For example, lets say that the Player has poor relations with faction/nation A, and that then at some point faction B attacks faction A as well as the player.
Then would it be possible for the AI controlling faction A to put aside its differences with the player and team up to defeat faction B?
Because I really hate it in video games where you and the AI have a common enemy but the AI refuses to accept help or team up with you even if only for a temporary amount of time until the enemy is defeated simply because it doesn't really like you.
Lets take the world war 2 era Soviet Union as a example, they and the Western allies were ideological enemies, but once the Germans came knocking on Russia's doors they accepted help from them anyways simply because the situation called for it.
Since Victoria 2 is suppose to have like a very complex political and diplomacy system I was sort of hoping the AI would behave in a similar way.
Does it?
Then would it be possible for the AI controlling faction A to put aside its differences with the player and team up to defeat faction B?
Because I really hate it in video games where you and the AI have a common enemy but the AI refuses to accept help or team up with you even if only for a temporary amount of time until the enemy is defeated simply because it doesn't really like you.
Lets take the world war 2 era Soviet Union as a example, they and the Western allies were ideological enemies, but once the Germans came knocking on Russia's doors they accepted help from them anyways simply because the situation called for it.
Since Victoria 2 is suppose to have like a very complex political and diplomacy system I was sort of hoping the AI would behave in a similar way.
Does it?