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makaramus

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how this gonna work?
when someone invade +another realm and move their capital to new realm with wrong culture these questions will be asked by game

1)Is ruler controlling small amount of lands of his culture?Check(You can at most control %30 of your culture, if you control more you will not melt culture)
2)Is ruler's capital diffrent culture than his own culture:Check(That culture will melt and nothing else)
3)Ruler is not allready embracing a melt culture

Whats gonna happen
Culture group:Culture group will remain same as culture group of melt land so if you are norse and invade germany it will stay german culture group

Culture buildsin units/retinues: You will get half of both cultures smiler to outremer culture units

name generation:
First half of province culture + last half of invader's culture

means that lets say you melt lombardy culture as berber invader

new name: Lomber
note:Cultures that can raid will lose its raiding status unless both cultures can raid like norse + altaic culture (wich is noraic :D)


example set up:
Lets say you invaded russian lands as a khazar ruler and units mixed now
Building name will be choosen from invader's culture (can be randomly generated if paradox decide to depending on culture like for altaic: Sky Camp)
Sky Camp lets say it gonna give
+5 horse archers
+3 Knights
+5 Light Cavalary
+15 heavy infintry
 
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makaramus

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What a great way to produce cultures with ridiculous names and namelists.
would it be bad? :D
"Franlish"
yes... that was france/English :D fear me
Perkish
Persian/Turkish

Outrine
Outremer/Leventine

Nor...man(shit XD)
Norse/german... maybe Norsman in this case? :D

Itance
Italian/France

And now greatest heresy

Byzakish
Yes... Byzantine/Turkish
 
Last edited:

Tryvenyal

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I have been thinking similar things loads of times but one thing I always strand on is the names of fictional dynamic cultures. They would be far too long or far too ridiculous..

Yes, your names are ridiculous. How many cultures does not end in -ish in English, which makes it impossible to identify the second culture(Behold your English/Turkish mix: Englkish). And funny things they end up with in other supported languages I have no idea!

Melting- pots within a group is easier but serves a smaller, less interesting scope.

Such task needs a full rework of the culture-setup in CK2, with not only dynamic cultures but multiparent cultures, belonging to 2 or more groups.
Cultures in CK2 is implemented far too basic to do something really fun with :)
 

makaramus

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Sorry @makaramus, but I think a nonsensical culture-name would ruin the immersion for many player, even in the most alt-history setting.
what about pre determined names then?
Each culture will have its own name written in code, melting culture wll result with 1 of those random names

as example if you invade france as khazar you will get "Franch" culture (I dont know french I just wrote it because sounds good enought to make sense)
other than name everything else will be same?
 

Sunshine Moon

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Still sounds...just kinda...not good. You could imagine a few alt-history names based on what one culture might actually call another area, or even its own when that didn't historically happen--things like the celtic names for the kingdoms of England/Wales etc.--but an attempt to come up with them completely out of the blue like this just doesn't sound good, or at least your pitch isn't producing names that roll off the tongue at this point. Sorry.
 

Almaron

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Yeah, agreed; if someone wanted to make an exhaustive and hypothetical list of what potential blended cultures could have existed by looking for historic examples and regional dialects, it'd be impressive (and undoubtly VERY hard to do), but opting for randomly generated names would just look odd.
 

Tryvenyal

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what about pre determined names then?

Some predetermined names would work, where the cultures has later mixed so that we have established name/identity for the mix. Problem is that most of these, that emerged during the game- era at least, are already there. Maybe some can be made up as well but very hard and quite sensitive.

... invade france as khazar you will get "Franch" culture ...

No no no... How do that make any sense? They are a Altaic/Latin mix at culturegroup level and if completely mixed a few centuries could be represented by a dynamic grouplevel melting-pot with a unique culture in it. Such a mix would take very long time though, and the outcome is not predictable! Look at the invations that has happened historically. Like "Norman". They were more latin than norse, despite Norse being invaders. for others, the invader culture has persisted a lot more, so which path to take there is not very easy.
 

makaramus

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Some predetermined names would work, where the cultures has later mixed so that we have established name/identity for the mix. Problem is that most of these, that emerged during the game- era at least, are already there. Maybe some can be made up as well but very hard and quite sensitive.



No no no... How do that make any sense? They are a Altaic/Latin mix at culturegroup level and if completely mixed a few centuries could be represented by a dynamic grouplevel melting-pot with a unique culture in it. Such a mix would take very long time though, and the outcome is not predictable! Look at the invations that has happened historically. Like "Norman". They were more latin than norse, despite Norse being invaders. for others, the invader culture has persisted a lot more, so which path to take there is not very easy.
the event will describe that your court and you mostly embraced local culture and language. So you mostly gonna live in their life style and you adapt but you just influance it slightly.
in that case if altaic invade a latin it becoming mostly latin makes sense.
(this event will only fire if your character is not proud. incrased odds for humble)
 

Almaron

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Well, with a scenario like that, you might as well just have secondary versions of each culture group (individual cultures would be more ideal, obviously, but if you're trying to do this for EVERY culture in the game it'd be ridiculous) that can be converted to. In other words, let's say that you're playing as a Frankish King who goes on crusade and ends up ruling the Kingdom of Cumania; this could let you create a custom 'Altaic' culture that falls within the Latin group but for all intents and purposes is just a copy of one of the Latin cultures with another name. The combination of the two sounds like a plausible language variant - Altaic Latin - and tells you all you need to know without having to resort to odd mergers...
 

Tryvenyal

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Well, with a scenario like that, you might as well just have secondary versions of each culture group (individual cultures would be more ideal, obviously, but if you're trying to do this for EVERY culture in the game it'd be ridiculous) that can be converted to. In other words, let's say that you're playing as a Frankish King who goes on crusade and ends up ruling the Kingdom of Cumania; this could let you create a custom 'Altaic' culture that falls within the Latin group but for all intents and purposes is just a copy of one of the Latin cultures with another name. The combination of the two sounds like a plausible language variant - Altaic Latin - and tells you all you need to know without having to resort to odd mergers...

An Altaic culture in the latin group. Hmm.. that kinda makes sense. It could cover any by latins subjugated "real Altaic´s". They move one step closer to the latins but retain the Altaic etnicity but wears latin cloths and assessories. The conqueres can choose to meet them there or retain their "French" culture. If they meet there, the process goes quicker.

If next crusade gives an Italian ruler Kazerian land, same Altaic latin subculture is used by them. But what if next war is a Kazerian invation for Italian land? Whould that end up with a Latin subculture in Altaic group?

My wish would be an inte-culture group melting pot culture be freestanding - not belong to any group - but have bonds with several cultures
 

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Yes, you could potentially end up with Altaic Latin and Latin Altaic in a scenario like that, but I suppose the difference between the two would be how they see themselves...whether they view themselves as Latins in a foreign land (the former), or Altaic peoples who've started using Latin after moving into an area but otherwise are keeping their traditions (the latter).

EDIT: That being said, it could be set up so it only fires if a player enters a region that's not their own...so an Altaic Latin and Latin Altaic would only be able to form in the Steppes and Western Europe, respectively, and if Altaic Latin formed and then an Altaic ruler captured the area, they'd just convert the area back to their own culture.
 
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