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HairyC

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Todays shocking news of the UK leaving the EU has resulted in a lot of uncertainty across the world/ Governments are worried and banks are worried. Donald Trump is playing golf.

So it got me thinking about all the s**t that is happening and how well it could be put together by a studio like Paradox.

I have played 3 previous paradox titles and to me this is what they are about. (My opinion at least)
Ck2 is about your Dynasty
Eu4 is about your empire and trade
HoI4 is about war on an epic scale

Now what about this new title involving Politics and an effort of countries in the game to avoid the next world war. Or of course you may decide you want the next world war and escalate tensions similar to how its done in HoI4.


I realise politically that Paradox might not wish to touch this sort of game but if they ever did I think people would enjoy it.
 
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GeorgeChumakov

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There potentially could be a lot of different very interesting game mechanics. For instance we could wage information war against other countries making them to revolt or start a proxy war or fund terrorists. Or for instance global corporations - it would be interesting how developers could represent them.
The game itself should probably look like hybrid between victoria II and hearts of iron 4.
 

Markush100

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I think this era would be very boring in a GSG. Countries don't hate each other and half of the world powers are allied together. Conquest is impossible, communism is down for a long time and fascism is frowned upon. in my opinion the cold war era is far more interesting.
 

testcharge

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Sorry for the huge amount of errors

i think this is suited to even take part from the coldwar to the modern age. So u start in the year 1947 as lets say the United States. You are the leading power for the capitalist and democratic side of the world while the Soviets are ur enemies. There can be things like proxy wars (just like in our history) where the US and the Soviets fought kind of "indirectly" to gain power spreading their influence across the world. Situations like the Korean war where it still remains north and south or the vietnam war where north and south also fought. The cold war is pretty much a constant fight between US+Europe against Soviets+China. And u can see that today. This is why I think mixing in both of these eras can be very entertaining because today its the same, US+Europe (mostly UK, France and Germany) against China+Russia with some joiners like Iran.

But i also think the cold war concept can be a whole different title because it just has so much to it now that i think about it

So this is kinda how it goes, I think this 1947-2020 period can be split into 2 games, the cold war with the struggle for power and ideology and the modern day with the struggle for supremacy and resources and also economy and the struggle to keep world peace a reality. U guys can decide which u want, a combined game or 2 seperate title ideas so ill do both seperate

Cold war era

This was a very vast era so there can be a crap tonne to cover.
It can all be based around the struggle for an ideology unlike hearts of iron where it was the struggle for an alliance and factions. the 2 we can call them "factions" are Democracy or capitalism vs. Communism or Socialism. This game can introduce new mechanics like propaganda which was highly used in the cold war and even during WW2 but it wasnt tapped in 'HOI' so it is kinda brand new. For the majority of the game it can be US and Europe vs. Soviets and China and the game can be based around influence and power around the world. For example the Korean war where after WW2 Korea was split between the US and Soviets and they fought for years before ending in a stalemate. The vietname war where North was once again communist vs the south who were democratic. The soviets and the US always intervened around these wars aand were always involved.

The game could also consist of other very important factors like economy and technology.
For economy it was one of the factors that actually collapsed the soviets and technology was always the fight of power between the US and the Soviets.
Things like manufacturing and goods producing can be big for winning power to invest in research and technology, well that was kinda the biggest player for power among the two ideologies. Things like the space race could take place which if u win could give bonuses and maybe have a humiliation mechanic which humiliates the other ideology. Then u can impliment kinda like a prestige system like in EU4 but instead its more a global prestige rather than a national prestige. So this can be a meter where either the Commies and Capitalist nations can fight to get themselves higher on the bar based on what advances they make like the space race or nuclear arsenals.

Nukes... Nukes are gonna ofc be a big part of this game. Like the space race nukes were a huge symbol of power and this kind of cold war game will allow for even a Nuclear war! Nukes in ur arsenal could also effect this global prestige meter to show who is the most fearful superpower in the world! :D

But ofc advancements in the military in general are also important as if ur fighting a proxy war or even the leading superpower straight on u need a powerful military. But ofc paradox games are known for making history into ur pupppet and taking ur own path so many things can be implimented like turing the soviets democratic and fighting the chinese or turning the US communist and making them invade Europe or u can even bring fascism back and rebuild the Axis. The game can also make the puppet mechanic more dynamic than HOI where u can use them to actually gain wealth or fight wars for u to spread ur influence because all in all, the cold war was all about the Soviets and the US being puppet masters to prove who was the strongest.

This could lead to a different alternative like what if the Soviets didnt only stop in releasing sputnik into space but actually colonized the moon before the US or what if the Soviets were the ones with the better economy and the larger influence forcing the US to collapse instead in an unknown wat, maybe into all their states as seperate nations or just releaing texas or something or just stay normal but all their influence is gone but this will ultimately be the end of the game because this is how the cold war ended, with one of the ideologies being defeated

Now for the Modern idea

The moden world can be vastly different. With the collapse of the Soivet union in our time or maybe some linking can happen between the two games or one game whatever, and the Us can collapse instead, the world enters in a darker world where the consumption demand is greater than in the cold war and resources are dwindling. This kind of concept can be based off of economic superiority and military superiority. The US and China and to an extent Russia are all fighting to take the seat of power in the world where u can introduce mechanics like population but make it more dynamic than Vic 2. Things like health, consumption rates, taxes and jobs, interest and inflation and the holdings of important resources like oil in the middle east. It also gives lots of opportunity for many regions to be important. So if u want a good game the game isnt centred around the superpowers only but lets say u play as Saudi Arabia, u can control the oil distribution to other countries and become an economic super power while trading as little oi as possible away. Maybe u can even do things like freeze the oil and save it for war.

