Can we get the rules for creating a name list early?

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crowdemon

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Here is an example of a namelist I wrote..


Code:
   ### CHARACTERS

   character_names = {
     default = {
       # A complete name
       full_names = {
       }
    
       # Always combined with a second name
       first_names = {
        "Claws of"
         "Beak of"
         "Wings of"
         "Feathers of"
         "Plume of"
         "Eyes of"
       }
    
       # Always combined with a first name
       second_names = {
         White Grey Black Burgundy Red Blue Indigo Cyan Yellow Orange Ivory Ebony Purple Brown Teal Green Aquamarine Khaki Magenta Gold Silver
         Bronze Honeydew Lavender Maroon Olive
       }
    
       regnal_first_names = {
         "Black Wing" "White Wing" "Red Wing" "Star Wing" "Sky Wing" "Cloud Wing"
       }
    
       regnal_second_names = {
         Extak
       }
     }
   }
}

What about female names?

How does the game know which names for which gender?
 

swiftsvre

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You do it like this.
Code:
default = {
  first_names_male = {
   blahblah
  }
  first_names_female = {
   blahblah
  }
  second_names = {
    blahblah
  }
  regnal_first_names_male = {
    blahblah
  }
  regnal_first_names_female = {
    blahblah
  }
  regnal_second_names = {
    blahblah
  }
}
 
Last edited:
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Brownbeard

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crowdemon

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You do it like this.
Code:
default = {
  first_names_male = {
   blahblah
  }
  first_names_female = {
   blahblah
  }
  second_names = {
    blahblah
  }
  regnal_first_names_male = {
    blahblah
  }
  regnal_first_names_female = {
    blahblah
  }
  regnal_second_names = {
    blahblah
  }
}

Regnal?

Default?

What if I want my names to be human only?
 

swiftsvre

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Regnal names are used by your kings/emperors/etc instead of the normal ones.

Check the example you quoted above, you'll find a default entry in there, too. It's the exact same one and the only name category you need to use. You can define others if you want to use weighting to produce names that're more or less common than others, but usually you'll be okay with just default.

I'm not sure how the humans-only bit factors in.
 

HKJ

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If i leave the regnal names part empty, will it use the other name list for my rulers?
And how does the game seperate female characters from males when it comes to non-humans?
Thanks
 

swiftsvre

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As far as we're aware it'll just use the few regnal names you specified. Otherwise it'd be sort of pointless to have them in the first place.

Species with no visible dimorphism will either draw from a non-gendered list that contains a mix of male and female names or just grab randomly out of the male or female categories. One of the streams seemed to indicate that the game still internally decides whether a specific character is male or female, so it'll probably do the latter. The first name list we got from Johan only had one general category though. So... maybe both works or maybe they shifted over to the latter.
 

Darius Sanguna

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Does anyone have any idea how it would be possible leader to name according to their class?
I personally would like Albert Einstein as a physics scientist, Sigmund Freud as social scientists and Nikola Tesla as an engineering scientist.
And maybe Bismark as general, Nelson as Admiral and Schwarzenegger as governor. xD
 

DoomBlackDragon

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I am also wanting some empire creator early access. Kinda like Spore creature creator. It would be nice to look at all the ship models tomorrow. So I know what cosmetic ship design I would want to play with.
 

onrack

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Here is a WIP name list for my Spiritualist Militarist game I’m planning. I am going for a Sumerian/Akkadian name style, although I suspect that names from other Mesopotamian civilizations snuck in here as well. And for some reason, coming up with names for things like tundra planets, arctic planets, and android armies was somewhat … difficult.

