans gets separate male and female subsections. Same for portraits, most are under default, but humans have male and female, but nothing in engine would have prevented you from dozen different genders/variants.
If I am correct, you could code dozen of subsections, like russian_male, russian_female, chinese_male, chinese_female, and so on, assign each separate portraits, so you wont get really odd racial/cultural combinations, like black guy with first name in Korean, and second name in Ashkenazi. (which is bond to happen with single human namelist)
So I noticed you managed to work around the gender issue. Is this just an educated guess or will it work?Have a preview of the British name list I'm currently working on.
I still need to get the destroyer, corvette, and additional battleship names ported from my list, possibly strip out name duplicates between different ship classes, and maybe come up with some good generic names for the special army types. Furthermore I incorporated some of the assumptions we managed to come up with in this thread, so depending on how those things are actually implemented and work they're subject to change, too.
But I think I'm going to have this thing up and going shortly after the game released and I had a chance to give it a quick test run.
You beat me too it. It's looking good!Have a preview of the British name list I'm currently working on.
I still need to get the destroyer, corvette, and additional battleship names ported from my list, possibly strip out name duplicates between different ship classes, and maybe come up with some good generic names for the special army types. Furthermore I incorporated some of the assumptions we managed to come up with in this thread, so depending on how those things are actually implemented and work they're subject to change, too.
But I think I'm going to have this thing up and going shortly after the game released and I had a chance to give it a quick test run.
If it works differently I'll have to adapt it correspondingly, but that probably won't be too much of an issue.Note that character names are under a subsection default... gendered names could possibly be under their own subsections..?
Thanks! If you have any ideas, suggestions, or such, let them be heard. They'd be more than welcome.You beat me too it. It's looking good!
Have a preview of the British name list I'm currently working on.
I still need to get the destroyer, corvette, and additional battleship names ported from my list, possibly strip out name duplicates between different ship classes, and maybe come up with some good generic names for the special army types. Furthermore I incorporated some of the assumptions we managed to come up with in this thread, so depending on how those things are actually implemented and work they're subject to change, too.
But I think I'm going to have this thing up and going shortly after the game released and I had a chance to give it a quick test run.
Here is an example of a namelist I wrote..
Code:### Avian Predator ### Created by Johan Andersson 2015-07-31 AVI3 = { selectable = yes ship_names = { generic = { "Scream" "Screech" "Shriek" "Howl" "Cry" "Soar" "Ascend" "Rise" "Escalate" "Fly" "Drift" "Float" "Glide" "Swoop" "Pounce" "Sweep" "Dive" "Sweep" } corvette = { "Sharp" "Quick" "Frenzy" "Bloodstain" "Scar" "Gore" "Maim" "Maul" "Wound" "Hurt" "Slash" "Scratch" "Cut" "Mutilate" "Injury" "Crippler" "Disfigure" "Griever" "Deformer" "Piercer" } constructor = { "Nest Maker" "Nest Builder" "Nest Creator" "Nest Producer" "Nest Manufacturer" "Roost Maker" "Roost Builder" "Roost Creator" "Roost Producer" "Roost Manufacturer" } colonizer = { "Eggcarrier I" "Eggcarrier II" "Eggcarrier III" "Eggcarrier IV" "Eggcarrier V" "Eggcarrier VI" "Eggcarrier VII" "Eggcarrier VIII" "Eggcarrier IX" "Eggcarrier X" "Eggcarrier XI" "Eggcarrier XII" "Eggcarrier XIII" "Eggcarrier XIV" "Eggcarrier XV" "Eggcarrier XVI" "Eggcarrier XVII" "Eggcarrier XVIII" "Eggcarrier XIX" "Eggcarrier XX" } science = { "Inner Eye" "Third Eye" "Viewing Eye" "Examining