I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.
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I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.
First World Problem at it's worst...
Just erase all your fake friends and problem solved.
I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.
Fortunately you can simply set yourself to appear offline. Click on Friends between View and Games in the top left and click offline. No notifications sent to anyone about why you're constantly restarting EU IV. Or, you could leave it on, and have a good chuckle amongst yourselves at why you're spamming all your friends on Steam.![]()
Nickle and diming for every DLC
Sure, we could assign a programmer on fixing that for 6-12 months*, not including all new bugs it would bring to rewrite significant parts of the code, but we chose to work on more interesting stuff.
* My own estimate.
What's this issue exactly? I understand it's some work around CTD but why the game CTD when you go back to main menu in first place?
One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.Most of the time I'm playing I only play one save game, then exit EU4 altogether anyway. I can see that if my play-style instead involved jumping around a lot of save games and/or switching between those and multiplayer, this could be more annoying, so perhaps it affects some users disproportionately.
The game can't quite reload back to the "base" state after exiting a game: especially problematic for multiplayer. Therefore, the devs decided to have it literally restart so the game state gets fully corrected.
Most of the time I'm playing I only play one save game, then exit EU4 altogether anyway. I can see that if my play-style instead involved jumping around a lot of save games and/or switching between those and multiplayer, this could be more annoying, so perhaps it affects some users disproportionately.
One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.
One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.
It has a pretty major effect on trying to find a multiplayer game.
I'm sorry, but this is a pretty piss poor response. Your game is no longer able to load directly within another game and now we have to restart as well? This is something applications have been doing since DOS.
I am merely being realistic here. Your DOS comparison is wrong on a number of levels but since you don't know the code internals I understand your sentiment.
As for everyone else, your suggestions have been noted and I will bring them up internally.
Note that we did it because:
- Restarting is often faster than resetting game state
- Restarting doesn't leak memory like resetting game state
- Restarting doesn't CTD unlike resetting game state which frequently did so
- Restarting gives correct check sum
(These issues are engine particulars solved in our newer games.)
I am merely being realistic here. Your DOS comparison is wrong on a number of levels but since you don't know the code internals I understand your sentiment.
As for everyone else, your suggestions have been noted and I will bring them up internally.
Note that we did it because:
- Restarting is often faster than resetting game state
- Restarting doesn't leak memory like resetting game state
- Restarting doesn't CTD unlike resetting game state which frequently did so
- Restarting gives correct check sum
(These issues are engine particulars solved in our newer games.)
You could tell Steam to install EU4 on the HDD and test.So I haven't personally ran into this yet but I was going to replace my Windows partition living on a solid state to a Linux partition, moving the Windows one to a Hard drive partition.
Is the constant reloading of the game from a hard drive going to decimate my load times? They aren't bad now but I'm on the SSD and now I'm afraid to completely reconfigure my system as I had planned to the day before the patch (given I didn't know about the patch's behavior).