//TODO Make Sumerian King List pun here

Code:
SUMERIAN = {
   selectable = yes

ship_names = {
     generic = {
       “Alluhappu” “Alu” “Asag” “Ashakku” “Ekimmu” “Erra” “Kingu” “Lamashtu” “Lilitu” “Namtar” “Namtaru” “Utukku” “Rabisu” “Humhummu” “Isharkidissu” “Kusariqu” “Shilabat” “Ninib” “Namru” “Sharappu” “Utnapishtim” “Irnina” “Irnini” “Kulili” “Kur” “Lal” “Meslam-ta-e-a” “Ne-iri-gal” “Ninggina” “La-erabum” “Puzur-Suen” “Amar-Suena” “Shu-Suen” “Ibbi-Suen” “Ishbi-Erra” “Shu-Ilishu” “Iddin-Dagan” “Ishme-Dagan” “Lipit-Eshtar” “Ur-Ninurta” “Bur-Suen” “Lipit-Enlil” “Erra-imitt” “Enlil-bani” “Iter-pisha” “Ur-du-kuga” “Suen-magir” “Sumu-la-El” “Sin-Iqisham” “Damiq-ilishu”
     }
  
     corvette = {
       “Kullassina-bel” “En-me-nuna” “Melem-Kish” “Barsal-nuna” “En-me-barage-si” “Mesh-ki-ang-gasher” “Ur-Nungal” “Udul-kalama” “La-ba'shum” “En-nun-tarah-ana” “Mesh-he” “Melem-ana” “Lugal-kitun” “Mesh-Ane-pada” “Mesh-ki-ang-Nuna” “En-tarah-ana” “Enbi-Ishtar” “Men-nuna” “Lugal-kinishe-dudu” “Lugal-ure”
     }
  
     constructor = {
“Mushdamma“ “Arazu“ “Gushkinbanda“ “Ninagal“ “Ninildu“ “Ninkurr” “Ninsimug” “Ninzadim“
     }
  
     colonizer = {
       "Nintu I" "Nintu II" "Nintu III" "Nintu IV" "Nintu V"
       "Nintu VI" "Nintu VII" "Nintu VIII" "Nintu IX" "Nintu X"
       "Nintu XI" "Nintu XII" "Nintu XIII" "Nintu XIV" "Nintu XV"
       "Nintu XVI" "Nintu XVII" "Nintu XVIII" "Nintu XIX" "Nintu XX"
     }
  
     science = {
       “Zu“ “Isimud“ “Nanna“ “Nannar“ “Nebo“ “Nidab”
     }
  
     destroyer = {
       “Zahrim” “Suhgurim” “Zahgurim” “Irkingu” “Gilgamesh” “Atrahasis” “En-shag-kush-ana“ “Lugal-Ane-mundu“ “Lugal-zage-si“ “Sargon“ “Utu-hengal“ “Ur-Namma" “Irkalla” “Shidiri”
     }
  
     cruiser = {
        “Mesh-ki-ang-Nanna” “Sharrum-iter” “Puzur-Nirah” “Shu-Suen” “Puzur-Suen” “Ur-Zababa” “Ishu-Il” “Usi-watar” “Eshtar-muti” “Ishme-Shamash” “Shu-ilishu” “Naram-Sin” “Shar-kali-sharri” “Shu-Durul” “Ur-ningin” “Ur-gigir” “Puzur-ili” “Ur-Utu” “Lugal-melem” “Ilu-An”
     }
  
     battleship = {
       “Uggae” “Lugalugga” “Alulim” “Alalngar” “En-men-lu-ana” “Dumuzid” “En-sipad-zid-ana” “En-men-dur-ana” “Ubara-Tutu” “Anunitum” “Anuna” “Tiamat” “Palil”
     }
  
     orbital_station = {“Badgaldingir” }
     mining_station = {“Parzillu” }
     research_station = {“Mudutu”}
     wormhole_station = {“Ishtar Gate” }
     terraform_station = {"Igigi"}
     observation_station = {“Nergal” }
     outpost_station = {
       sequential_name = "%O% Alhalsu"
     }
  
     transport = {
     }

     military_station_small = {“Subtum”}
     military_station_medium = {“Manzazu”}
     military_station_large = {“Ina Etuti Asbu”}
   }