Eye" "Analysing Eye" "Contemplating Eye" "Considering Eye" "Evaluating Eye" "Thinking Eye" "Appraising Eye" "Assessing Eye" "Classifying Eye" "Estimating Eye" "Determening Eye" "Inspecting Eye" "Studying Eye" "Investigating Eye" "Probing Eye" "Observing Eye" } destroyer = { "Sharp Claw" "Quick Claw" "Frenzied Claw" "Bloodstained Claw" "Scarring Claw" "Gory Claw" "Grisly Claw" "Maiming Claw" "Mauling Claw" "Wounding Claw" "Slashing Claw" "Scratching Claw" "Cutting Claw" "Mutilating Claw" "Injuring Claw" "Crippling Claw" "Disfiguring Claw" "Grieving Claw" "Deforming Claw" "Piercing Claw" } cruiser = { "Sharp Beak" "Quick Beak" "Frenzied Beak" "Bloodstained Beak" "Scarring Beak" "Gory Beak" "Grisly Beak" "Maiming Beak" "Mauling Beak" "Wounding Beak" "Slashing Beak" "Scratching Beak" "Cutting Beak" "Mutilating Beak" "Injuring Beak" "Crippling Beak" "Disfiguring Beak" "Grieving Beak" "Deforming Beak" "Piercing Beak" } battleship = { "Glorious Massacre" "Glorious Bloodbath" "Glorious Carnage" "Glorious Slaughter" "Glorious Bloodshed" "Gorgeous Massacre" "Gorgeous Bloodbath" "Gorgeous Carnage" "Gorgeous Slaughter" "Gorgeous Bloodshed" "Inspiring Massacre" "Inspiring Bloodbath" "Inspiring Carnage" "Inspiring Slaughter" "Inspiring Bloodshed" "Delightful Massacre" "Delightful Bloodbath" "Delightful Carnage" "Delightful Slaughter" "Delightful Bloodshed" } orbital_station = { } mining_station = { } research_station = { } wormhole_station = { } terraform_station = { "Nest Shaper" "Roost Shaper" } observation_station = { } outpost_station = { random_names = { "Attentive Eye" "Watchful Eye" "Resting Eye" "Sharp Eye" "Scornful Eye" "Oblivious Eye" "Cunning Eye" "Zealous Eye" "Dauntless Eye" "Stubborn Eye" } sequential_name = "%O% Frontier Outpost" } transport = { } military_station_small = {} military_station_medium = {} military_station_large = {} } fleet_names = { random_names = { "Murder of Fidgit" "Murder of Trast" "Murder of Croo" "Murder of Carcan" "Murder of Tripato" "Murder of Foosh" "Murder of Urya" "Murder of Larii" "Murder of Cawica" "Murder of Foroo" "Murder of Try'tara" "Murder of Rickit" "Murder of Barraw" "Murder of Ca'tawa" } sequential_name = "%O% Murder" } ### ARMIES army_names = { defense_army = { sequential_name = "%O% Defense Flock" } assault_army = { sequential_name = "%O% Assault Flock" } slave_army = { sequential_name = "%O% Bonded Army" } clone_army = { sequential_name = "Replica Forces %R%" } robotic_army = { sequential_name = "Droid Forces %R%" } android_army = { sequential_name = "Android Forces %R" } psionic_army = { sequential_name = "%O% Soaring Minds" } xenomorph_army = { sequential_name = "%O% Xeno Flock" } gene_warrior_army = { sequential_name = "%O% Mutation Flock" } } planet_names = { # Names that can be assigned to all planet types generic = { names = { "Trast" "Fidgit" "Micaw" "Craw't" "Caw'taan" "Krachaw's Nest" "Frackaw's Eyrie" "Rickichi's Roost" "Lirchi's Nest" "Croo's Cocoon" "Carcana" "Frippit" "Whoo'tar" "Fashaaw" "Chyy'ta" "Fyyrt" "Drakoo" "Foshoo's Rest" "Ury" "Travuu" "Kloo" "Claive" "Biribit" "Rooki" "Tripitit" "Trobbi" "Trittita" "Foosh'ro" "Urytry" } } pc_desert = { names = { } } pc_arid = { names = { } } pc_tropical = { names = { } } pc_continental = { names = { } } pc_ocean = { names = { } } pc_tundra = { names = { } } pc_arctic = { names = { } } } ### CHARACTERS character_names = { default = { # A complete name full_names = { } # Always combined with a second name first_names = { "Claws of" "Beak of" "Wings of" "Feathers of" "Plume of" "Eyes of" } # Always combined with a first name second_names = { White Grey Black Burgundy Red Blue Indigo Cyan Yellow Orange Ivory Ebony Purple Brown Teal Green Aquamarine Khaki Magenta Gold Silver Bronze Honeydew Lavender Maroon Olive } regnal_first_names = { "Black Wing" "White Wing" "Red Wing" "Star Wing" "Sky Wing" "Cloud Wing" } regnal_second_names = { Extak } } } }
Your list of names for science vessels seems to be missing Boaty McBoatface.Have a preview of the British name list I'm currently working on.
