Can the Stellaris engine model the Bene Gesserit?

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Mindel

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The Bene Gesserit from Frank Herbert's Dune are a quasi-religious order of women who influence galactic events from behind the scenes, embedding sisters into major factions to collect information (and desirable genes) and advance the order's own political agenda.

While they do control a few planets overtly, in many respects the Bene Gesserit function more like an organized religious group, such Catholicism in CK or EU, in that they "overlay" the map with their own representatives rather than exist as a nation with its own borders and economy. All major factions across the Dune galaxy have Bene Gesserit representatives interacting with them. Their power is respected by all; they may not command fleets, but nobody wants to cross the Bene Gesserit.

A Bene Gesserit sister is also trained to have superhuman powers of perception and physical control, able to outfight elite soldiers one-on-one, and some retain the memories of all of their female ancestors, making them near-omniscient in knowledge and foresight. But all this is neither here nor there.

Could the Stellaris engine do justice to such an organization?

The problem feels like trying to make, say, the Catholic church a faction in EU or CK, for instance. Not necessarily a human-playable one.

I was thinking of something along the lines of creating "non-state actors" who can make bases on planets owned by other factions who accept them. Spying and diplomacy would be their main tools. They would definitely be doing their own scientific research and have their own leaders. Indeed, they should have a heavy emphasis on individual personalities such as leaders and representatives, rather than fleets. Their influence should be such that other factions have an incentive to be in their good graces.

What do people think?
 

DukeLeto42

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There's really 3 options:
  1. Megacorp with "Gospel of the Masses." Maintain a small empire, ingratiate yourself to everyone, and set up branch offices across their worlds while trying to shift galactic politics in a pro-spiritualist direction. Effectively most of your resources would be sunk into other empires instead of your own. It will work, but it would only really function as you play it, since the AI is just going to behave normally.
  2. Factions. Look the internal politics discussion is just where Stellaris is right now, and a revised faction system could be pushing their agendas that would cover some of this. However, it wouldn't quite cover the inter-empire aspects you mention.
  3. A system of Institutions, building off systems like the Galactic Market and the Galactic Community (this suggestion is certainly not mine, but I'm not trawling through a year or so of suggestions to find the latest iteration). This would work well with the BG's "I have my galaxy spanning ambitions but also right now I'm fiddling with you specifically for reasons." Done well, this could have these groups act like the nebulous mix of state and non-state actor such international institutions can be today.
 
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Dr. B

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The Bene Gesserit would fall into a category more like the Curators, or Caravaneers I think.
Someone who do not explore, expand, manage planets and fleets. So not a playable faction.

You could have a separate system like the Caravaneer homeworld, being a "monastery homeworld".
Then accept their chapters on your planets, like a megacorp building?

But they could also play a special role in the galactic senate, influencing empires (to some end...).
 

Me_

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As of right now: no.
With the addition of new systems: maybe, depending on what aspect of Bene Geserit exactly one would like to model.
 
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Pancakelord

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With what you can do with scripting, probably. Having events & factions appear in multiple empires simultaneously, keyed to global flags (in turn linked to a pre-constructed ai-run empire like a fallen empire) is doable - if likely to be a nightmare to get running stablely.

The better question might be to ask why? Or what would a BJ-like faction bring to the game? Or is there something specific you interpret that concept would bring to the game? If the latter - what is that? There may be a way to do it that better fits the way stellaris operates.

In essence, if you can't play as them (as, IMO, that would not feel satisfying with how stellaris is built - the same argument can be made for things like migratory fleets) they'd basically be a glorified mission giver [do x make BJ happy, do Y make them un happy] or a container through which to impart modifiers/buffs on to other empires in a logical-ish way (eg. Increasing spiritualism near their branch offices, or giving you techs for being a 'good boi' and obeying).