   fleet_names = {
     sequential_name = "%O% Erimha"
   }

   ### ARMIES
   army_names = {
     defense_army = {
       sequential_name = "%O% Duru"
     }
    
     assault_army = {
       sequential_name = "%O% Etlu Ummanate"
     }
  
     slave_army = {
       sequential_name = "%O% Wardum Ummanate”
      }
  
     clone_army = {
       sequential_name = "%O% Ibtani Ummanate
     }
  
     robotic_army = {
       sequential_name = " %O% Mitutu Ummanate"
     }
  
     android_army = {
       sequential_name = "%O% Sarratum Ummanate"
     }
  
     psionic_army = {
       sequential_name = "%O% Nabu Ummanate"
     }
  
     xenomorph_army = {
       sequential_name = "%O% Dalkhu Ummanate"
     }
  
     gene_warrior_army = {
       sequential_name = "%O% Enkidu Ummanate"
     }
   }

   planet_names = {

     # Names that can be assigned to all planet types
     generic = {
       names = {
         “Abbau” “Ama-ushamgal-anna” “Aranunna” “Asharu” “Asaruludu” “Asarualim” “Barashakushu” “Dam-gal-nunna” “Bel” “Epadun” “Esizkur” “Dumuduku” “Gishnumunab” “Hegal” “Sadarnunna” “Sagmegar” “Kinma” “Lugaldurmah” “Lugaldimmerankia” “Lugallanna” “Malah” “Nari” “Ninhar” “Nebiru” “Sirsir” “Tuku” “Tutu” “Shazu” “Ziku” “Zisi” “Ziukkinna” “Zulum”  “Usmu” “Usumu” “Asumum” “Enuru” “Uttu” “Kalatur” “Nana”  “Dumuzi” “Kurgarra” “Sha” “Shakkan” “Aruru” “Anshar” “Ashgirbabbar” “Ashimbabbar” “Azimua” “Babbar” “Bau” “Damkina” “Dunshagana” “Dingir-mah” “Ezinu” “Gugalanna” “Egitummal” “Endurbilhursag” “Endursagga” “Hendursagga” “Ensignun” “Ensum” “Ensun” “Enzu”
“Geshtinanna” “Haia” “Hain” “Harru” “Igalimma” “Ilabrat” “Imdugud” “Imkhursag” “Inanna” “Inin” “Ishullanu” “Irra” “Irragal” “Ishara” “Ishum” “Kabta” “Lebettum” “Lumha” “Kulla” “Kaka” “Kingaluda” “Kishar” “Mammetum” “Kulla” “Kusug” “Lahamu” “Lahmu” “Latarak” “Laz” “Lugalbanda” “Lulal” “Latarak” “Madana” “Namtartu” “Namrat” “Nigsisa” “Nikkal” “Nindashurimma” “Nindukugga” “Ninegal” “Ninegalla” “Nineha” “Ninezen” “Ningal” “Ningishzida” “Ningirda” “Ningirim” “Nin-hur-saga” “Niniaga” “Ninigara” “Ninigiku” “Nininsina” “Ninkarrak” “Ninkasi” “Gubbagarrae” “Ninhursaga” “Dingirmah” “Aruru” “Ninmah” “Ninmar” “Belet-Seri” “Ninme” “Mah” “Ninmenna” “Ninmug” “Ninmul” “Ninnibru” “Ninpa” “Ninshubur” “Ninsikila” “Ninsun” “Ninsutu” “Ninti” “Nintulla” “Ninzagga” “Ninzuanna” “Numushda” “Nunamnir” “Nur” “Nusku” “Abarralah” “Ebarralah” “Pabilsag” “Sataran” “Shamash” “Shenirda” “Shimtu” “Shulpae” “Shulutula” “Shala” “Sirtur” “Sud” “Tashmetu” “Telitum” “Tishpak” “Urash” “Urbada” “Zababa” “Zaqar”
       }
     }
  
     pc_desert = {
       names = {
          “Gibil” “Gilma” “Belit-Seri” “Emesh” “Gallu” “Nin-Edin” “Ninkilim”
“Shara” “Erset La Tar”
       }
     }
  
     pc_arid = {
       names = {
          “Anunnaki” “Anunna” “Imhullu” “Enmesharra” “Enindashurimma” “Endashurimma” “Endukugga” “Enurulla” “Endushuba” “Ennugigi” “Galla” “Ereshkigal”
       }
     }
  
     pc_tropical = {
       names = {
         “Ishkur” “Ninsig” “Zisummu” “Gizzida” “Ingig” “Ninazimua”
       }
     }
  
