Can we get the historical floatplane/flying boat in the next dlc?

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Apr 26, 2020
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Seaplane is an important type of aircraft in World War II.Those who can be deployed in the port and can be carried by professional seaplane carriers.
Maybe some people worry that this will lead to something complicated, or too powerful.But maybe you just need to add the right ic and agility debuff to the seaplane.
If they could only take off from an air base or an aircraft carrier, they would be strange. There are even many seaplane models without wheels.

Naval reconnaissance missions may include the function of salvaging overboard pilots, as PBY has done in history. (reduce the manpower loss of aircraft crashing in the reconnaissance sea area)
5ab5c9ea15ce36d33422e6048f1d4983e850b1d7[1].jpeg

(She's so beautiful.)
Another small problem that affects flavor is :Capital ship's floatplane module does not well reflect their firing calibration capabilities (Before the advent of radar, they used to assist firing calibration).
It is not cost-effective to equip the main ship with seaplane modules. Maybe the seaplane module is beyond the scope of aircraft designers.We shouldn't be talking about him right now.

I post something similar in aircraft designer Developer Diary. But maybe it's too old, or the developers are too busy. There was no developer reply. If this makes you busier, please ignore it.
 
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LordWahu

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They did say that floatplane modules would not require actual planes. I can't remember the reasoning, but reasoning was provided. If you search the dev posts in the DD you should be able to find it

Beyond that, I don't quite understand what you're asking for. Would you mind trying to reword your comment for greater clarity?
 
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Apr 26, 2020
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They did say that floatplane modules would not require actual planes. I can't remember the reasoning, but reasoning was provided. If you search the dev posts in the DD you should be able to find it

Beyond that, I don't quite understand what you're asking for. Would you mind trying to reword your comment for greater clarity?
I guess machine translation hurt me. I am trying to use the English correction machine translation that I no longer use since I got out of school. I was disappointed to find that I was not as good as a machine.
 

Znail

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Yes they should be able to operate from Ports and/or water tiles. If they can't then I don't know why they're adding them to the game.
The reason they gave to not doing that doing is that would likely lead to a meta game where float planes are used in massive numbers and I agree. But I also think they should add something to make them act more like they should. One easy change is to add range to float planes to account for the option to base from some water body closer to the target. Another thing is to add modules both to let ships (including cruiser subs) house float planes like carriers do and one for Carriers that lets them house both float planes and flying boats. This was actually used and lets a carrier actually have larger planes, even if they should take up more space.
 
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Apr 26, 2020
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wo
The reason they gave to not doing that doing is that would likely lead to a meta game where float planes are used in massive numbers and I agree. But I also think they should add something to make them act more like they should. One easy change is to add range to float planes to account for the option to base from some water body closer to the target. Another thing is to add modules both to let ships (including cruiser subs) house float planes like carriers do and one for Carriers that lets them house both float planes and flying boats. This was actually used and lets a carrier actually have larger planes, even if they should take up more space.
I totally agree with your point.
Float planes meta is very easy to avoid.Naval bases usually have only a few dozen seaplanes. Seaplane carriers can carry fewer seaplanes, even single digits when carrying airships.Just restore these quantities faithfully in the game.The agility of the plane with float is even worse. This also avoids float planes meta.
 

Hoi Neuling

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Yes you can build them.

Flying Boats (Medium and Big Air-Hulls), f. e. the Double-Engine Heinkel Flying Boats, Catalinas
Floatplane (light Air-Hulls) f. e. the Single-Engine Heinkel Floatpanes for the Navy (Cruisers / Battleships and similar)
 
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LordWahu

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The reason they gave to not doing that doing is that would likely lead to a meta game where float planes are used in massive numbers and I agree. But I also think they should add something to make them act more like they should. One easy change is to add range to float planes to account for the option to base from some water body closer to the target. Another thing is to add modules both to let ships (including cruiser subs) house float planes like carriers do and one for Carriers that lets them house both float planes and flying boats. This was actually used and lets a carrier actually have larger planes, even if they should take up more space.
I love this idea because it fills another hole as well: The lack of battlecarriers

There are plenty of ways to make them inefficient enough to avoid making them meta controlling, but their impossibility has always annoyed me a bit. Especially combined with my other pet peeve where you can't retrofit ships that are under construction
 
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Anaraxes

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Seems like it would fit in well with the other suggestion to add a landing gear module (fixed, tailwheel, tricycle, float). Big seaplanes also affect the fuselage a bit in reality, but whatever stat effects that has (if any) could just fold into the float module. I wouldn't think we'd really need a seaplane airframe.
 
