I hold no shallow beliefs that I could thrash the top Ranked roster by just Fast Moving a few cheese units down a road. It takes skill and thought out plans to succeed.
Random won a tournament in this manner. I have won conquest in five minutes myself.
I would put more time into it if it's not entirely dominated by gunship and wheeled transport rushes. I have a lot of work so if it's not fun for me I don't care.
This. All the RTS games are about killing your enemy with valuable strategies : tower rushes, boom economy and fast tiers to get better troops, combined forces...
Conquest mode invalidate any opener that does immediately come into contact with the enemy. You can't open defensively and bring a lot of AA, you can't open with an SF flank, basically everything except gunship rush or wheeled transport is an automatic loss because the mode force you to contest the middle sector / town immediately.
I am not victimized because I have no problem finding dest games in WG and it's really a boon that all the conquest fanboys left for SD.
@Nerdfish
I always maintained that the 10v10 community needed to be a definite and clear focus for the game. It's the one game mode that will attract in casuals and bring some flow-on to the rest of the game's community.
Correct, pointed out earlier there has to be a game before there can be any competition. Getting a game to work on all modes isn't really difficult, you only need a couple changes
+ Russians
+ 20 Minute phases, reduce all income by 50%
+ Tanks not stopped by trees.
One or two cards of hardened AT guns is a drop a bucket compare to problems killing the game. It doesn't matter if the game is perfectly balanced if nobody plays it.