     pc_continental = {
       names = {
         “An” “Bel Matati” “Gil” “Marduk” “Enlil” “Gugal” “Lugalabdubur” “Enkimdu” “Ninlil” “Belitili” “Ninmu” “Nudimmud” “Ashnan” “Damu” “Girra” “Gaau” “Enlulim” “Gula” “Ennuge” “Sabarragimgimme” “Ishtar” “Ki” “Antu” “Antum” “Lahar” “Neti” “Nedu” “Ninbarshegunu” “Nineiaga” “Ningizzida” “Ninsar” “Ninshebargunu” “Nintu” “Mama” “Ninurta” “Nissaba” “Tashmetum” “Shunidu” “Siris” “Sumuqan” “Amakandu” “Utu” “Zerbanitu” “Sarpanit”
       }
     }
  
     pc_ocean = {
       names = {
           “Abubu” “Adad” “Abzu” “Agilma” “Asal-lu-he” “Asaru” “Ea” “Enbilulu” “Mummu” “Namtillaku” “Enki” “Dumu-zi-abzu” “Hubur” “Idda” “Nammu” “Nanshe” “Ninazu” “Nindara” “Ningirsu” “Sirara” “Tamtu”
       }
     }
  
     pc_tundra = {
       names = {
          “Sibi”
       }
     }
  
     pc_arctic = {
       names = {
          “Enten”
       }
     }
   }


   ### CHARACTERS

   character_names = {
    
       # Always combined with a second name
       first_names = {
        “Jushur” “Nangishlishma” “Babum” “Puannum” “Kalibum” “Kalumum” “Atab” “Mashda” “Arwium” “Etana” “Balih” “Zuqaqip” “Zamug” “Tizqar” “Ilku” “Iltasadum” “Aga” “Enmerkar” “Lugalbanda” “Dumuzid” “Elulu” “Balulu” “Susuda” “Dadasig” “Mamagal” “Kalbum” “Tuge” “Lugalngu” “Hadanish” “Argandea”
“Nanni” “Anbu” “Anba” “Bazi” “Zizi” “Limer” “Kubaba” “Unzi” “Undalulu” “Urur” “Zimudar” “Nanniya” “Rimush” “Manishtushu” “Irgigi” “Imi” “Nanum” “Ilulu” “Dudu” “Kuda” “Inkishush” “Zarlagab” “Shulme” “Yarlagash” “Silulumesh” “Silulu” “Inimabakesh” “Duga” “Igeshaush” “Yarlagab” “Ibate” “Yarla” “Yarlangab” “Yarlaganda” “Kurum” “Apilkin” “Irarum” “Ibranum” “Hablum” “Tirigan” “Shulgi” “Zambiya”
    
       # Always combined with a first name
       second_names = {
         “of Kish” “of Uruk” “of Ur” “of Awan” “of Eridug” “of E-ana” “of Bad-tibira” “of Larag” “of Zimbir” “of Shuruppag” “of Adab” “of Unug” “of Lagash” “of Hamazi” “of Sumer” “of Mari” “of Elam” “of Akshak” “of Akkad” “of Gutium” “of Isin”
       }
     }
   }
}
 
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crowdemon

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Regnal names are used by your kings/emperors/etc instead of the normal ones.

Check the example you quoted above, you'll find a default entry in there, too. It's the exact same one and the only name category you need to use. You can define others if you want to use weighting to produce names that're more or less common than others, but usually you'll be okay with just default.

I'm not sure how the humans-only bit factors in.

Does first/last names of male and female character have to be like this "names"?

Could someone explain this?
Code:
default = {
# A complete name
full_names = {
}
}
 
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swiftsvre

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Does first/last names of male and female character have to be like this "names"?

I'm not sure what you're trying to ask here, could you attempt to rephrase it or give an example?

Could someone explain this?
Code:
default = {
# A complete name
full_names = {
}
}

The game will draw from full_names to provide more complex names that will not be combined with any first or second names. Speaking names, such as "Dances with Wolves" or "Walks on Clouds" might feature here, for example.