I still need to get the destroyer, corvette, and additional battleship names ported from my list, possibly strip out name duplicates between different ship classes, and maybe come up with some good generic names for the special army types. Furthermore I incorporated some of the assumptions we managed to come up with in this thread, so depending on how those things are actually implemented and work they're subject to change, too.
But I think I'm going to have this thing up and going shortly after the game released and I had a chance to give it a quick test run.
Your list of names for science vessels seems to be missing Boaty McBoatface.
It could potentially be hilarious to have notifications about HMS Boaty McBoatface popping up among all the proper British names, or potentially annoying, depending on how serious one was being about Space Brittannia ruling the hyperlanes.If I could assign a super low chance for that to pop up I'd absolutely include it, but...
I was thinking about including HMS Victory but commented out by default. I might do the same with Boaty.
The thing most people don't realize about the Tea Wars is that it was never really about the tea at all.So what is the story behind this? The UK just conquered the whole world during the great Tea Wars of 2132?
Of course, it was all about ethics in space exploring.The thing most people don't realize about the Tea Wars is that it was never really about the tea at all.
They were actually about the last clear water and the last fossil fuel to heat it up, weren't they?!The thing most people don't realize about the Tea Wars is that it was never really about the tea at all.
Here is an example of a namelist I wrote..
Code:### Avian Predator ### Created by Johan Andersson 2015-07-31 AVI3 = { selectable = yes ship_names = { generic = { "Scream" "Screech" "Shriek" "Howl" "Cry" "Soar" "Ascend" "Rise" "Escalate" "Fly" "Drift" "Float" "Glide" "Swoop" "Pounce" "Sweep" "Dive" "Sweep" } corvette = { "Sharp" "Quick" "Frenzy" "Bloodstain" "Scar" "Gore" "Maim" "Maul" "Wound" "Hurt" "Slash" "Scratch" "Cut" "Mutilate" "Injury" "Crippler" "Disfigure" "Griever" "Deformer" "Piercer" } constructor = { "Nest Maker" "Nest Builder" "Nest Creator" "Nest Producer" "Nest Manufacturer" "Roost Maker" "Roost Builder" "Roost Creator" "Roost Producer" "Roost Manufacturer" } colonizer = { "Eggcarrier I" "Eggcarrier II" "Eggcarrier III" "Eggcarrier IV" "Eggcarrier V" "Eggcarrier VI" "Eggcarrier VII" "Eggcarrier VIII" "Eggcarrier IX" "Eggcarrier X" "Eggcarrier XI" "Eggcarrier XII" "Eggcarrier XIII" "Eggcarrier XIV" "Eggcarrier XV" "Eggcarrier XVI" "Eggcarrier XVII" "Eggcarrier XVIII" "Eggcarrier XIX" "Eggcarrier XX" } science = { "Inner Eye" "Third Eye" "Viewing Eye" "Examining Eye" "Analysing Eye" "Contemplating Eye" "Considering Eye" "Evaluating Eye" "Thinking Eye" "Appraising Eye" "Assessing Eye" "Classifying Eye" "Estimating Eye" "Determening Eye" "Inspecting Eye" "Studying Eye" "Investigating Eye" "Probing Eye" "Observing Eye" } destroyer = { "Sharp Claw" "Quick Claw" "Frenzied Claw" "Bloodstained Claw" "Scarring Claw" "Gory Claw" "Grisly Claw" "Maiming Claw" "Mauling Claw" "Wounding Claw" "Slashing Claw" "Scratching Claw" "Cutting Claw" "Mutilating Claw" "Injuring Claw" "Crippling Claw" "Disfiguring Claw" "Grieving Claw" "Deforming Claw" "Piercing