can u turn off the restart after exiting a campaign?

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Zoness

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I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.
 
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Miravlix

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I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.

First World Problem at it's worst...

Just erase all your fake friends and problem solved.
 
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Veneke

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I wonder how my friends will like the Steam spam from constant restarts now. The noise was already pretty high for multiplayer games now it is even higher since it restarts on singleplayer and multiplayer. Yikes.

Fortunately you can simply set yourself to appear offline. Click on Friends between View and Games in the top left and click offline. No notifications sent to anyone about why you're constantly restarting EU IV. Or, you could leave it on, and have a good chuckle amongst yourselves at why you're spamming all your friends on Steam. :p
 
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Zoness

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Fortunately you can simply set yourself to appear offline. Click on Friends between View and Games in the top left and click offline. No notifications sent to anyone about why you're constantly restarting EU IV. Or, you could leave it on, and have a good chuckle amongst yourselves at why you're spamming all your friends on Steam. :p

Maybe its free advertising for Paradox? heheh.
 

NormandyWept

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Nickle and diming for every DLC

Paradox really don't nickle and dime for DLC. There are A LOT of modern developers that do. Paradox give free stuff in every patch for their games, alongside DLC, and make it very clear what is and isn't paid-for. The constant stream of DLC makes for a long, great life for their games, but noone has to pay for the vast majority of features. I think this is best-in-class and describing it as "nickle and diming" is really untoward. If you work on a four-year project in your day job, do you really only expect to be paid for work you did in the first year, even if you constantly do new work across the life of the project?
 
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heliostellar

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Sure, we could assign a programmer on fixing that for 6-12 months*, not including all new bugs it would bring to rewrite significant parts of the code, but we chose to work on more interesting stuff.

* My own estimate.

I'm sorry, but this is a pretty piss poor response. Your game is no longer able to load directly within another game and now we have to restart as well? This is something applications have been doing since DOS.
 
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NormandyWept

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What's this issue exactly? I understand it's some work around CTD but why the game CTD when you go back to main menu in first place?

The game can't quite reload back to the "base" state after exiting a game: especially problematic for multiplayer. Therefore, the devs decided to have it literally restart so the game state gets fully corrected.

Most of the time I'm playing I only play one save game, then exit EU4 altogether anyway. I can see that if my play-style instead involved jumping around a lot of save games and/or switching between those and multiplayer, this could be more annoying, so perhaps it affects some users disproportionately.
 
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grommile

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Most of the time I'm playing I only play one save game, then exit EU4 altogether anyway. I can see that if my play-style instead involved jumping around a lot of save games and/or switching between those and multiplayer, this could be more annoying, so perhaps it affects some users disproportionately.
One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.
 
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Zoness

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The game can't quite reload back to the "base" state after exiting a game: especially problematic for multiplayer. Therefore, the devs decided to have it literally restart so the game state gets fully corrected.

Most of the time I'm playing I only play one save game, then exit EU4 altogether anyway. I can see that if my play-style instead involved jumping around a lot of save games and/or switching between those and multiplayer, this could be more annoying, so perhaps it affects some users disproportionately.

It has a pretty major effect on trying to find a multiplayer game. For example:

Go to multiplayer menu, back out -> restart
Go to multiplayer menu, try to join game that times out, kicked out of menu -> restart
Go to multiplayer menu, join game but get kicked -> restart (untested but in previous patch you were kicked to main menu with greyed out multiplayer button)
Play multiplayer game, crash, desync, rehost etc. -> restart

It's all pretty obnoxious and hacky feeling.
 
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Veneke

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One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.

I decided that I'd finally go for the Luck of the Irish achievement when I heard Cossacks was being released. I've been putting it off for ages because I managed it outside of Ironman and didn't want to basically repeat the same, rather difficult, game twice.

Very much regretting that decision now...
 

NormandyWept

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One class of players it notably affects are those who are seeking an achievement for which, realistically, you're going to be dying a lot in the first decade.