I have posted another example below, with all types of character names that exist, some examples, and comments to explain what they do respectively. I hope this helps.

Code:
    ### CHARACTERS
    character_names = {
      default = {
        ### A complete name, not combined with anything else
        full_names = {
          "Marc the Mighty" "Paddy the Puny" "Jumps the Cliff" "Welcomed by Thunder" "Sammy sits in the park and watches the clouds"
        }
     
        ### Always combined with a second name
        first_names = {
          Adam Eve Michael Nina Sarah David
        }
     
        ### Always combined with a second name, males only
        first_names_male = {
          Mike Vince Samuel
        }
     
        ### Always combined with a second name, females only
       first_names_female = { 
          Mary Cathy
        }
     
        ### Always combined with a first name
        second_names = {
          Smith Miller Parker
        }
     
        ### Always combined with a regnal second name, used by autocratic rulers
        regnal_first_names = {
          Catherine Alexander William Christine
        }
     
        ### Always combined with a regnal second name, males only, used by autocratic rulers
      regnal_first_names_male = {
          Edward George
        }
     
        ### Always combined with a regnal second name, females only, used by autocratic rulers
        regnal_first_names_female = {
          Eleanor Elizabeth
      }
     
        ### Always combined with a regnal first name, used by autocratic rulers
      regnal_second_names = {
          Windsor
      }
      }
  }
 
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crowdemon

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I'm not sure what you're trying to ask here, could you attempt to rephrase it or give an example?



The game will draw from full_names to provide more complex names that will not be combined with any first or second names. Speaking names, such as "Dances with Wolves" or "Walks on Clouds" might feature here, for example.

I have posted another example below, with all types of character names that exist, some examples, and comments to explain what they do respectively. I hope this helps.

Code:
    ### CHARACTERS
    character_names = {
      default = {
        ### A complete name, not combined with anything else
        full_names = {
          "Marc the Mighty", "Paddy the Puny", "Jumps the Cliff", "Welcomed by Thunder", "Sammy sits in the park and watches the clouds"
        }
      
        ### Always combined with a second name
        first_names = {
          Adam, Eve, Michael, Nina, Sarah, David
        }
      
        ### Always combined with a second name, males only
        first_names_male = {
          Mike, Vince, Samuel
        }
      
        ### Always combined with a second name, females only
       first_names_female = {  
          Mary, Cathy,
        }
      
        ### Always combined with a first name
        second_names = {
          Smith, Miller, Parker
        }
      
        ### Always combined with a regnal second name, used by autocratic rulers
        regnal_first_names = {
          Catherine, Alexander, William, Christine
        }
      
        ### Always combined with a regnal second name, males only, used by autocratic rulers
      regnal_first_names_male = {
          Edward, George
        }
      
        ### Always combined with a regnal second name, females only, used by autocratic rulers
        regnal_first_names_female = {
          Eleanor, Elizabeth
      }
      
        ### Always combined with a regnal first name, used by autocratic rulers
      regnal_second_names = {
          Windsor
      }
      }
  }

Let's say I wanted to add Mike, would I write like this "Mike" or Mike?
 

swiftsvre

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Single word names don't need quotation marks, but having them doesn't cause any trouble. I personally use them for consistency and because it allows me to more easily manipulate the list using regular expressions, but for all intents and purposes "Mike" and Mike are identical. Names consisting of more than one word need to be in quotation marks though, so Mike the Manager would need to be "Mike the Manager".
 

crowdemon

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Single word names don't need quotation marks, but having them doesn't cause any trouble. I personally use them for consistency and because it allows me to more easily manipulate the list using regular expressions, but for all intents and purposes "Mike" and Mike are identical. Names consisting of more than one word need to be in quotation marks though, so Mike the Manager would need to be "Mike the Manager".