Claw" } cruiser = { "Sharp Beak" "Quick Beak" "Frenzied Beak" "Bloodstained Beak" "Scarring Beak" "Gory Beak" "Grisly Beak" "Maiming Beak" "Mauling Beak" "Wounding Beak" "Slashing Beak" "Scratching Beak" "Cutting Beak" "Mutilating Beak" "Injuring Beak" "Crippling Beak" "Disfiguring Beak" "Grieving Beak" "Deforming Beak" "Piercing Beak" } battleship = { "Glorious Massacre" "Glorious Bloodbath" "Glorious Carnage" "Glorious Slaughter" "Glorious Bloodshed" "Gorgeous Massacre" "Gorgeous Bloodbath" "Gorgeous Carnage" "Gorgeous Slaughter" "Gorgeous Bloodshed" "Inspiring Massacre" "Inspiring Bloodbath" "Inspiring Carnage" "Inspiring Slaughter" "Inspiring Bloodshed" "Delightful Massacre" "Delightful Bloodbath" "Delightful Carnage" "Delightful Slaughter" "Delightful Bloodshed" } orbital_station = { } mining_station = { } research_station = { } wormhole_station = { } terraform_station = { "Nest Shaper" "Roost Shaper" } observation_station = { } outpost_station = { random_names = { "Attentive Eye" "Watchful Eye" "Resting Eye" "Sharp Eye" "Scornful Eye" "Oblivious Eye" "Cunning Eye" "Zealous Eye" "Dauntless Eye" "Stubborn Eye" } sequential_name = "%O% Frontier Outpost" } transport = { } military_station_small = {} military_station_medium = {} military_station_large = {} } fleet_names = { random_names = { "Murder of Fidgit" "Murder of Trast" "Murder of Croo" "Murder of Carcan" "Murder of Tripato" "Murder of Foosh" "Murder of Urya" "Murder of Larii" "Murder of Cawica" "Murder of Foroo" "Murder of Try'tara" "Murder of Rickit" "Murder of Barraw" "Murder of Ca'tawa" } sequential_name = "%O% Murder" } ### ARMIES army_names = { defense_army = { sequential_name = "%O% Defense Flock" } assault_army = { sequential_name = "%O% Assault Flock" } slave_army = { sequential_name = "%O% Bonded Army" } clone_army = { sequential_name = "Replica Forces %R%" } robotic_army = { sequential_name = "Droid Forces %R%" } android_army = { sequential_name = "Android Forces %R" } psionic_army = { sequential_name = "%O% Soaring Minds" } xenomorph_army = { sequential_name = "%O% Xeno Flock" } gene_warrior_army = { sequential_name = "%O% Mutation Flock" } } planet_names = { # Names that can be assigned to all planet types generic = { names = { "Trast" "Fidgit" "Micaw" "Craw't" "Caw'taan" "Krachaw's Nest" "Frackaw's Eyrie" "Rickichi's Roost" "Lirchi's Nest" "Croo's Cocoon" "Carcana" "Frippit" "Whoo'tar" "Fashaaw" "Chyy'ta" "Fyyrt" "Drakoo" "Foshoo's Rest" "Ury" "Travuu" "Kloo" "Claive" "Biribit" "Rooki" "Tripitit" "Trobbi" "Trittita" "Foosh'ro" "Urytry" } } pc_desert = { names = { } } pc_arid = { names = { } } pc_tropical = { names = { } } pc_continental = { names = { } } pc_ocean = { names = { } } pc_tundra = { names = { } } pc_arctic = { names = { } } } ### CHARACTERS character_names = { default = { # A complete name full_names = { } # Always combined with a second name first_names = { "Claws of" "Beak of" "Wings of" "Feathers of" "Plume of" "Eyes of" } # Always combined with a first name second_names = { White Grey Black Burgundy Red Blue Indigo Cyan Yellow Orange Ivory Ebony Purple Brown Teal Green Aquamarine Khaki Magenta Gold Silver Bronze Honeydew Lavender Maroon Olive } regnal_first_names = { "Black Wing" "White Wing" "Red Wing" "Star Wing" "Sky Wing" "Cloud Wing" } regnal_second_names = { Extak } } } }