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LordWahu

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Seems like it would fit in well with the other suggestion to add a landing gear module (fixed, tailwheel, tricycle, float). Big seaplanes also affect the fuselage a bit in reality, but whatever stat effects that has (if any) could just fold into the float module. I wouldn't think we'd really need a seaplane airframe.
Floatplanes and Flying Boats are already a module rather than an airframe
 
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Hoi Neuling

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That´s an Special-Module to refit the Wheals against the Floatplane-Things for the Water. Then you have for small researched Airframes the possibility to build Floatplanes and for medium / big researched Airfraimes the same as Flying Boats.

Other you can´t explain it in short. It´s in long explained in the Dev Diray for the Airplaine Designer.
 

T Knight

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The reason they gave to not doing that doing is that would likely lead to a meta game where float planes are used in massive numbers and I agree. But I also think they should add something to make them act more like they should. One easy change is to add range to float planes to account for the option to base from some water body closer to the target. Another thing is to add modules both to let ships (including cruiser subs) house float planes like carriers do and one for Carriers that lets them house both float planes and flying boats. This was actually used and lets a carrier actually have larger planes, even if they should take up more space.
Floatplanes could be nerfed by diminished agility, making them sitting ducks to regular landing geared fighters
 
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T Knight

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wo

I totally agree with your point.
Float planes meta is very easy to avoid.Naval bases usually have only a few dozen seaplanes. Seaplane carriers can carry fewer seaplanes, even single digits when carrying airships.Just restore these quantities faithfully in the game.The agility of the plane with float is even worse. This also avoids float planes meta.
Yes, the size of the floatplane airwing would be dependent on the size of the Naval base. Naval bases could become a new airfield type like stationary aircraft carriers allowing only floatplanes and flying boats. Any meta is limited by construction of naval bases
 

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I’m pretty sure the devs said maritime patrols will be new plane types in bba?

at the same time, catapult launched and crane retrieved planes flying off cruisers and battleships are a stat increase not a presence on the map.
Maybe I’m full of it, and I’m too lazy to go quote the dev diary, but iirc that’s what’s been said?
 
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I’m pretty sure the devs said maritime patrols will be new plane types in bba?

at the same time, catapult launched and crane retrieved planes flying off cruisers and battleships are a stat increase not a presence on the map.
Maybe I’m full of it, and I’m too lazy to go quote the dev diary, but iirc that’s what’s been said?

That's what I'm worried about. The seaplane module only provides a little bonus for naval reconnaissance missions, which is a bit perfunctory, isn't it?
 

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That's what I'm worried about. The seaplane module only provides a little bonus for naval reconnaissance missions, which is a bit perfunctory, isn't it?
On the scale of hoi4--floatplanes in of themselves are prefunctory. Im not sure FDR, Churchill or Tojo staid up at night unable to sleep over the combat capabilities of floatplanes.

in short they seem pretty well placed in terms of mechanics and impact for me
 
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On the scale of hoi4--floatplanes in of themselves are prefunctory. Im not sure FDR, Churchill or Tojo staid up at night unable to sleep over the combat capabilities of floatplanes.

in short they seem pretty well placed in terms of mechanics and impact for me
Maybe Roosevelt didn't care much, but Nimitz must care.
Seaplanes were very important in the Pacific War.
They are indispensable for anti-submarine warfare in Europe.
 

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Maybe Roosevelt didn't care much, but Nimitz must care.
Seaplanes were very important in the Pacific War.
They are indispensable for anti-submarine warfare in Europe.

which is why they gave spotting chance, do they not?

but that ultimately leads to a general discussion of “who” or “what” we are playing as in HOI4. We certainly are playing from a position of abstraction and interest beyond the scope of Nimitz, arguably we are playing from a view point above that of FDR—to continue the American analogy. I’d argue we are playing the entire “country”, like an omnipotent invisible hand.

on the scale of hoi4–where air wings are about to be abstracted to units of 100, I guess I just don’t see the utility in modeling the 20mm cannons on single floatplane.

as has been discussed, their primary purpose was spotting, either for surface combatants, submarines, or to make main battery fire more accurate.

im not a naval historian nor was I serving on a surface ship when floatplanes were relevant—they may be under tuned compared to history with respect to their spotting/reconnaissance impact—but I’m not sure I buy the idea they need to be anything other than a modifier on a given ships performance.
I’m also not a dev, so this is just some blowhard on the internets opinion.
 
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