Good to know.
 

redsimonDE

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Hi, I'm another guy who provides a name list here in this thread.
I have made a name list for my glorious Insect Empire ("Splendour of Insectia").
Alll fellow Insects are welcome to use it in their games:
Code:
### Insectia name list
### created by redsimon aka redsimonDE

ART4 = {
  selectable = yes

  ship_names = {
  generic = {
  "Advance" "Sharp" "Slash" "Scratch" "Cut"
  "Killer" "Maul" "Forward" "Proceed" "Maim"
  "Construct" "Reform" "Obey" "Stand" "Hold"
  "Integrate" "March" "Grasp" "Fight" "Attack"
  }

  corvette = {
  "Metamorphosis" "Screech"  "Clutch" "Domination" "Eclosion"
  "Chitin" "Expansion" "Sting" "Conform" "Worker" "Warior" "Drone"
  "Biter" "Disciplined" "Healthy" "Proliferate" "Collector"
  "Devourer" "Snapper" "Brood" "Cutter" "Piercer"
  }

  constructor = {
  "Hive Maker" "Hive Builder" "Hive Creator" "Hive Producer" "Hive Manufacturer"
  "Cell Maker" "Cell Builder" "Cell Creator" "Cell Producer" "Cell Manufacturer"
  }

  colonizer = {
  "Pupacarrier I" "Pupacarrier II" "Pupacarrier III" "Pupacarrier IV" "Pupacarrier V"
  "Pupacarrier VI" "Pupacarrier VII" "Pupacarrier VIII" "Pupacarrier IX" "Pupacarrier X"
  "Pupacarrier XI" "Pupacarrier XII" "Pupacarrier XIII" "Pupacarrier XIV" "Pupacarrier XV"
  "Pupacarrier XVI" "Pupacarrier XVII" "Pupacarrier XVIII" "Pupacarrier XIX" "Pupacarrier XX"
  }

  science = {
  "Inner Feeler" "Third Feeler" "Sensitive Feeler" "Examining Feeler" "Analysing Feeler"
  "Contemplating Feeler" "Considering Feeler" "Evaluating Feeler" "Thinking Feeler"
  "Appraising Feeler" "Assessing Feeler"  "Classifying Feeler" "Estimating Feeler" "Determining Feeler"
  "Inspecting Feeler" "Studying Feeler" "Investigating Feeler" "Probing Feeler" "Observing Feeler"
  }

  destroyer = {
  "Sharp Pincers" "Quick Pincers" "Frenzied Pincers" "Bloodstained Pincers" "Scarring Pincers"
  "Gory Pincers" "Grisly Pincers" "Maiming Pincers" "Mauling Pincers" "Wounding Pincers"
  "Slashing Pincers" "Scratching Pincers" "Cutting Pincers" "Mutilating Pincers" "Injuring Pincers"
  "Crippling Pincers" "Disfiguring Pincers" "Hard Pincers" "Deforming Pincers" "Piercing Pincers"
  }

  cruiser = {
  "Sharp Acid" "Flowing Acid" "Fast Acid" "Relentless Acid" "Running Acid"
  "Aggressive Acid" "Horrid Acid" "Maiming Acid" "Mauling Acid" "Wounding Acid"
  "Devouring Acid" "Scratching Beak" "Dissolving Acid" "Mutilating Acid" "Injuring Beak"
  "Crippling Acid" "Disfiguring Acid" "Strong Acid" "Deforming Acid" "Piercing Acid"
  }

  battleship = {
  "Glory of Insectia" "Implacable Insectia" "Insectia Devoria" "Insectian Splendour" "Dominating Hive"
  "Insectian Masterrace" "Absolute Conformity" "Strong Discipline" "Our Claw" "Deadly Sting"
  "Implacable Insectia" "Might of Insectia" "Insectian Supremacy" "Perfect Brood" "Hatched Warrior"
  "Delightful Slaughter" "Righteous Bloodbath" "Beautiful Carnage" "Excellent Annihilation" "Impressive Bloodshed"
  }

  orbital_station = {
   "FLoating Hive"
  }
  mining_station = { }
  research_station = { }
  wormhole_station = { }
  terraform_station = {
  "Hive Shaper" "Cell Shaper"
  }
  observation_station = { }
  outpost_station = {
  random_names = {
  "Attentive Guardian" "Watchful Guardian" "Disciplined Guardian" "Strong Guardian" "Trained Guardian" "Suspicious Guardian" "Cunning Guardian" "Zealous Guardian"
    "Dauntless Guardian" "Stubborn Guardian"
  }
  sequential_name = "%O% Guardian"
  }