This game would be bug on 3 categories, politics (who controls the most power in the world and who is a force to be reaconed with), Economy (how wealthy ur nation is to advance urself to be able to invest in more things like research) and military (kinda like the US today where they have the military superiority to appear at ur doorstep with a 600 billion annually invested army! And this allows them to control how oil is traded, thru the dollar). The modern concept for a title should be based on power in these 3 categories and if ur leading in all of them then ur probably not going to be defeated. But that's the challenge. Many things can be introduced lke colonizing Mars, Nuclear Fusion, Railguns and advanced weaponary and if u play as Iran, secretly make Nukes :DDD.

I think a game like this can be really fun, especially that Iran part, there could be a more dynamic espionage system where u can fight not only through a military but through cyber wars and shut down electronic military weapons like batteships so u can just march into the country. This could be very fking fun because if u have power like this and u play as idk North Korea u cant face the US army head on. So invest into EMP nukes or cyber spies to shut down electronic military weapons to get the uppwer hand. This kind of mechanic could make the whole idea of conquest in a paradox game not only about the bigger or more equipped army but a whole new battefield.


Ofc these are only brief ideas and there are many more things that could come in. I dont see a problem with memory and how the game(s) run as thats the beauty of paradox games, most dont even reach 4 GB. Eu4 is what, like 1.8GB-3GB or something and look how expansive it is. Since paradox games are 32 bit and not 64 bit the gamplay possibilities are much more possible when graphics isnt the most important thing in the game

If u have any suggestions on my post feel free to post urself
 

testcharge

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also forgot to mention the EU, NATO and the UN

NATO is ofc an alliance and could be a mechanic where u can form an alliance treaty wth another nation to defend against a bigger power or a rival. This can also be in the coldwar concept bc the Soviets also had the Warsaw Pact but the UN in the modern concept can maybe be used as a tool to declare on a larger foe. U can use propaganda and maybe diplomats with skills to help ur chances more with more effects throughout the game. Things like charisma, loyalty, intelligence and innovation which the higher they are in one area the better they are in the chances of ciplomacy to be on ur side. U can also implement the UN to be a tool where u can use propaganda and diplomats to convice the UN to declare war on a larger foe like if ur playing as Germany and u want to defeat Russia but ur not in the best position to do so but have great diplomats. I think diplomats could also be a very cool feature to make dynamic for both the cold war and the modern age
 

Markush100

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An idea that was in my head was about censorship. for example:

Chernobyl Meltdown

chernobyl exploded etc.

Censor= 40% discovery 15 dissent if discovered -20% nuclear plant acceptance if discovered 1 paranoia
Exterminate witnesses= 15% discovery 50 dissent if discovered -40% nuclear plant acceptance 3 paranoia
Do not censor- 10 dissent

Every month a dice will roll for discovery each month discovery chance is lowered depending on how good is you Secret Service.
Acceptance is how much people are willing to work at nuclear plants for example.
Paranoia is how much the people will be paranoid of the state. 1 paranoia propaganda has a lower effect. 5 paranoia people will be less productive and so on.
 

testcharge

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u know, it may be hard and very time consuming but a mod can be made specially for a game like victoria 2, mods arent always just simple alterings of a game some can be completely game changing. Pretty much modding works by just working or improving on the files that the game already has and adding to it. The only thing about a mod is that it must use the base mechanics and engine of the game ts made on but these days modding has become so insane some modders have made very insane modpacks themselves like in EU4 MEOUI and taxes i think is what it was called but that mod changed everything about eu4, the mechanics, graphics etc but the thing is its still very much based off of eu4 and thats not near the limittions that mods can take. Like I said the only problem is skill and time. u need to find the right team of ppl with the right set of coding and graphic skills and that haave time to produce such an extensive mod. I think this kind of mod will suit victoria 2 because of many things in the game like the population, taxes, wealth, factories, healthcare, and the political system is very good unlike HOI3 and to an extent HOI4 although it has been improved in HOI4 but Vic 2 or possibly Vic 3 since it may be the next game paradox announces if they go in order then this kind of mod will make the game all the more better

the simple reality is that if a game company doesnt do what the community wants, especially on a pc based game, not console (which paradox is on computer games) then there can always be massive mods released. A big problem is also lag and performance. Modders are limited to their equipment. I wish the perfect person or more preferribly a set of people saw this thread and the millions of other coldwar and modern day threads would just say, "u know what, lets make the best ever mod for a paradox game that is so amazing, its a whole new game."

The thing is there are many modern and coldwar strategy games that are very good but paradox has that taste in making their games so unpredictable with so many options to the pleyer and even consider the community when making changes although sometimes their decisions like a crap tonne of DLCs for eu4 make me so freaking mad.

Last post, srry

If anyone who comes by knows his coding I have the entire mechanics of the mod based out and can expand on it so if u need my help and u decide, yea ill do it then ill be happy to help, i think i can save anyone who attempts this a lot of time
 
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Markush100

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To make a larger size project you need organisation. something people from millions of coldwar threads cannot do. but that is something paradox can do. EvW failed because of delays and weak organisation and logistics. modders don't join together to make a game. 90% of the time it fails. If someone is gonna do it it will be Paradox.
 
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testcharge

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well i think it would take more than just modding but besides that i thnk u do have a point. and CookieMonk i dont know why either, there just has not been a good Coldwar game that is in a grand strategy style. Nevertheless one from paradox that isnt broken. guess we'll have to just wait...
 
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