### The Bropire
### BRO DO YOU EVEN LIFT?
### Stolen from MST 3K, Star Wars and history and hacked together poorly by Beer4TheBeerGod
BRO1 = {
selectable = yes
ship_names = {
generic = { }
corvette = {
"Al Brocone" "Alfred Brosenberg" "Billy the Bro" "Carlos Marcellbro" "Charles Broson"
"Hawley Harvey Broppen" "Jack the Ripbro" "Jeffrey Bromer" "John Brollinger" "John Brotti"
"John Wayne Brocy" "Karl Brondy" "Lucky Lucianbro" "Mullah Brokar" "Osama Bro Laden"
"Pabro Escobar" "Brol Pot" "Ted Brondy" "Whitey Broger" "Clyde Champion Barbrow"
}
constructor = {
"Michelangebro" "Donatellbro" "Uccellbro" "Masbrolino" "Brotticelli"
"Perugibro" "Sigbrorelli" "Brophael" "Brovanni Bellini" "Brotian"
"Pontormbro" "Brovenuto Cellini" "Paolbro Veronese" "Brozino" "El Grecbro"
}
colonizer = {
"Neil Brostrong" "Marco Brolo" "Brodinand Megallan" "Vascbro de Gama" "Christopher Brolumbus"
"Hernan Brotes" "Daniel Brone" "Henry Brodson" "Ameribro Vespucci" "Francisbro Pizarro"
"John Cabrot" "Jacques Coustbro" "Brocis Drake" "Juan Broce de Leon" "Herando de Broto"
"Reinbrold Messner" "Leif Broricson" "Brotolomeu Dias" "Broald Amundsen" "Yuri Brogarin"
}
science = {
"Aristotbro" "Brochimedes" "Galilebro" "Michael Fabroday" "Thomas Brodison"
"Louis Brosteur" "Sir Isaac Broton" "Albert Brostein" "Nikola Brosla"
"Nicolaus Brotto" "Alan Broring" "Leonardbro da Vinci" "Wilbro Wright" "Broville Wright"
"Ebron Musk" "Nicolaus Bropernicus" "Brohannes Kepler" "Stephen Broking" "Charles Browin"
}
destroyer = {
"Brotacus" "Broric the Visigoth" "Broratius Cocles" "Prince Bropert" "Vercingebrorix"
"William Brollace" "Brosil II" "Brottila the Hun" "Bro Fei" "Broric Bloodaxe"
"Brominius" "Brotiades" "Vlad the Bropaler" "Bro Tzu" "Scipibro Africanus"
"Xiabro Dun" "Hannibro Barca" "Brorrhus of Epirus" "Riachard the Lionbro" "Miyamobro Musashi"
"Brolius Caesar" "Lebronidas of Sparta" "Bronghis Khan" "Alexandbro the Great" "Count Broland"
}
cruiser = {
"The Battle of Thermobrolae" "The Battle of Brogamela" "The Battle of Broma" "The Battle of Brosalus" "The Battle of Brours"
"The Battle of Brostings" "The Battle of Brogincourt" "The Siege of Broleans" "The Siege of Broenna" "The Battle of Brojamarca"
"The Battle of Gravebros" "The Battle of Broseby" "The Battle of Lexington and Brocord" "The Battle of Brotown" "The Battle of Brofalgar"
"The Battle of Leipzbro" "The Battle of Broterloo" "The Battle of Brotietam" "The Battle of Gettysbro" "The Battle of Brotain"
"The Battle of Brolingrad" "The Battle of Guadalbronal" "Battle of Midbro" "Battle of Brohai" "The Tet Broffensive"
}
battleship = {
"Brores, God of War" "Broshur, God of War" "Brorijas, God of War" "Brodur, God of War" "Jabrovit, God of War"
