Can the DropShip pickup/dropoff animation be disabled?

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Sigil

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I'm working on my own Flashpoint. It contains consecutive missions and from a storytelling pov, it doesn't make sense to have Sumire drop off the player's lance via the Leopard DropShip and then pick them up with the Leopard again at the end of the consecutive mission.

Is there a way to disable to Leopard animations for a specific contract? I want the players to just start on the map and end on the mission map for some of the contracts.
 

MarkDey

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I remember there being a vanilla flashpoint where there was a series of maybe four consecutive deployments. I think that flashpoint may have disabled the Leopard drop off, but I don't fully recall.
 

Amechwarrior

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I'm working on my own Flashpoint. It contains consecutive missions and from a storytelling pov, it doesn't make sense to have Sumire drop off the player's lance via the Leopard DropShip and then pick them up with the Leopard again at the end of the consecutive mission.

Is there a way to disable to Leopard animations for a specific contract? I want the players to just start on the map and end on the mission map for some of the contracts.

Yea, I ran in to this problem too. While I'm not sure if the current FP makers in the big mod packs might know this, I don't think that's a controllable feature but instead a fixed part of the encounter layer on the map. I had to just keep trying different maps for mission #3 in "The Raid" until I found one that didn't start with DS insertion. You might just have to keep trying maps of the biome you want (this could be really limited though) or adjust something around that.
 
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