It has a pretty major effect on trying to find a multiplayer game.

Yeah, and this is what I meant by playstyle. I've not tried the most difficult (/"restart"-focused) achievements yet, nor do I regularly play multiplayer. Therefore it didn't seem a bit deal to me (mostly single-player, almost-full-campaign player), but I can see it will be a bigger deal for other groups of players.
 

newtlord

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People in the past have complained about the single player game suffering to fix multiplayer-only problems, but this blows all previous examples out of the water. I had been going to purchase the DLC on release (as I have most of the previous ones), but, at the moment, I consider the game essentially broken, and cannot in good conscience pay additional money for it until it is fixed.

If a stop-gap fix creates more problems than it solves, it should not be released. The lead designer then dropping by to say that an actual fix will not be pursued, because it would be too hard, is merely adding insult to injury.
 
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Yeah I do not like the fact that when I hit " go to Main menu " It restarts my game -_-.

Paradox that is a stupid move on your part.. Please either fix or find another way for us to go to menu and not have to restart the game every time we want to go to main menu
 
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Chaingun

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I'm sorry, but this is a pretty piss poor response. Your game is no longer able to load directly within another game and now we have to restart as well? This is something applications have been doing since DOS.

I am merely being realistic here. Your DOS comparison is wrong on a number of levels but since you don't know the code internals I understand your sentiment.

As for everyone else, your suggestions have been noted and I will bring them up internally.

Note that we did it because:
- Restarting is often faster than resetting game state
- Restarting doesn't leak memory like resetting game state
- Restarting doesn't CTD unlike resetting game state which frequently did so
- Restarting gives correct check sum

(These issues are engine particulars solved in our newer games.)
 
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Zoness

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I am merely being realistic here. Your DOS comparison is wrong on a number of levels but since you don't know the code internals I understand your sentiment.

As for everyone else, your suggestions have been noted and I will bring them up internally.

Note that we did it because:
- Restarting is often faster than resetting game state
- Restarting doesn't leak memory like resetting game state
- Restarting doesn't CTD unlike resetting game state which frequently did so
- Restarting gives correct check sum

(These issues are engine particulars solved in our newer games.)

So I haven't personally ran into this yet but I was going to replace my Windows partition living on a solid state to a Linux partition, moving the Windows one to a Hard drive partition.

Is the constant reloading of the game from a hard drive going to decimate my load times? They aren't bad now but I'm on the SSD and now I'm afraid to completely reconfigure my system as I had planned to the day before the patch (given I didn't know about the patch's behavior).

Thanks
 

MathewPerth

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I am merely being realistic here. Your DOS comparison is wrong on a number of levels but since you don't know the code internals I understand your sentiment.

As for everyone else, your suggestions have been noted and I will bring them up internally.

Note that we did it because:
- Restarting is often faster than resetting game state
- Restarting doesn't leak memory like resetting game state
- Restarting doesn't CTD unlike resetting game state which frequently did so
- Restarting gives correct check sum

(These issues are engine particulars solved in our newer games.)

At least give us the god damn option for those of us who dont care for these reasons and were doing just fine beforehand.
 
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ChildeR

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So I haven't personally ran into this yet but I was going to replace my Windows partition living on a solid state to a Linux partition, moving the Windows one to a Hard drive partition.

Is the constant reloading of the game from a hard drive going to decimate my load times? They aren't bad now but I'm on the SSD and now I'm afraid to completely reconfigure my system as I had planned to the day before the patch (given I didn't know about the patch's behavior).
You could tell Steam to install EU4 on the HDD and test.

For me the game now takes 19s from launcher to main menu, and I'm on HDD. (Linux, though.) Used to take at least half again that in the previous patch.
 

Susanna

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OK, tonight I pressed "back" from the Single Player page, to double-check the Options and checksum info on the previous page; and it kicked me out of the game and restarted. Could we please cut that out, at least? Why on earth would that behavior be desirable?
 
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