"Brochiman, God of War" "Broluc Chabtan, God of War" "Broshamon, God of War" "Brolatu-Cadros, God of War" "Caribrocienus, God of War"
"Jarbrovit, God of War" "Bronar, God of War" "Broshur, God of War" "Bromosh, God of War" "Brorrawi, God of War"
"Futsu-Nushi-Bro-Kami, God of War" "Brobaba, God of War" "Orbro, God of War" "Brogoun, God of War" "Segobro, God of War"
}
orbital_station = { }
mining_station = { }
research_station = { }
wormhole_station = { }
terraform_station = { }
observation_station = { }
outpost_station = {
sequential_name = "%O% Frontier Bropost"
}
transport = { }
military_station_small = {}
military_station_medium = {}
military_station_large = {}
}
fleet_names = {
sequential_name = "%O% Fraternity"
}
### ARMIES
army_names = {
defense_army = {
sequential_name = "%O% Defense Bros"
}
assault_army = {
sequential_name = "%O% Assault Bros"
}
slave_army = {
sequential_name = "%O% Slave Bros"
}
clone_army = {
sequential_name = "Clone Bros %R%"
}
robotic_army = {
sequential_name = "Bro Bots %R%"
}
android_army = {
sequential_name = "Super Bro Bots %R"
}
psionic_army = {
sequential_name = "%O% Psycho Bros"
}
xenomorph_army = {
sequential_name = "%O% Xenobros"
}
gene_warrior_army = {
sequential_name = "%O% Super Bros"
}
}
planet_names = {
# Names that can be assigned to all planet types
generic = {
names = {
"Anaia" "Brat" "Bror" "Broer" Vend"
"Veli" "Bruder" "Testvére" "Deartháir" "Fratello"
"Brālis" "Brolis" "Irmão" "Frate" "Hermano"
"Brawd" "Aka" "Anh Trai" "Broer" "Wa"
"Nwanne" "Walaalkiis" "Kaka" "Arakunrin" "Umfowabo"
"Igsoon" "Saudara" "Cak" "Rahalahy" "Saudara"
"Teina" "Frato" "Frè" "Fratris"
}
}
pc_desert = {
names = { }
}
pc_arid = {
names = { }
}
pc_tropical = {
names = { }
}
pc_continental = {
names = { }
}
pc_ocean = {
names = { }
}
pc_tundra = {
names = { }
}
pc_arctic = {
names = { }
}
}
### CHARACTERS
character_names = {
default = {
# A complete name
full_names = { }
# Always combined with a second name
first_names = {
Beat Big Brave Blast Bold Bolt Brick Buck Buff Butch Chunk Crud Crunch Dirk Fist Flink Flint Fridge Gristle Hack Hunk Lump Punch Punt
Reef Roll Rip slab Slam Slate Smash Smoke Splint Stump Thick Touch Trunk Whip Bob
}
# Always combined with a first name
second_names = {
PunchBeef McLargeHuge HardCheese ThickNeck BigFlank VanderHuge HardMeat PlankChest DrinkLots HardBack DeadLift BoneMeal ButtSteak
HardPec RockBone IronStag LargeMeat McThornBody BlowFist BeefBroth RockGroin Side-Iron SpeedChunk BlastBody FizzleBeef SteakFace
BulkHead SquatThrust FistCrunch SlabRock LampJaw ManMuscle ChestHair BeefKnob Chunkman McRunFast RustRod SlamChest SlagCheek Johnson
}
regnal_first_names = {
"Master" "Head" "Lead" "Head" "The" "Top" "Bad Enough" "Elite" "Biggest"
}
regnal_second_names = {
"Bro"
}
}
}
}
It's an Unknown Armies reference so in a way yes, I suppose so.