I'm not sure what you are talking about. Are you referring to the game map resetting? If that's the case, and you want to select another nation from that same game you can simply go to your most recent save and pick any nation that exists on the map (unless you're in ironman)
Otherwise, no idea what you are asking about.
There is no credible business case for spending hundreds - maybe even thousands - of engineer-hours on tracking down the issues with imperfect gamestate reset, when "make the game relaunch itself" is a practical and reliable workaround for those issues.This is an example of lazy programming. They failed to fix the Crash-to-desktop with the disabling of the multiplayer button after using singleplayer, so now they just restart the game after it crashes. Unbelieveable. And they still expect us to pay $20 for DLCs, lmao
Companies with far, far worse design/business philosophies have stayed in business for a loooong time.I wouldn't expect paradox to be around much longer with their design/business philosophy tbh
There is no credible business case for spending hundreds - maybe even thousands - of engineer-hours on tracking down the issues with imperfect gamestate reset, when "make the game relaunch itself" is a practical and reliable workaround for those issues.
I wouldn't expect paradox to be around much longer with their design/business philosophy tbh
There is no credible business case for spending hundreds - maybe even thousands - of engineer-hours on tracking down the issues with imperfect gamestate reset, when "make the game relaunch itself" is a practical and reliable workaround for those issues.
How about those of us who never encountered such a bug? Why should we be held hostages by this crap? I'm already irritated by the game restarting itself, and I played just an hour.There is no credible business case for spending hundreds - maybe even thousands - of engineer-hours on tracking down the issues with imperfect gamestate reset, when "make the game relaunch itself" is a practical and reliable workaround for those issues.
This is an example of lazy programming. They failed to fix the Crash-to-desktop with the disabling of the multiplayer button after using singleplayer, so now they just restart the game after it crashes. Unbelieveable. And they still expect us to pay $20 for DLCs, lmao
Sure, we could assign a programmer on fixing that for 6-12 months, not including all new bugs it would bring to rewrite code base, but we chose to work on more interesting stuff.
Sure, we could assign a programmer on fixing that for 6-12 months, not including all new bugs it would bring to rewrite significant parts of the code, but we chose to work on more interesting stuff.
The AI cheats because making it smart enough to not need to cheat is variously either (a) computationally prohibitive (since, y'know, there are 200+ tags in play) or (b) destructive of fun.For example, their AI cheat in order to make up for their deficiencies as well.
Sure, we could assign a programmer on fixing that for 6-12 months, not including all new bugs it would bring to rewrite code base, but we chose to work on more interesting stuff.
It depends. In some cases, one more boolean variable literally doubles your testing workload.What's one more boolean variable anyway.
The AI cheats because making it smart enough to not need to cheat is variously either (a) computationally prohibitive (since, y'know, there are 200+ tags in play) or (b) destructive of fun.