Can we get a slider that we can change the battles warscore?

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Nebula21399

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TItle. A way to manipulate/change the warscore gained in battle until the end of the game. We can edit the slider from a value of 0.1 to 10 (0.1 being the lowest and 10 being the highest-> example : 5 is normal warscore, 0.1 is half and 10 is double or even 5x the warscore)


And also, more luckier nations?? Picks small nations more?? Small nations actually grow and become big empires??

I always wanted to end the war in a few battles
 
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Nebula21399

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Here is an image of what i have in mind: please look at the image to get a better idea.
warscore.png
 

Nebula21399

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Also an option to make the game more focused on battles instead of conquering for the people who are asking more warscore from battles like myself?

What i mean is this:

1. AI sticks with with some big armies and that's it. After they kill almost all of the enemy forces they go and siege.
2. AI prioritizes battles instead of conquering.
??
 

Twoflower

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"Ending the war in a few battles" seems very appropriate for a timespan that included the Hundred Years War, the Eighty Years War, the Thirty Years War, the Great Nordic (which lasted 21 years), the Great Turk War (which lasted 16 years), the War of Spanish Succession (which lasted 13 years) and the Seven Years War...
 

Nebula21399

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"Ending the war in a few battles" seems very appropriate for a timespan that included the Hundred Years War, the Eighty Years War, the Thirty Years War, the Great Nordic (which lasted 21 years), the Great Turk War (which lasted 16 years), the War of Spanish Succession (which lasted 13 years) and the Seven Years War...
Yeah well, i am free to post my suggestions. I like the warscore slider, the rest are fantasy.
 

Twoflower

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Of course you are free to post your suggestions and entitled to your personal preference :)
Just as everybody else is free to point out what they perceive as flaws in that suggestion. Those flaws being, in my humble opinion:

1. historical plausibility: a war ending after a few battles is not really how wars usually worked in the EU4 timespan. Most wars in the EU4 timespan were quite protracted affairs where even big victories in battle could be irrelevant to a war's outcome and where sieges and territorial control were more important. Yes, there are cases of one battle changing the course of history, but those are the exception rather than the rule - more often, "major" battles did not mean a quick end of the war. Take, just as examples, the battles of Lepanto - which was followed by three more years of war and the "victorious" Christians losing Cyprus -, the Battle of Hochstädt/Blenheim - which was followed by nine more years of war - or the battle of Poltawa - followed by twelve more years of war.
2. game balance: yes, the fort system is not universally popular, but it is there to stay, the AI is programmed to rely on it, and fortresses are rather expensive to build and to maintain. Having wars end after battles without requiring sieges would require a complete reprograming of the AI and a rebalancing of the cost of forts. I do not think this would work out well.
 

Nebula21399

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Of course you are free to post your suggestions and entitled to your personal preference :)
Just as everybody else is free to point out what they perceive as flaws in that suggestion. Those flaws being, in my humble opinion:

1. historical plausibility: a war ending after a few battles is not really how wars usually worked in the EU4 timespan. Most wars in the EU4 timespan were quite protracted affairs where even big victories in battle could be irrelevant to a war's outcome and where sieges and territorial control were more important. Yes, there are cases of one battle changing the course of history, but those are the exception rather than the rule - more often, "major" battles did not mean a quick end of the war. Take, just as examples, the battles of Lepanto - which was followed by three more years of war and the "victorious" Christians losing Cyprus -, the Battle of Hochstädt/Blenheim - which was followed by nine more years of war - or the battle of Poltawa - followed by twelve more years of war.
2. game balance: yes, the fort system is not universally popular, but it is there to stay, the AI is programmed to rely on it, and fortresses are rather expensive to build and to maintain. Having wars end after battles without requiring sieges would require a complete reprograming of the AI and a rebalancing of the cost of forts. I do not think this would work out well.
True. I only wanted the battle warscore slider to atleast double the warscore gained in battles. That's kinda it xd.

Yeah i don't want to change anything or something like this. Just the warscore slider that's all. But i think i have mods for this so it's okay.