Simple question looking for a simple answer. This happened extremely frequently in this time period. It’s almost the entire reason Gunboat Diplomacy existed. At the moment, it looks like the navy can raid supply routes, stop naval invasions… and that’s it.
I want my 1800s simulator to have gunboats threatening shores with only the crew onboard, and coastal defenses to protect against that. Coastal defenses weren't built to stop armies walking off boats; they were built to stop ships attacking the port, something that happened endlessly in the 1800s. Endlessly. It happened in every corner of the globe, and entire wars were fought with only ships attacking ports. This is central to the time period. It is not a minor note in the history books, it isn't a quirky mechanic to represent some niche circumstances. It's the reason Japan folded when the US knocked on their door, and the reason the US sent 19 ships down to threaten Paraguay. It's the Anglo-Zanzibar War and the Anglo-Satsuma War. It's the very first engagement of the Spanish-American War, and most of the Pastry War. It's the overthrow of Hawaii, conducted entirely by the sailors on the ships, not by a group of soldiers supplied out of a barracks in Virginia. It wasn't just a threat, it actually happened, and it happened a lot, and it happened in a lot of critical conflicts of the age.
I can get why other strategy games don't let you bombard cities- because other strategy games are based almost entirely in land warfare, and so it feels bad for a player if the AI shows up with a fleet and you don't have one. But to put it simply:
It's acceptable that if the AI shows up with an army, and you don't have an army, you get walked over.
Treating the navy differently is treating the army as a necessary primary function in a country, and the navy as an optional add-on. The navy shouldn't take a backseat. You should have to have one, or have to be able to defend against one with forts and batteries. If you don't have to defend against a threatening navy, if you don't have to build defenses to protect your cities, then the navy is, I think, objectively dramatically less important than the army, which simply shouldn't be the case in this game.
I want my 1800s simulator to have gunboats threatening shores with only the crew onboard, and coastal defenses to protect against that. Coastal defenses weren't built to stop armies walking off boats; they were built to stop ships attacking the port, something that happened endlessly in the 1800s. Endlessly. It happened in every corner of the globe, and entire wars were fought with only ships attacking ports. This is central to the time period. It is not a minor note in the history books, it isn't a quirky mechanic to represent some niche circumstances. It's the reason Japan folded when the US knocked on their door, and the reason the US sent 19 ships down to threaten Paraguay. It's the Anglo-Zanzibar War and the Anglo-Satsuma War. It's the very first engagement of the Spanish-American War, and most of the Pastry War. It's the overthrow of Hawaii, conducted entirely by the sailors on the ships, not by a group of soldiers supplied out of a barracks in Virginia. It wasn't just a threat, it actually happened, and it happened a lot, and it happened in a lot of critical conflicts of the age.
I can get why other strategy games don't let you bombard cities- because other strategy games are based almost entirely in land warfare, and so it feels bad for a player if the AI shows up with a fleet and you don't have one. But to put it simply:
It's acceptable that if the AI shows up with an army, and you don't have an army, you get walked over.
Treating the navy differently is treating the army as a necessary primary function in a country, and the navy as an optional add-on. The navy shouldn't take a backseat. You should have to have one, or have to be able to defend against one with forts and batteries. If you don't have to defend against a threatening navy, if you don't have to build defenses to protect your cities, then the navy is, I think, objectively dramatically less important than the army, which simply shouldn't be the case in this game.
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