  transport = {
  }

  military_station_small = {}
  military_station_medium = {}
  military_station_large = {}
  }

  fleet_names = {
  random_names = {
  "Guardian Swarm" "Swarm of Destruction" "Swarm of Domination" "Swarm of Subjugation" "Swarm of Cleansing" "Swarm of Expansion" "Swarm of Pride" "Swarm of Discipline"
   "Steadfast Swarm" "Relentless Swarm" "Terror Swarm" "Effective Swarm" "Ultra Swarm" "Ultimate Swarm"
  }
  sequential_name = "%O% Ship Swarm"
  }

  ### ARMIES
  army_names = {
  defense_army = {
  sequential_name = "%O% Defense Swarm"
  }

  assault_army = {
  sequential_name = "%O% Assault Swarm"
  }

  slave_army = {
  sequential_name = "%O% Dominated Army"
  }

  clone_army = {
  sequential_name = "Replicated Swarm %R%"
  }

  robotic_army = {
  sequential_name = "Robot Swarm %R%"
  }

  android_army = {
  sequential_name = "Android Swarm %R%"
  }

  psionic_army = {
  sequential_name = "%O% Mind Swarm"
  }

  xenomorph_army = {
  sequential_name = "%O% Xenos Swarm"
  }

  gene_warrior_army = {
  sequential_name = "%O% Mutant Swarm"
  }
  }

  planet_names = {

  # Names that can be assigned to all planet types
  generic = {
  names = {
  "Insectron" "Insectia Splendoria" "Chitinia" "Cozy Hive" "Click'Taan" "Riclink'Husan" "Wst'Filn" "Tayam'Yackt" "Colony Beta" "Aurorian Insectia"
    "Galaxion" "Insectian Ruria" "Hive of Marvel" "Awesome Hive" "Tck'lin" "Ktkt" "Proud Hive" "Hive of Builders" "Warrior Cells" "Alaku'zoim" "Sweet Insectia"
    "Tmspak'Lk" "Porta Insectica" "Deep Insecticon" "Crs'Vc" "Dsc'rd" "Bug'tan" "Watchful Hive" "Acidia" "Beautiful Hive" "Humming Cells" "Termitron"
    "New Insectron" "New Chitinia"
  }
  }

  pc_desert = {
  names = {
  }
  }

  pc_arid = {
  names = {
  }
  }

  pc_tropical = {
  names = {
  }
  }

  pc_continental = {
  names = {
  }
  }

  pc_ocean = {
  names = {
  }
  }

  pc_tundra = {
  names = {
  }
  }

  pc_arctic = {
  names = {
  }
  }
  }


  ### CHARACTERS

  character_names = {
  default = {
  # A complete name
  full_names = {
  }

  # Always combined with a second name
  first_names = {
  "Good"
  "Strong"
  "Healthy"
  "Fine"
  "Resilient"
  "Tough"
  "Flawless"
  "Excellent"
  "Expected"
  "Welcome"
  "Tough"
  "Growing"
  "Wonderful"
  "Firm"
  "Courageous"
  "Ingenious"
  "Tough"
  "Tough"
  }

  # Always combined with a first name
  second_names = {
  Clutch Egg Pupa Growth Pincers Chitin Warrior Drone Worker Feeler Predator Hunger Provider Explorer Seeker Thinker Developer Inventor Innovator Fighter
  }

  regnal_first_names = {
  "First" "Praised" "Honourable" "Chosen" "Worshipped" "Leading" "Ruling" "Commanding" "Vanguard" "Unique" "Supreme" "Hallowed" "Destined" "Special" "Eminent"
  }

  regnal_second_names = {
  "Insector" "Insectarius" "Insekt" "Insectum" "Insekter"
  }
  }
  }
}
 
Last edited:

crowdemon

Lt. General
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May 13, 2013
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Code:
  slave_army = {
  sequential_name = "%O% Dominated Army"
  }

  clone_army = {
  sequential_name = "Replicated Swarm %R%"
  }

Could someone tell me about the sequential name and their symbol?