how this gonna work?
when someone invade +another realm and move their capital to new realm with wrong culture these questions will be asked by game
1)Is ruler controlling small amount of lands of his culture?Check(You can at most control %30 of your culture, if you control more you will not melt culture)
2)Is ruler's capital diffrent culture than his own culture:Check(That culture will melt and nothing else)
3)Ruler is not allready embracing a melt culture
Whats gonna happen
Culture group:Culture group will remain same as culture group of melt land so if you are norse and invade germany it will stay german culture group
Culture buildsin units/retinues: You will get half of both cultures smiler to outremer culture units
name generation:
First half of province culture + last half of invader's culture
means that lets say you melt lombardy culture as berber invader
new name: Lomber
note:Cultures that can raid will lose its raiding status unless both cultures can raid like norse + altaic culture (wich is noraic
)
example set up:
Lets say you invaded russian lands as a khazar ruler and units mixed now
Building name will be choosen from invader's culture (can be randomly generated if paradox decide to depending on culture like for altaic: Sky Camp)
Sky Camp lets say it gonna give
+5 horse archers
+3 Knights
+5 Light Cavalary
+15 heavy infintry
when someone invade +another realm and move their capital to new realm with wrong culture these questions will be asked by game
1)Is ruler controlling small amount of lands of his culture?Check(You can at most control %30 of your culture, if you control more you will not melt culture)
2)Is ruler's capital diffrent culture than his own culture:Check(That culture will melt and nothing else)
3)Ruler is not allready embracing a melt culture
Whats gonna happen
Culture group:Culture group will remain same as culture group of melt land so if you are norse and invade germany it will stay german culture group
Culture buildsin units/retinues: You will get half of both cultures smiler to outremer culture units
name generation:
First half of province culture + last half of invader's culture
means that lets say you melt lombardy culture as berber invader
new name: Lomber
note:Cultures that can raid will lose its raiding status unless both cultures can raid like norse + altaic culture (wich is noraic
example set up:
Lets say you invaded russian lands as a khazar ruler and units mixed now
Building name will be choosen from invader's culture (can be randomly generated if paradox decide to depending on culture like for altaic: Sky Camp)
Sky Camp lets say it gonna give
+5 horse archers
+3 Knights
+5 Light Cavalary
+15 heavy infintry
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